19 Creating and Using Effects 239

Chapter 19

Creating and Using Effects
Effects are a method within Ion to provide dynamic, repetitive action to channels. This chapter
explains the different types of effects, and how to use them.
This chapter contains the following sections:
•About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
•The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
•Effect Status Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .244
•Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245
•Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
•Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . .250
•Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
•Program a New Relative Effect. . . . . . . . . . . . . . . . . . . . . . .252
•Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
•Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254
•Delaying Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255