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Chapter 9 Parameters Guide COSM GUITAR
BOWED/PIPE DUAL

Parameter/
Range Explanation

FILTER CUTOFF

0–100 Adjusts the cutoff frequency, setting the
brightness (hardness) of the sound. The
sound gets brighter (harder) as the value is
raised.

FILTER RESO (Filter Resonance)

0–100 Adjusts the resonance (distinctiveness of the
sound). As the value is increased, sounds in
the frequency range near the cutoff frequen-
cy are boosted, making the sound more dis-
tinctive and unique.

TOUCH SENS (Touch

Sensitivity)

0–100 This sets the sensitivity when the filter is
shifted according to the picking. The shift-
ing of the filter caused by the picking in-
creases as the value is raised. When the
value is set to 0, the filter remains set, with
no movement.

POWER BEND

A higher setting results in a darker sound. At the same time, the tone
and volume also change with respect to fluctuations in pitch pro-
duced by using a tremolo bar or other techniques.
0–100 The higher the value, the more strained the
sound becomes.

POWER BEND Q

0–100 The higher the value, the more the sound
will consist of mainly the harmonic compo-
nents, thus creating a sound that exhibits al-
most no attack.

SUSTAIN

0–100 Adjusts the range (time) over which low-
level signals are boosted. Larger values will
result in longer sustain.

Parameter/
Range Explanation

FILTER CUTOFF

0–100 Adjusts the cutoff frequency, setting the
brightness (hardness) of the sound. The
sound gets brighter (harder) as the value is
raised.

FILTER RESO (Filter Resonance)

0–100 Adjusts the resonance (distinctiveness of the
sound). As the value is increased, sounds in
the frequency range near the cutoff frequen-
cy are boosted, making the sound more dis-
tinctive and unique.

TOUCH SENS (Touch

Sensitivity)

0–100 This sets the sensitivity when the filter is
shifted according to the picking. The shift-
ing of the filter caused by the picking in-
creases as the value is raised. When the
value is set to 0, the filter remains set, with
no movement.

GLIDE SENS

(Glide Sensitivity)

Picking dynamics can affect the amount of pitch change over time.
This is known as the Glide effect.
With softly played notes for which no attack can be detected, a glide
effect may not be obtainable.
0–100 This sets the sensitivity for the glide effect.

GLIDE TIME

0–100 This sets the speed of the glide. Larger val-
ues result in longer glides.

* GLIDE TIME is no longer applied once
GLIDE SENS decreases.

SUSTAIN

0–100 Adjusts the range (time) over which low-
level signals are boosted. Larger values will
result in longer sustain.
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