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Chapter 9 Parameters Guide FX (Effects)
CHORUS
In this effect, a slightly detuned sound is added to the original sound
to add depth and breadth.
REVERB
This effect adds reverberation to the sound.
Parameter/
Range Explanation
CHORUS SW
OFF, ON Turns the CHORUS effect on/off.
CHORUS MODE
Selection for the chorus mode.
MONO This chorus effect outputs the same sound
from both L channel and R channel.
ST1 (Stereo1) This is a stereo chorus effect that adds differ-
ent chorus sounds to L channel and R
channel.
ST2 (Stereo2) This stereo chorus uses spatial synthesis,
with the direct sound output in the L
channel and the effect sound output in the R
channel.
RATE
0–100,
BPM –BPM
Adjusts the rate of the chorus effect.
When set to BPM, the value of each parameter will be set according
to the value of the BPM (p. 163) specified for each patch. This makes
it easier to achieve effect sound settings that match the tempo of the
song.
* If, due to the tempo, the time is longer than the range of allowable
settings, it is then synchronized to a period either 1/2 or 1/4 of that
time.
DEPTH
0–100 Adjusts the depth of the chorus effect.
To use it for doubling effect, set the
value to 0.
PRE DELAY
0.0 ms–40.0 ms Adjusts the time needed for the effect sound
to be output after the direct sound has been
output. By setting a longer pre delay time,
you can obtain an effect that sounds like
more than one sound is being played at the
same time (doubling effect).
LOW CUT (Low Cut Filter)
FLAT, 55 Hz–800 Hz This lets you cut the low-end component be-
low the set frequency to create a clear, dis-
tinct low end, thereby bringing out the high
end of the effect. When FLAT is selected, the
low cut filter will have no effect.
HIGH CUT (High Cut Filter)
700 Hz–11 kHz, FLAT This allows you to get a mild effect sound by
cutting the high-end component above the
set frequency. When FLAT is selected, the
high cut filter will have no effect.
EFFECT LEVEL
0–100 Adjusts the volume of the effect sound.
Parameter/
Range Explanation
REVERB SW
OFF, ON Turns the REVERB effect on/off.
TYPE
This selects the reverb type. Various different simulations of space
are offered.
AMB (Ambience) Simulates an ambience mic (off-mic, placed
at a distance from the sound source) used in
recording and other applications. Rather
than emphasizing the reverberation, this re-
verb is used to produce a sense of openness
and depth.
ROOM Simulates the reverberation in a small room.
Provides warm reverberations.
HALL1 Simulates the reverberation in a concert hall.
Provides clear and spacious reverberations.
HALL2 Simulates the reverberation in a concert hall.
Provides warm reverberations.
PLATE Simulates plate reverberation (a reverb unit
that uses the vibration of a metallic plate).
Provides a metallic sound with a distinct
upper range.
SPRING This simulates the sound of a guitar amp’s
built-in spring reverb.
MOD (Modulate) This reverb adds the wavering sound found
in hall reverb to provide an extremely pleas-
ant reverb sound.
REVERB TIME
0.1 s–10.0 s Adjusts the length (time) of reverberation.
PRE DELAY
0 ms–100 ms Adjusts the time until the reverb sound ap-
pears.
LOW CUT (Low Cut Filter)
FLAT, 55 Hz–800 Hz This lets you cut the low-end component be-
low the set frequency to create a clear, dis-
tinct low end, thereby bringing out the high
end of the effect. When FLAT is selected, the
low cut filter will have no effect.
High Cut (High Cut Filter)
700 Hz–11 kHz, FLAT This allows you to get a mild effect sound by
cutting the high-end component above the
set frequency. When FLAT is selected, the
high cut filter will have no effect.
DENSTY (Density)
0–10 Adjusts the density of the reverb sound.
EFFECT LEVEL
0–100 Adjusts the volume of the reverb sound.
DIRECT LEVEL
0–100 Adjusts the volume of the direct sound.
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