|
|
|
| installation and user information | |
|
|
|
| product overview | |
Table | Hardware Configurations |
|
|
| |
|
|
|
|
|
|
|
| Number of Display Channels |
|
| |
|
|
|
|
|
|
| 3D pipes | 1 channel | 2 channel | 3 channel |
|
| /channel |
| |||
|
|
|
|
| |
|
|
|
|
|
|
| 3** | 4 workstations | NA | NA |
|
| 4 | 5 workstations | 10 workstations | 15 workstations |
|
|
|
|
|
|
|
| 7 ** | 8 workstations | NA | NA |
|
| 8 | 9 workstations | 18 workstations | 27 workstations |
|
|
|
|
|
|
|
| 16 | 17 workstations | 34 workstations | 51 workstations |
|
|
|
|
|
|
|
**
Given enough 3D pipelines, both acceleration and image quality can be achieved. With 16 systems, the screen can be split into four screen rectangles. Four workstations can be assigned for each quadrant to produce four samples per pixel from full scenes jittered by
Table | Three or Four 3D Pipes Per Channel |
| ||
|
|
|
|
|
| Screen Rectangles | Pixel Samples* |
| Mode |
|
|
|
|
|
| 1 | 4 |
| Accumulate (fastest) |
|
|
|
|
|
| 4 | 1 |
| Accelerate (best image) |
|
|
|
|
|
Table | Seven or Eight 3D Pipes Per Channel |
| ||
|
|
|
|
|
| Screen rectangles | Pixel Samples* |
| Mode |
|
|
|
|
|
| 1 | 8 |
| Accumulate (fastest) |
|
|
|
|
|
| 2 | 4 |
| Mixed |
|
|
|
|
|
| 8 | 1 |
| Accelerate (best image) |
|
|
|
|
|
Chapter 2 | 33 |