Overview: Chapter 4

CHAPTER 4

OVERVIEW

BASIC ARCHITECTURE

The QSR contains 16 megabytes of Sound ROM which provide digitized acoustic and electronic samples. These samples are organized into 17 sample groups of different types. The groups are:

Piano

String

Noise

Sound FX

Chromatic

Brass

Voice

Rhythm

Organ

Woodwind

Ethnic

 

Guitar

Synth

Drums

 

Bass

Wave

Percussion

 

Several functions (filter, amplitude envelope, pitch envelope, LFO, multiple modulation sources, signal processors, etc.) can be used to process a sample. A Sound is the combination of a sample with its associated processing.

A Program consists of up to four sounds. These sounds can be layered, split over specific keyboard ranges, or selectively overlapped. The QSR has a User Bank of 128 Programs that you can modify, plus 4 Preset Banks of 512 Preset Programs that are permanently installed in the QSR at the factory (although the Preset Programs can be edited, they must be stored into the User bank to permanently retain your changes). Each Program is linked to its own Effects Patch.

Preset Banks 1-3 and the User bank are organized into 13 Sound Groups of 10 Sounds each, and are spread out among the top-right row of buttons on the front panel (programs 00-09 are pianos, 50-59 are basses, and so on). The GenMIDI bank, however, does not follow this arrangement; it follows the program list of the General MIDI standard.

A Mix consists of up to 16 Programs, each assigned to a specific MIDI channel and one Effect Patch. The QSR has 100 Mixes in the User Bank, plus 4 Preset Banks of 400 Preset Mixes. This is extremely useful for multitimbral setups where the QSR plays back different sounds on different MIDI channels. Because of its 64 voices and built- in effects, the QSR is often the only sound generator needed.

QSR POLYPHONY

The QSR provides 64-voice polyphony (i.e., how many notes can play at once). If a program uses one sound, up to 64 notes can play at once. Layering two sounds allows for 32-note polyphony and layering four sounds, 16-note polyphony.

Layering is a powerful technique that allows you to build up complex timbres. This is crucial because acoustic instruments have extremely complex, evolving sounds and by comparison, many synths sound static. Being able to layer up to four sounds allows for creating large ensembles (e.g., brass section consisting of alto & tenor sax, trumpet, and trombone) or extremely realistic versions of single instruments. When creating layered Programs, keep polyphony in mind. If all Programs in a Mix use all four available sounds, the QSR will quickly run out of voices.

QSR Reference Manual

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Alesis QSR 64 manual Basic Architecture, QSR Polyphony