RS m

VERSAJET

 

 

 

[Name]

Save *.bmp image into flash

 

Programming Reference

 

 

 

[Format]

ASCII

RS m n1 d1…..dk

 

 

 

 

 

 

 

Hex

1E 6D n1 d1…..dk

 

 

 

 

Decimal

30 109 n1 d1…..dk

 

 

 

[Range]

1 ≤ n1 ≤ 4

 

 

 

 

[Default]

None

 

 

 

 

[Description]

(1) Save *.bmp image into flash.

 

 

 

 

(2) n1: ID no

 

 

 

 

 

(3) d1…..dk: image contents

 

 

 

 

(4) Max 16k 384(w)dots *336(h)dots

[Notes]

This command can process “.BMP” graphics formatted images.

The “.BMP” MUST be encoded as a black and white image.

Execute a UltraEdit or WinHex software to load the ‘.BMP’ file, add this command before image header.

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