
VERSAJET
|
|
| [Name] | Save *.bmp image into flash | |
| Programming Reference | ||||
|
|
| [Format] | ASCII | RS m n1 d1…..dk |
|
|
| |||
|
|
|
| Hex | 1E 6D n1 d1…..dk |
|
|
|
| Decimal | 30 109 n1 d1…..dk |
|
|
| [Range] | 1 ≤ n1 ≤ 4 |
|
|
|
| [Default] | None |
|
|
|
| [Description] | (1) Save *.bmp image into flash. | |
|
|
|
| (2) n1: ID no |
|
|
|
|
| (3) d1…..dk: image contents | |
|
|
|
| (4) Max 16k 384(w)dots *336(h)dots |
[Notes]
This command can process “.BMP” graphics formatted images.
The “.BMP” MUST be encoded as a black and white image.
Execute a UltraEdit or WinHex software to load the ‘.BMP’ file, add this command before image header.
189