MR-8 Owner’s Manual

4)Press the [PLAY] key to start playback of the song.

” (AUTO PUNCH) on the screen changes

to “” (REHEARSAL), showing that the recorder starts the auto punch in/out rehearsal.

The recorder automatically switches the monitor of the armed track from "repro" to "input" at the punch-in point, and switches back to "repro" from "input" at the punch-out point.

Actual recording is not made, though only the monitor is switched. You can practice as many times as you like.

Punch in

Punch out

point

point

 

 

 

 

 

 

 

 

Playback

Input monitor

5)After the punch-out point is passed, locate the recorder back to the beginning position.

<Note>

By using the loop function when rehearsing auto punch in/out, you can concentrate on playing without bothering to operate the MR-8. See page 51 for details about the loop function.

Actual auto punch in/out

After rehearsing, let's execute actual auto punch in/out.

1)Locate the recorder to the point before the punch- in point.

2)Make sure that "AUTO PUNCH" is shown on the screen (i.e. the auto punch mode is active).

If it is not shown, Press the [AUTO PUNCH] key.

3)Press the [RECORD] key while holding down the [PLAY] key.

” (AUTO PUNCH) on the screen changes

to “” (TAKE), showing that the recorder starts execution of the actual auto punch in/out.

The recorder starts playback and automatically switches to start recording at the punch-in point, then automatically releases recording at the punch- out point.

Punch in

Punch out

point

point

Playback

Recording

Playback

<Note>

You can cancel the auto punch in/out record- ing you made by pressing the [UNDO/REDO] key.

<Note>

In addition to the punch in/out function, the MR-8 allows you to edit the recorded material using the following editing func- tions.

Deleting all data on a track

Copying all data on a track and pasting it to another track

Exchanging all track data between tracks

Deleting a desired part

Copying a desired part on a track and pasting it to another track

Exchanging parts between tracks

See "Track editing" on page 62 for de- tails. See “Part editing” on page 68 for details.

<About "part">

A "part" is defined as audio data between the "LOCATE A" and "LOCATE B" points. Therefore, you have to set the "LOCATE A" and "LOCATE B" points when editing a "part".

The punch-in and punch-out points set for the auto punch in/out function also can be used as the "LOCATE A" and "LO- CATE B" points.

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Fostex MR-8 owner manual Actual auto punch in/out, About part, Press the Play key to start playback of the song