CHAPTER 9
Graphic Functions: Opacity and Effects
100 DL.3 Digital Light User Manual
Effect 1 Mode and Effect 2 Mode
Two Effect Mode parameters are available for each individual 3-D object, each with three
Modifier parameters. Both Effect parameters have an identical list of color and visual effect
options. This lets you apply a dual-effect combination to the selected 3-D object.
Note: Not all modes combine effectively. For example, you cannot glow a
wobbulating object very well.
The table below describes the interaction between an Effect Mode parameter and its three
associated Modifier parameters. You can find a detailed description and example of each option
in Chapter 13: Effect Mode Options Descriptions on page 139.
Note: Modifi er c hann e ls for Effect Mode 1 are labeled as CMY in the Wholehog 3
system so you can also make use of the color picker, HSI, and other
Wholehog 3 functions. Use the CMY parameter controls to adjust the three
Effect Mode 1 Modifier parameters for both the Global and Graphic fixture
types. The default for Effect Mode 1 is set to CMY1 as well. Effect Mode 2
Modifier channels are labeled Mod 1, Mod 2, and Mod 3.
DMX
Value
Effect Mode Adjustments
Name/Definition Modifier 1 Modifier 2 Modifier 3
0Safe, no effects selection NA NA NA
1CMY (RGB inverse) Cyan Magenta Yellow
2CMY add to all pixels Cyan Magenta Yellow
3CMY add to all non-black pixels Cyan Magenta Yellow
4RGB add, all pixels Red Green Blue
5RGB add 2, all pixels Red Green Blue
6RGB add to all non-black pixels Red Green Blue
7RGB swap to BRG Red to Blue Green to Red Blue to Green
8RGB swap to GBR Red to Green Green to Blue Blue to Red
9Solarize 1 If color value < DMX value, invert color Red Green Blue
10 Solarize 2 If color value > DMX, invert color Red Green Blue
11 Solarize 3 If color value < DMX, set color to 0 Red Green Blue
12 Solarize 4 If color value > DMX, set color to 0 Red Green Blue
13 DotP and resample Red Green Blue
14 Color cycle DMX value controls cycle speed Red Green Blue
15 All or Nothing If color value > mod value
color = 255, else color = 0 Red Green Blue
16 RGB, Solid color Red Green Blue