xii DL.3 Digital Light User Manual
Chapter 6: Graphics Engine Overview
Protocol Options ............. ............................................................................ 55
Image Optimizing Controls ......................................................................... 55
Graphics Control Hierarchy ................................. ........................................ 56
Graphics Engine Function Flow .....................................................................57
Graphics Engine Functions .......................................................................... 58
Object Graphic Functions .............................................................................58
Global Functions .........................................................................................58
Making Graphics Effect Choices ................................................................... 58
Chapter 7: Graphic Functions: Defining Content
Selecting Content ........................................................................................ 59
How Content is Organized ............................................................................59
Selecting Content .......................................................................................59
Content Selection Parameters ..................................................................... 60
Object ............................................................................... .... ...... .... .... ...... 60
Media Folder ..............................................................................................61
Media Folder Descriptions. ........................................................................61
Media File ..................................................................................................62
Defining a Media File Segment .................................................................... 63
In Frame and Out Frame Parameters ............................................................ 63
Segment Selection Examples ....................................................................... 63
Defining Playback ............................................... ........................................ 64
Playback Mode ...........................................................................................64
Playback Speed ..........................................................................................65
Chapter 8: Graphic Functions: Rotation, Position, Scale
Rotating a 3-D Object ................................................................................. 67
Rotation Parameters ................................................................................... 69
X Rotation .................................................................................................69
Y Rotation .................................................................................................70
Z Rotation .................................................................................................71
Scaling the Object ....................................................................................... 72
X Scale ................................................................................. .................... 72
Y Scale ..................................................................... ................................ 73
Z Scale ................................................................................. .................... 74
Changing Object Position ............................................................................ 75
X Position ..................................................................................................75
Y Position ..................................................................................................76
Z Position ..................................................................................................77