DL.3 Digital Light User Manual 45
Chapter 5: Tut or ia ls
Five simple lessons get you started programming DL.3, DL.2, and Axon
media servers with a Wholehog 3 or other DMX console.
A DL.3 or DL.2 fixture should be patched on your console as three to five fixture types. The
MOTION fixture type controls the actual moving yoke, projector, and the onboard camera. The
GLOBAL fixture type controls the global graphic engine functions such as intensity, keystone
correction, viewpoint, etc. The GRAPHIC fixture type controls each graphic object’s functions
such as opacity, object, media, etc. DL.3, DL.2 and Axon protocol allows for 1, 2, or 3 graphic
objects. Axon Media servers do not use the MOTION fixture type and require 1 GLOBAL and 1-3
GRAPHIC fixture types.

NOTE: The MOTION fixture Dimmer, GLOBAL fixture Intensity, and GRAPHIC fixture

Opacity parameters all have to be greater than zero before the image you create

becomes visible.

In the first three Lessons, the 3-D object component of the Graphic Objects is left at the default
DMX value of 1 (flat plane). Note that all DMX values given in the examples are in decimal units.
If you have trouble producing the effects in these tutorials, and you are not working with a
Wholehog 3 console library, the default settings may be incorrect.

Fixture Set-up (DL.3 and DL.2 Media Servers)

If you are using a DL.3 or DL.2 fixture, you will first need to set up the head and the projector.
If you are using the Axon Media Server, this will not be necessary and you can proceed to
Lesson 1.
To set up a DL.3 or DL.2 fixture for the tutorials:
1. Select the fixture’s MOTION fixture, and set the Dimmer parameter to 100%
(DMX = 255). This will open the mechanical iris.
2. Set the GLOBAL fixture Intensity parameter and GRAPHIC OBJECT 1 fixture Opacity
parameter to 100% (DMX = 255).
3. Select the GRAPHIC OBJECT 1 and set the Media Folder to DMX = 39 (HES Setup and
Test). Dial the Media File to DMX = 5. This will bring up the convergence bitmap.
4. Select the fixture's MOTION fixture and adjust Pan and Tilt parameters until the fixture is
projecting to the desired location and adjust the Focus parameter until the convergence
bitmap becomes sharply focused.
5. Now you can remove or “knockout” the GRAPHIC OBJECT from the programmer and still
retain the MOTION and GLOBAL parameter settings.
6. Store these values somewhere on your console (to a palette or preset) so that this setup
can be quickly recalled whenever you need to adjust the Pan Tilt and Focus.