CHAPTER 5
Tutorials
48 DL.3 Digital Light User Manual
Lesson 3 - Girt, the Fire Breathing Lizard
In this lesson you will use Rotation, X, Y, and Z positioning, and scaling parameters to control
the interaction of multiple Graphic Objects. Before you begin, clear any information out of your
programmer. Also, release playback of cues used in Lessons 1 and 2. You may want to start a
new cuelist for this exercise. If you are using a DL.2, be sure that you have set the fixture's
motion parameters up as described in the beginning of this tutorial.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
Define Graphic Object 1
2. Set the Media Folder parameter for GRAPHIC OBJECT
1 to DMX = 14 (HES Theme Stills).
3. Set the Media File parameter to a DMX value = 10.
(10-Tropical_10.jpg)
Define Graphic Object 2
The following steps select and position a flame graphic
object.
4. Select the GRAPHIC OBJECT 2 and set the Opacity parameter to DMX = 255 (100%).
5. Set the Media Folder parameter to DMX = 4 (HES Atmospheric).
6. Set the Media file parameter to DMX = 16 (16-Fire_Triple_Burst).
7. Set Effect Mode 1 parameter for GRAPHIC OBJECT 2 to DMX = 28 to select the Chromakey
Coarse effect. This will make the black background transparent.
8. Reduce the Y Scale parameter to -5.7x (DMX = 55).
9. Reduce the X Scale parameter to -2x (DMX = 102).
10. Set the X Position parameter to a real world value of
37 pixels (DMX = 33530).
11. Set the Y Position parameter to a real world value of
13 pixels (DMX = 33042).
12. Set the Z Rotation parameter to a real world value of
-25° (DMX = 33042).