CHAPTER 11
Global Functions
110 DL.3 Digital Light User Manual
44 Colorize Gray Scale maps pixel intensity to color Selects Color
Scheme Selects zero
intensity point Controls
fading
45 Intensity key turns pixels of selected intensity
transparent Selects Color
Scheme Defines Intensity
bandwidth Controls
Transparency
46 Raindrop simulates raindrops falling on a liquid
surface Controls size/
speed Seeds random #
generator Controls
raindrop rate
47 RGB, Scale varies the color values Red Green Blue
49 Color to Alpha varies the transparency level of an
image’s component color values Red to alpha Green to alpha Blue to alpha
50 Color to Alpha, Inverted varies the transparency
level of the inverse of an image’s component color
values
Inverted Red to
alpha Inverted Green
to alpha Inverted Blue to
alpha
51 Texture Mixing crossfades between the current
image and another graphic object texture Selects Source
Text ure Selects Source
Effect Level
Crossfade
Between
Text ure s
52 Image Scale and Rotate Scales and rotates the
media file texture applied to a 3-D object Scales image Selects Rotation
Angle Sets Rotation
Speed
53 Film Roll scrolls the media file texture horizontally
or vertically Horizontal roll
speed Vertical roll
speed Scales
Image
54 Pixelate divides the image into rectangles using
the center pixel color of each “box” as it’s color Sets amount of
Pixelation Scales
horizontally Scales vertically
55 Faux LED divides the image into a grid of circles to
mimic an LED wall LED size Spacing Color
peaking
56 Faux Tile divides the image into square tiles Tile S ize Spac ing Color
peaking
57 Fuzzifier creates a multi-image blurring effect Horizontal
distance Vertical distance Fuzz Decay
58 Drop Shadow creates a scalable drop shadow
behind the graphic object Horizontal
shadow size Vertical
shadow size Shadow
opacity
59 Zoom Blur Zooms into a position on the
image with a mult-image blurring effect Horizontal
position center Vertica l
position center Zoom
in and out
60 Chroma Shift Shifts the red, blue, and green
component colors Horizontal
shift Vertical
shift Not Used
61 ShakeNBake Introduces a random vibration
effect Horizontal
Shake Vertical
Shake Scale
62 Slats, Vertical renders the image in offset vertical
slats Number
of Slats Vertica l
Displacement
Fade from
Normal to
Slats
63 Slats, Horizontal renders the image in offset
horizontal slats Number
of Slats Horizontal
Displacement
Fade from
Normal to
Slats
80 Downward Vertical Streaks “pulls” the image down Vertical Start
Position St reak
Angle
Fade from
Normal to
Streak
Effect Mode Adjustments
DMX
Value Name/Description Modifier 1 Modifier 2 Modifier 3