APPENDIX A
DMX Protocol
DL.3 Digital Light User Manual 265
76 55 Effect
Mode 2
Slats, Horizontal. Mod1 = number,
Mod2 = displacement, Mod3 = fade 63
NA 0 0
Sinewave, Circular with Y-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 64
Sinewave, Circular with Y-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 65
Sinewave, Circular with Z-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 66
Sinewave, Horizontal with X-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 67
Sinewave, Horizontal with Y-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 68
Sinewave, Horizontal with Z-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 69
Sinewave, Vertical with X-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 70
Sinewave, Vertical with Y-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 71
Sinewave, Vertical with Z-axis Wobbulation
Mod1 = size, Mod2 = rate, Mod3 = offset 72
Glow: Mod1 = red, Mod2 = green, Mod3 = blue 73
Glow Color Cycle: Mod1= red cycle speed, Mod2=
green cycle speed, Mod3= blue cycle speed 74
Reserved, defaults to Effect 0 75-79
Downward Vertical Streaks. Mod1 = start position,
Mod2 = streak angle, Mod3 = fade 80
Gaussian Blur. Mod1 = sample distance, Mod2 =
filter pass number, Mod3 = curve shape 81
Sharpen. Mod1 = sample distance, Mod2 = filter
pass number, Mod3 = sharpen scale 82
Reserved. Defaults to effect mode = 0 83-252
Spherical mapping control 1. Mod 1= projector y-
offset, Mod2=sphere y-offset, Mod3=vertical size.
(Defaults to 0 and is ignored unless Spherical
Mapping is selected as a Global Effect option)
253
Spherical mapping control 2. Mod 1= vertical bend
correction, Mod2=vertical bend correction center,
Mod3=horizontal size adjustment. (Defaults to 0
and is ignored unless Spherical Mapping is
selected as a Global Effect option)
254
Pan and Scan. Mod1 = horizontal position,
Mod2 = vertical position, Mod3 = Zoom 255
Channel # Function Description Value Default
DL.3
DL.2 Axon dec. %dec. %