
3. Image Memory Input
Image Memory Input
Up to five different, frequently used characters and marks can be stored in memory so you can use them later whenever necessary.
Storing an Image
1 Press the Utility key. | 4 | Touch | Input | , then touch the desired image | |
number key, in which you want to store the | |||||
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Utility | image. |
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Using the Utility Mode Chapter 4
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2 Touch Job/Zoom mem. Input .
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NOTE
An image number key not marked with indicates that an image has already been stored under that number. If you store a new image in that number key, the old image is erased.
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3 Touch |
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| 5 | Select the size of the original, from which to | |
Image Memory Input | . | ||||
store an image. | |||||
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