Recording on MDs

Starting Recording With6 Seconds of Prestored AudioData (Time Machine Recording)

When recording from an FM or satellite broadcast, the first few seconds of material are often lost due to the time it takes you to ascertain the contents and press the record button. To prevent the loss of this material, the Time Machine Recording Function constantly stores

6 seconds of the most recent audio data in a buffer memory so that when you begin recording the program source using this function, the recording actually begins with the 6 seconds of audio data stored in the buffer memory in advance as shown in the illustration below.

When you press

End of the program

AMS in Step 3

source to be recorded

 

 

 

 

 

 

 

 

 

Time

Audio data in 6-second buffer memory

 

 

 

 

 

 

 

 

 

 

 

 

Recorded

 

 

 

 

 

 

 

 

portion

Beginning of the program

 

 

 

 

 

 

source to be recorded

 

 

 

 

 

 

 

 

 

 

 

/ >25

REPEAT

 

A˜B A.SPACE M.SCAN

 

￿AMS ±

 

?

!

(

)

 

 

 

WRITE

 

CLEAR

P.HOLD

 

 

 

 

 

NAME

CHAR

 

NUM

 

 

 

 

 

 

 

·

 

P

p

 

 

 

 

 

 

 

 

 

REC-IT

 

 

 

 

 

=

+

r

 

T.REC

 

 

 

 

 

 

 

T.REC MUSIC SYNC

 

 

 

 

0

)

 

 

 

 

 

 

 

 

CD-SYNC

 

 

 

 

 

 

 

 

STOP

START

STANDBY

 

 

 

 

 

 

 

CD PLAYER

FADER

 

 

 

0

)

r

P

= +

 

 

 

 

 

 

 

 

 

DIGITAL REC LEVEL

 

§

·

 

 

 

 

 

/ANALOG OUT LEVEL

 

P

p

 

 

 

 

 

 

1 Do Steps 1 to 6 in “Recording on an MD” on pages 9 and 10.

The deck changes to recording pause.

2 Start playing the program source you want to record.

The most recent 6 seconds of audio data is stored in the buffer memory.

3 Press AMS (or T.REC) to start Time Machine Recording.

Recording of the program source starts with the 6 seconds of audio data stored in the buffer memory.

To stop Time Machine Recording

Press p.

Note

The deck starts storing audio data when the deck is in recording pause and you start playing the program source. With less than 6 seconds of playing of the program source and audio data stored in the buffer memory, Time Machine Recording starts with less than 6 seconds of audio data.

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