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FLANGE
The FLANGE creates an extremely short delay of the audio, creating an effect similar to a jet taking
off. This classic effect can also be done by manually playing two copies of the same record at the
same speed and nudging one to be slightly out of sync. In FLANGE, the TIME/RATE controls the
LFO (Low Frequency Oscillator, a type of modulation that creates a “wavy” sound in this case), time
as well as the speed of the flange. FREQ/AMOUNT controls the amount of delay and feedback.
SLICE
The SLICE effect is a sample-based effect, creating a rhythmic re-sequencing of the
audio (aka glitch or stutter) of your audio. This can be anything from simple repeating
beats (similar to a drummer playing extra beats for a drum fill, or a skipping CD), to
full-blown audio chaos!
The SLICE effect is different from the other effects in that the audio playback continues to
move under the SLICE effect, even though you will only hear a portion of the audio around
the point at which you engaged the SLICE effect, and if SLICE is on when you press the PLAY/
PAUSE button, audio will continue until you turn SLICE off. When SLICE is disengaged, the
song position will be at the position it would have been had you not engaged the effect.
The TIME/RATE knob controls the time length of the individual slices as well as the number of
different slices played. The FREQ/AMOUNT knob increases both the number of effects (Repeat,
Reverse, Normal Playback for set length of time, like a loop) applied to the slices as well how often
the effects occur, with total random effects at the maximum setting. At the maximum settings, a full
random re-sequencing of your audio is occurring, while at the lowest settings, a repeatable and
unchanging audio loop occurs.
One note, the SLICE effect can be used as a tempo-synced sampler effect-you can take a loop of
audio by setting the TIME/RATE knob to the desired beat length, and then the FREQ/AMOUNT
knob to .01 (all the way to the left). This will create a perfect loop that can be remixed on the fly!
DELAY
The DELAY effect plays back portions of the original signal, slightly behind the original (similar
to yelling in a cave). On the shortest settings, the DELAY sounds similar to a quick echo. On the
longest settings, the DELAY can sound like a concert hall echo applied to the playing audio. In
Delay, the TIME/RATE changes the length of the delay, and FREQ/AMOUNT controls the amount
of feedback/repeats on the delay.