DYNAMIC MORPHING
Engine Output levels [mix]
Dynamic Morphing section
Engine Output levels
Morphing on/off and morphing direction
Morphing speed
Morphing Threshold
Dynamic Morphing
Press EDIT in the Combined section to enter Dynamic Morphing. The Dynamic Morphing function is a great new way of letting your effect interact with your source signal.
Note: The Dynamic Morphing function is only available when routing is set to Parallel.
When activated, the M3000 will morph between the two Engines Outputs according to your Input level. This is a function for quick seamless changes of an effect.
Imagine the situation where you have the vocal in a ballad being soft and subtle during the verse and then rising to heartbreaking heights in the Chorus. Now imagine the reverb automatically changing along with it, from a small discreet Room type in the verse, to a Big Bright Hall in the Chorus. This can be achieve by using Dynamic Morphing.
Simply select the two presets in the two Engines and then acti- vate the Dynamic Morphing function. Set the Threshold and the speed of the Dynamic Morphing and check out the result.
Morph direction 1-2:
If this box is selected, Engine 1 will be active while the Input is below Threshold and Engine 2 when it’s above.
Morph direction
If this box is selected, Engine 2 will be active while the Input is below Threshold and Engine 1 when it is a above.
Note! The max. level of the Engines is set by the Engine Out bars above Dynamic Morphing.
The Dynamic Morphing is stored along with Combined presets.
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