VSS™ FOR FILM AND POST PRODUCTION

VSS™FP & VSS™SR

With the VSS™FP and VSS™SR algorithms for film- and post-production our main focus has been realistically sounding rooms, no matter how harsh, hard or grindy they sometimes are.

With standard Reverb units it has often been a tiresome and unsatisfying task in post production to match the sound of the room to the picture.

Once again, this is because the general main objective for Reverb units was to be able to create excellent sounding reverbs for musical production. Their focus has been the diffuse field of the Reverb rather than the important Early Reflections that define the sound of the room.

While developing the M3000 VSS™FP and VSS™SR algorithms; tests, analysis and measurements have been made in three dimensional models of different rooms, to obtain knowledge of the reflections. The results have been used to recreate all these reflec- tions with the Early Reflection patterns.

To get a grip of the complexity of how the sound behaves at its initial stage, and why this cannot be ignored, please take a look at the illustrations below.

Bathroom

Car

The drawing of the Bathroom is an example of a very small room with hard surfaces. The lines represent the complex reflections made by the sound source.

A car is an example of the ultimate small room with both hard and soft surfaces, and extremely short distance between source and listener. The sound of this type of room has until today been very difficult to reproduce realistically.

By using the VSS™FP in the M3000 high quality small room simulations are now extremely easy.

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TC electronic SDN BHD M3000 user manual VSS for Film and Post Production, Vssfp & Vsssr