Sony DFS-700P, BKDF- 702, 702P DME Switcher Introduction Demonstration, To end the demonstration

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DME Switcher Introduction

Demonstration

The DFS-700/700P is equipped with a demonstration function, which automatically plays back one hundred effects stored in ROM in the processor unit.

The effects (which by factory default are snapshots 0 to 99) have been chosen to demonstrate the features of the DFS-700/700P as effectively as possible.

For maximum effect, the demonstration function uses the signals connected to VIDEO INPUT connectors 1 and 2, and the internal video signal.

To end the demonstration

Press the AUTO TRANS button once more.

The demonstration ends, and the control panel settings are those of the last effect in the demonstration.

Chapter 3 Basic Operation

 

1 TITLE 2

DSK

EDGE

 

 

 

 

 

 

 

 

 

EDITOR

LUM

LUM

LUM

TRAIL

 

 

 

 

 

 

 

 

 

 

 

 

 

SHADOW

 

 

 

 

 

 

 

 

 

GPI

CRK

CRK

BORDER

BEVELD

 

 

 

 

 

 

 

 

 

 

 

 

 

EDGE

 

INITIAL

 

 

 

 

 

 

 

SET UP

MASK

MASK

MASK

SOFT

 

 

 

 

 

 

 

 

 

SHIFT

CCR

LIGHTING MATTES

BORDER

 

PATTERN

PAGE

F1

 

F2

F3

F4

F5

 

 

 

 

 

 

ADJ

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EFFECT

 

 

 

 

 

 

 

 

 

TRANS RATE

 

 

DSK

 

 

 

 

 

 

 

 

 

 

 

 

 

FTB

SET

 

 

CCR

TITLE 1

TITLE 2

DSK

SUPER BG FRGD 2

MEMORY

FRAME

FREEZ

MIX

EFFECT

 

AUXILIARY

 

SOURCE

SOURCE

FILL

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

 

TITLE

 

BACKGROUND

 

 

 

 

 

 

 

 

VIDEO

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

CUT

 

VIDEO

 

FOREGROUND

 

 

 

 

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

AUTO

 

VIDEO

TRANS

 

USER PGM

SNAP SHOT

 

 

 

STATUS EDIT

 

 

 

 

 

EDIT

LEARN

 

 

 

 

 

RECALL

 

 

 

 

 

HOLD

 

LOCATION

 

 

INPUT

 

 

 

 

PATTERN NUMBER

 

 

 

 

 

 

 

 

SET

 

 

N/R

REV

DIRECT

DIRECT

DSK PVW

 

 

 

RECALL PATTERN

 

 

 

 

 

LAST X

FADE

 

7

8

9

 

TO

 

INS

BLACK

 

4

5

6

DEL

 

 

 

 

 

P IN P

DSK

 

1

2

3

RST

 

 

DOWN UP ENTER

0

PATTERN/KEY PAD

Pattern/numeric keypad

Chapter 3 Basic Operation

To start the demonstration

AUTO TRANS button

Buttons used for the demonstration

In the pattern/numeric keypad, hold down buttons 1 and 9, and press the AUTO TRANS button.

The one hundred effects stored in ROM are played back continuously, and repeated until you press the AUTO TRANS button once more. During the demonstration, the buttons on the pattern/numeric keypad light in turn in the clockwise direction.

During the demonstration, the control panel does not accept any operations other than pressing the AUTO TRANS button.

Demonstration with user-registered snapshots

It is also possible to have a demonstration with user-registered snapshots. In this case, hold down buttons 3 and 7 in the pattern/numeric keypad, and press the AUTO TRANS button. During the demonstration, the buttons on the pattern/numeric keypad light in turn in the counterclockwise direction.

DFS-700/700P

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Chapter 3 Basic Operation

 

Chapter 3 Basic Operation

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Contents DFS-700 DFS-700P Table of Contents Self-diagnosis DFS-700/700P Page Manual Structure Page DFS-700/700P Operating InstructionsTable of Contents Inserting Characters and Graphics 1 Title Key Table of ContentsInserting Characters and Graphics Freezing an Input Image Frame MemorySupport for wide range of input/output signal formats Features of This SystemAdvanced special effects Comprehensive title key functionsOption Boards Features of This SystemNumbers shown in parenthesis for more details Control PanelDelegation section Control PanelPrimary cross-point bus section Pattern/numeric keypad Effect transition sectionFade-to-black and DSK section Editor and GPI buttonsMenu control section DSK downstream keyer section SET UP buttonLUM luminance button Press this to display a Edge sectionUser program section Effect control sectionSnapshot section Processor Unit Qs 25-pin connector rear panelFront Panel Rear PanelCOMPONENT/COMPOSITE Option 5 to 8 BNC-type Processor UnitSDI Input 1 to 4, Option 5 to 8 BNC-type Video Option 5 to 8 4-pinSequence of Operations DME Switcher IntroductionBasic operations to be Always carried out Carried out as requiredSetting items DME Switcher Introduction Example Operation 1 WipeProcedure Program outputExample Operation 2 Picture-in-Picture DME Switcher IntroductionBorder on Both the Background bus INT Video button Move the fader lever to the opposite endForeground bus button 1 light red To end the demonstration DME Switcher Introduction DemonstrationTo start the demonstration Demonstration with user-registered snapshotsAccessing a menu DME Switcher Introduction Using the MenusChanging settings To change the menuBackground Image and Foreground Image 20Selecting ImagesSelecting the background image and foreground image Previewing the image after an effect is executed Selecting ImagesTypes of Effect Selecting an EffectTransition effects and animation effects Modifications to effectsForeground image appears from the right, and slides over Selecting an Effect Example EffectsBackground image to the left Foreground fills the screenNonlinear effects Selecting an EffectTwo-channel DME effects 3D mapping effects Selection in Direct Pattern Selection ModeIf you enter a wrong number Adjusting the number before confirmingPress the SET button, turning it on Beveled Edge, and Crop When effect parameters are already adjustedTo blur the image boundary To remove unwanted portions of the imageIndications in the Edge menu with square brackets Changing the Pattern Position and Size Location XYZUsing knobs and buttons F1 to F5, set the parameters ProcedureModifying the Pattern User Modifiable Effects Changing the Pattern Position and Size Location XYZModifying the Pattern User Modifiable Effects Inserting Characters and Graphics 1 Title KeyLuminance Key Example of user modifiable effect parametersNecessary Inserting Characters and Graphics 1 Title KeyTo remove the luminance key Auto chroma keying Auto chroma keyingManual chroma keying Two-channel chroma keyingCursor adjustment Control knob Making fine adjustments to the composite imageMenu changes to the auto chroma key menu T1ACR If there are variations in the background color34Inserting Characters and Graphics 1 Title Key Use the same procedure as for an auto chroma key seeManual chroma key Parameter to onAngle setting Example using a blue background color Adjusting the hue range for chroma keying the angle settingWatching the composite image on the program monitor, turn Inserting Characters and Graphics 2 Downstream Key Mask menu, press the F5INVERT button, setting it to onRemoving the mask Press the Mask button lit in , turning it offInserting Characters and Graphics 2 Downstream Key Applying a border to a downstream key To invert the downstream key source signalTo remove the border Setting the Transition Time Setting Up a TransitionTo set the transition time, use the following procedure To mask a part of the downstream keySetting the Transition Direction Setting Up a TransitionOperation of transition effects Operation of animation effectsUsing the fader lever Using the Auto Trans buttonUsing the fader lever and Auto Trans button together Executing an EffectExecuting an Effect Adjusting Color MattesAdjusting Color Mattes Adjusting Image Colors Color CorrectionTo copy a matte color F5Gamma adjust the gamma value of the luminance signal Adjusting Image Colors Color CorrectionFreezing an Input Image Frame Memory Function F4HueRot set the hueFreezing an Input Image Frame Memory Function Fade-to-BlackTo change the direct pattern assignment Changing Direct Pattern AssignmentsPress the SET button Changing Direct Pattern Assignments User Program EffectsConstructing a User Program Effect Modification Parameters User Program Effects Types of User Program EffectEffect type Pattern number User Program Effects Setting the type of interpolation Resetting the parameters to their initial valuesDisplaying parameter values About the key frame durationSequence of key frame maximum eight User Program Effects Creating New User Program EffectsButton once more To recall a user program effect User Program Effects Editing User Program EffectsTo change the key frame parameters User program effectDeleting a key frame Adding a key frameTo save key frame data Copying a key frameTo recall a key frame Deleting All User Program Effects User Program Effects Executing User Program EffectsWith buttons 0 to 9 and press Enter EffectSnapshots To cancel the snapshot saving operationSaving a Snapshot Snapshot Demonstration Snapshots Recalling a SnapshotDownstream key control using GPI signals Control using PVE-500 control signalsControl From the PVE-500 Snapshots Reinitializing the SnapshotsControl From the PVE-500 Preparations Signal flowRoll Editing Cut EditingControl From the PVE-500 Control From the BVE-600On the BVE-600 Control From the BVE-600 Roll Editing Timing of the trigger T1/T2 signalsControl From the BVE-900/2000 Series Control using editor control signalsConnectable editing control units On the BKE-900/910Editing point delay Control Using GPI SignalsControl From the BVE-900/2000 Series Executing effects in the reverse directionTiming of the GPI signal Control Using GPI SignalsFlow of signals in A/B roll editing is as follows Turning a Downstream Key On and OffPreread Editing Settings for preread editingPreparations on the DFS-700/700P Preparations on a BVE-2000 earlier than Ver66Basic System Connections Key Signal ConnectionsSystem Connections for Preread Editing When using GPI signalsConnections for an A/B Roll Editing System Setup Menu Organization Setup Menu SettingsSystem Setup page 1/8 When using the BVE-2000Output Video Setup page 4/8 Input Video Setup page 3/8Setup Menu Settings System Information Display page 2/8 Primary inputs and signal formatsInitializing User Settings page 6/8 70Setup Menu Settings Control Panel Setup page 5/8Loading User Settings From Memory page 7/8 Saving User Settings in Memory page 8/8Effect Type List Configuration InstalledFollowing warning messages are displayed DisplayEffect Type List Effect Control Parameter ListF6 to F10 Menu BTML/BOTTOM/BTMR Effect Control Parameter ListLINE1/LINE2/PIXEL1/P1XEL2 BOTTOM/HORZ/VERT 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to 14Appendixes 16Appendixes 18Appendixes Effect Motion Types Direction type CharacteristicsPattern No Trail Trail Lighting LightingOption Options Edge Crop Locate Lighting Trail Option Effect Pattern Variant Forms and Decorations711 712 711FG FG Effect Pattern Image ListEffect Pattern Image List 1021 1023 1025 1027 Appendixes Spotlight DFS-700/700P 38Appendixes Appendixes A-39 BG FG FG FG FG BG Album turn 1850 1852 1851 1853 Flip, Tumble 2201 2203 2210 Effect Pattern Image List 48Appendixes Appendixes A-49 Effect Pattern Image List 52Appendixes Appendixes A-53 2ch picture-in-picture 2500 2501 2520 Split page turn 2560 Effect Pattern Image List 100Effect Pattern Image List Effect Pattern Image List To Exchange the Button LabelsSpecifiSpecificationsations GlossaryGlossary Index Index 105106

702P, BKDF-711, BKDF-712, BKDF- 702, DFS-700P specifications

Sony, a leader in professional video technology, has developed a range of advanced digital field studio (DFS) products that cater to various broadcasting and production needs. The Sony DFS-700 series is particularly known for its high-quality imaging and robust features, making it a popular choice among professionals.

The Sony DFS-700 is a versatile digital signal processor designed for both field and studio use. It features high-definition video processing capabilities, supporting multiple video formats, including 1080i and 720p. This model is equipped with advanced digital signal processing technology, which ensures superior image quality through enhanced noise reduction and color correction. The DFS-700 also supports various input formats, allowing seamless integration with existing broadcast systems.

Alongside the DFS-700, the BKDF-712, BKDF-711, BKDF-702, and BKDF-702P are essential components in the Sony ecosystem. The BKDF-712 is designed for high-definition video capture and processing, featuring dual-channel capabilities that allow for simultaneous input and output. With support for both SDI and HDMI interfaces, this module provides flexibility in connecting to various video sources.

The BKDF-711 focuses on audio processing, providing high-quality audio capture and mixing capabilities. It supports a range of audio formats, ensuring compatibility with different production environments. The built-in audio delay feature is particularly useful for live broadcasts, helping synchronize audio and video seamlessly.

Next in line, the BKDF-702 is known for its advanced encoding capabilities. It features real-time encoding for different streaming formats, making it ideal for live broadcasts and on-demand streaming. The BKDF-702P, a professional version of the BKDF-702, offers enhanced features such as lower latency and higher compression efficiency, catering to the needs of high-performance streaming.

Each of these modules is designed with modularity in mind, allowing easy upgrades and customization based on specific production requirements. Together, they form a comprehensive solution for professional video and audio processing, embodying Sony's commitment to innovation and quality in the broadcasting industry.

Overall, the Sony DFS-700 and its associated modules represent a blend of technology, flexibility, and high performance, making them indispensable tools for professionals in the ever-evolving landscape of video production. With their cutting-edge features, these products continue to set benchmarks in the world of broadcasting and live event production.