Sony 702P, DFS-700P, BKDF- 702 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to

Page 83

1-76

Appendixes

DFS-700/700P

Effect Control Parameter List

 

Effect control parameters (continued)

Pattern

Effect type and adjustable parameters

No.

 

2533

2ch picture-in-picture

2534

F1: Delay between channels (Delay = 0 to 100)

 

F2: Speed of rotation (Rot = –100 to +100)

 

F3: Perspective (Pers = 0 to 100)

2550

Two-picture (front, reverse) page turn

to

F1: Direction of turn (Angle = 0 to 99)

2554

F2: Change in turn direction (Curve = –100 to +100)

 

2560

Split page turn

to

F1: Direction of turn (Angle = 0 to 99)

2564

F2: Change in turn direction (Curve = –100 to +100)

 

 

F3: Type of turn (DIVTYP = VERT1/VERT2/HORZ1/HORZ2)

2624

3D split

2625

F1: Speed at which cracks spread (Speed = 0 to100)

 

F2: Degree to which fragments fly away (Fly = 0 to 100)

 

X/Y: Move the break center point

2630

3D split flip

2631

F1: Direction of flip (Angle = 0 to 99)

 

F2: Area of the part that flips (Area = 0 to 100)

 

F3: Amount of randomness in flip (Rand = 0 to 100)

 

F4: X direction divisions (Div_X = 1 to 16)

 

F5: Y direction divisions (Div_Y = 1 to 16)

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

F9: Perspective (Pers = 0 to 100)

 

F10: Delay before start of flip (Delay = –100 to +100)

 

X/Y/Z: Location, enlargement, and reduction of the pattern

2632

3D split flip

2633

F1: Direction of split (Angle = 0 to 99)

 

F2: Change in direction of split (Curve = –100 to +100)

 

F3: Area of the part that splits (Area = 0 to 100)

 

F4: Split frequency (Freq = 0 to 100)

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

F9: Perspective (Pers = 0 to 100)

 

F10: Delay before start of split (Delay = –100 to +100)

 

X/Y/Z: Location, enlargement, and reduction of the pattern

2690

Special wipe

 

F1: Width of crystal (Width = 0 to 100)

 

F2: Angle of wipe (Angle = 0 to 99)

 

F3: Refractive index of crystal (Refrct = 0 to 100)

2691

Special wipe

2692

F1: Angle of wipe (Angle = 0 to 99)

 

F2: Degree of edge curve (Angle = 0 to 99)

 

X/Y: Move the center point

(continued)

A-12Appendixes

 

Effect control parameters (continued)

 

Pattern

Effect type and adjustable parameters

 

No.

 

 

2700

3D page turn

 

2701 F1: Direction of turn (Angle = 0 to 99)

Appendixes

 

F4: Adjustment of effect end position (EndAdj= –100 to +100)

 

F2: Change in turn direction (Curve = –100 to +100)

 

 

F3: Radius of turn (Radius = 0 to 100)

 

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

 

F9: Perspective (Pers = 0 to 100)

 

 

F10: Delay before start of turn (Delay = –100 to +100)

 

 

X/Y/Z: Location, enlargement, and reduction of the pattern

 

2702

3D page turn

 

2703 F1: Direction of turn (Angle = 0 to 99)

 

 

F2: Change in turn direction (Curve = –100 to +100)

 

 

F3: Radius of turn (Radius = 0 to 100)

 

 

F4: Adjustment of effect end position (EndAdj= –100 to +100)

 

 

F5: Type of division (TYPE = HORZ1/HORZ2/VERT1/VERT2)

 

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

 

F9: Perspective (Pers = 0 to 100)

 

 

F10: Delay before start of turn (Delay = –100 to +100)

 

 

X/Y/Z: Location, enlargement, and reduction of the pattern

 

2704

3D page turn

 

2705 F1: Direction of turn (Angle = 0 to 99)

 

 

F2: Spread in turn direction (Spread = –100 to +100)

 

 

F3: Radius of turn (Radius = 0 to 100)

 

 

F4: Adjustment of effect end position (EndAdj= –100 to +100)

 

 

F5: Type of division (TYPE = HORZ/VERT)

 

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

 

F9: Perspective (Pers = 0 to 100)

 

 

F10: Delay before start of turn (Delay = –100 to +100)

 

 

X/Y/Z: Location, enlargement, and reduction of the pattern

 

(continued)

Appendixes A-13

Image 83
Contents DFS-700 DFS-700P Table of Contents Self-diagnosis DFS-700/700P Page Manual Structure Page DFS-700/700P Operating InstructionsTable of Contents Freezing an Input Image Frame Memory Table of ContentsInserting Characters and Graphics 1 Title Key Inserting Characters and GraphicsComprehensive title key functions Features of This SystemSupport for wide range of input/output signal formats Advanced special effectsOption Boards Features of This SystemNumbers shown in parenthesis for more details Control PanelPrimary cross-point bus section Control PanelDelegation section Pattern/numeric keypad Effect transition sectionMenu control section Editor and GPI buttonsFade-to-black and DSK section Edge section SET UP buttonDSK downstream keyer section LUM luminance button Press this to display aSnapshot section Effect control sectionUser program section Rear Panel Qs 25-pin connector rear panelProcessor Unit Front PanelVideo Option 5 to 8 4-pin Processor UnitCOMPONENT/COMPOSITE Option 5 to 8 BNC-type SDI Input 1 to 4, Option 5 to 8 BNC-typeAlways carried out Carried out as required DME Switcher IntroductionSequence of Operations Basic operations to beProgram output DME Switcher Introduction Example Operation 1 WipeSetting items ProcedureBorder on DME Switcher IntroductionExample Operation 2 Picture-in-Picture Foreground bus button 1 light red Move the fader lever to the opposite endBoth the Background bus INT Video button Demonstration with user-registered snapshots DME Switcher Introduction DemonstrationTo end the demonstration To start the demonstrationTo change the menu DME Switcher Introduction Using the MenusAccessing a menu Changing settingsSelecting the background image and foreground image 20Selecting ImagesBackground Image and Foreground Image Previewing the image after an effect is executed Selecting ImagesModifications to effects Selecting an EffectTypes of Effect Transition effects and animation effectsForeground fills the screen Selecting an Effect Example EffectsForeground image appears from the right, and slides over Background image to the leftTwo-channel DME effects Selecting an EffectNonlinear effects 3D mapping effects Selection in Direct Pattern Selection ModePress the SET button, turning it on Adjusting the number before confirmingIf you enter a wrong number To remove unwanted portions of the image When effect parameters are already adjustedBeveled Edge, and Crop To blur the image boundaryIndications in the Edge menu with square brackets Changing the Pattern Position and Size Location XYZChanging the Pattern Position and Size Location XYZ ProcedureUsing knobs and buttons F1 to F5, set the parameters Modifying the Pattern User Modifiable EffectsExample of user modifiable effect parameters Inserting Characters and Graphics 1 Title KeyModifying the Pattern User Modifiable Effects Luminance KeyTo remove the luminance key Inserting Characters and Graphics 1 Title KeyNecessary Two-channel chroma keying Auto chroma keyingAuto chroma keying Manual chroma keyingIf there are variations in the background color Making fine adjustments to the composite imageCursor adjustment Control knob Menu changes to the auto chroma key menu T1ACRParameter to on Use the same procedure as for an auto chroma key see34Inserting Characters and Graphics 1 Title Key Manual chroma keyWatching the composite image on the program monitor, turn Adjusting the hue range for chroma keying the angle settingAngle setting Example using a blue background color Press the Mask button lit in , turning it off Mask menu, press the F5INVERT button, setting it to onInserting Characters and Graphics 2 Downstream Key Removing the maskInserting Characters and Graphics 2 Downstream Key To remove the border To invert the downstream key source signalApplying a border to a downstream key To mask a part of the downstream key Setting Up a TransitionSetting the Transition Time To set the transition time, use the following procedureOperation of animation effects Setting Up a TransitionSetting the Transition Direction Operation of transition effectsExecuting an Effect Using the Auto Trans buttonUsing the fader lever Using the fader lever and Auto Trans button togetherExecuting an Effect Adjusting Color MattesTo copy a matte color Adjusting Image Colors Color CorrectionAdjusting Color Mattes F4HueRot set the hue Adjusting Image Colors Color CorrectionF5Gamma adjust the gamma value of the luminance signal Freezing an Input Image Frame Memory FunctionFreezing an Input Image Frame Memory Function Fade-to-BlackPress the SET button Changing Direct Pattern AssignmentsTo change the direct pattern assignment Constructing a User Program Effect User Program EffectsChanging Direct Pattern Assignments Effect type Pattern number User Program Effects Types of User Program EffectModification Parameters User Program Effects About the key frame duration Resetting the parameters to their initial valuesSetting the type of interpolation Displaying parameter valuesButton once more User Program Effects Creating New User Program EffectsSequence of key frame maximum eight User program effect User Program Effects Editing User Program EffectsTo recall a user program effect To change the key frame parametersDeleting a key frame Adding a key frameTo recall a key frame Copying a key frameTo save key frame data Effect User Program Effects Executing User Program EffectsDeleting All User Program Effects With buttons 0 to 9 and press EnterSaving a Snapshot To cancel the snapshot saving operationSnapshots Snapshot Demonstration Snapshots Recalling a SnapshotSnapshots Reinitializing the Snapshots Control using PVE-500 control signalsDownstream key control using GPI signals Control From the PVE-500Cut Editing Signal flowControl From the PVE-500 Preparations Roll EditingOn the BVE-600 Control From the BVE-600Control From the PVE-500 Control From the BVE-600 Roll Editing Timing of the trigger T1/T2 signalsOn the BKE-900/910 Control using editor control signalsControl From the BVE-900/2000 Series Connectable editing control unitsExecuting effects in the reverse direction Control Using GPI SignalsEditing point delay Control From the BVE-900/2000 SeriesTurning a Downstream Key On and Off Control Using GPI SignalsTiming of the GPI signal Flow of signals in A/B roll editing is as followsPreparations on a BVE-2000 earlier than Ver Settings for preread editingPreread Editing Preparations on the DFS-700/700P66Basic System Connections Key Signal ConnectionsConnections for an A/B Roll Editing System When using GPI signalsSystem Connections for Preread Editing When using the BVE-2000 Setup Menu SettingsSetup Menu Organization System Setup page 1/8Primary inputs and signal formats Input Video Setup page 3/8Output Video Setup page 4/8 Setup Menu Settings System Information Display page 2/8Saving User Settings in Memory page 8/8 70Setup Menu Settings Control Panel Setup page 5/8Initializing User Settings page 6/8 Loading User Settings From Memory page 7/8Display Configuration InstalledEffect Type List Following warning messages are displayedF6 to F10 Menu Effect Control Parameter ListEffect Type List BTML/BOTTOM/BTMR Effect Control Parameter ListLINE1/LINE2/PIXEL1/P1XEL2 BOTTOM/HORZ/VERT 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to 14Appendixes 16Appendixes 18Appendixes Pattern No Direction type CharacteristicsEffect Motion Types Option Options Lighting LightingTrail Trail Edge Crop Locate Lighting Trail Option Effect Pattern Variant Forms and Decorations711 712 711FG FG Effect Pattern Image ListEffect Pattern Image List 1021 1023 1025 1027 Appendixes Spotlight DFS-700/700P 38Appendixes Appendixes A-39 BG FG FG FG FG BG Album turn 1850 1852 1851 1853 Flip, Tumble 2201 2203 2210 Effect Pattern Image List 48Appendixes Appendixes A-49 Effect Pattern Image List 52Appendixes Appendixes A-53 2ch picture-in-picture 2500 2501 2520 Split page turn 2560 Effect Pattern Image List 100Effect Pattern Image List Effect Pattern Image List To Exchange the Button LabelsSpecifiSpecificationsations GlossaryGlossary Index Index 105106

702P, BKDF-711, BKDF-712, BKDF- 702, DFS-700P specifications

Sony, a leader in professional video technology, has developed a range of advanced digital field studio (DFS) products that cater to various broadcasting and production needs. The Sony DFS-700 series is particularly known for its high-quality imaging and robust features, making it a popular choice among professionals.

The Sony DFS-700 is a versatile digital signal processor designed for both field and studio use. It features high-definition video processing capabilities, supporting multiple video formats, including 1080i and 720p. This model is equipped with advanced digital signal processing technology, which ensures superior image quality through enhanced noise reduction and color correction. The DFS-700 also supports various input formats, allowing seamless integration with existing broadcast systems.

Alongside the DFS-700, the BKDF-712, BKDF-711, BKDF-702, and BKDF-702P are essential components in the Sony ecosystem. The BKDF-712 is designed for high-definition video capture and processing, featuring dual-channel capabilities that allow for simultaneous input and output. With support for both SDI and HDMI interfaces, this module provides flexibility in connecting to various video sources.

The BKDF-711 focuses on audio processing, providing high-quality audio capture and mixing capabilities. It supports a range of audio formats, ensuring compatibility with different production environments. The built-in audio delay feature is particularly useful for live broadcasts, helping synchronize audio and video seamlessly.

Next in line, the BKDF-702 is known for its advanced encoding capabilities. It features real-time encoding for different streaming formats, making it ideal for live broadcasts and on-demand streaming. The BKDF-702P, a professional version of the BKDF-702, offers enhanced features such as lower latency and higher compression efficiency, catering to the needs of high-performance streaming.

Each of these modules is designed with modularity in mind, allowing easy upgrades and customization based on specific production requirements. Together, they form a comprehensive solution for professional video and audio processing, embodying Sony's commitment to innovation and quality in the broadcasting industry.

Overall, the Sony DFS-700 and its associated modules represent a blend of technology, flexibility, and high performance, making them indispensable tools for professionals in the ever-evolving landscape of video production. With their cutting-edge features, these products continue to set benchmarks in the world of broadcasting and live event production.