Sony DFS-700P, BKDF- 702, BKDF-712 User Program Effects, Changing Direct Pattern Assignments

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DFS-700/700P

Changing Direct Pattern Assignments

 

2

Use buttons 0 to 9 to enter the pattern number you want to assign to a

 

 

button.

 

 

For more information about pattern numbers, see the section “Effect Pattern

 

 

Image List” (page A-29).

 

 

The number you enter appears in the PATTERN NUMBER display

 

 

window.

 

3

Press the ENTER button.

 

4

While holding down the DIRECT PATTERN button, press the button

 

 

(0 to 9, or P IN P/RST) to which you want to assign the pattern.

 

 

The button you pressed lights, and the pattern number entered in step 2

 

 

is assigned to the button.

 

To restore the default assignments (direct pattern reinitialization)

 

After changing pattern assignments, you can restore the factory default

 

 

 

 

 

assignments shown in “Example Effects” (page 3-18).

 

 

 

 

To return all of the buttons 0 to 9 and P IN P/RST to their factory default

 

 

 

 

 

 

 

 

 

 

assignments, use the following procedure.

 

Chapter

1 Press the SET UP button.

4

 

 

Advanced

 

The setup menu appears.

 

 

Operations

2

Press the PAGE button to display page 6/8.

3

Press the F4(KEYPAD) button to set it to “ON”.

 

 

4

Press the F5(EXEC) button.

 

5

Press the F3(OK) button.

 

 

This returns all of the assignments to the 0 to 9 and P IN P/RST buttons

 

 

to their factory default settings.

User Program Effects

In addition to the internal effect patterns, you can also create user- customized effect patterns. These are referred to as “user program effects.” With standard equipment you can save a maximum of 40 effects. You use these effect patterns in the same way as the internal patterns, using the assigned number.

Constructing a User Program Effect

You build a user program effect from key frames, which show an outline of the animation.

A user effect can consist of up to eight key frames, numbered from 1 to 8. When you execute the effect, it runs through the key frames in sequence, starting from the highest numbered, and ending on key frame 1. Therefore, when creating the effect you save the movement in the reverse direction (with the image selected on the foreground bus moving outside the screen).

By pressing the REVERSE button, turning it on, you can execute the effect in the reverse order of the created key frames. You can adjust the interval between key frames by a menu setting.

When you execute a user program effect, the interval between key frames is automatically interpolated using spline curves, producing a smooth effect. You can also adjust the smoothness of the spline curves (i.e. the movement) when executing the effect.

Key frame 1

Key frame 2

Effect created by interpolation

Key frame 1

Key

frame 2

If you execute a user program effect that consists of a single key frame, the result is that the foreground image appears against the background image, subjected only to the effect defined for key frame 1.

Chapter 4 Advanced Operations

1-47

4-2Chapter 4 Advanced Operations

Chapter 4 Advanced Operations

4-3

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Contents DFS-700 DFS-700P Table of Contents Self-diagnosis DFS-700/700P Page Manual Structure Page Operating Instructions DFS-700/700PTable of Contents Inserting Characters and Graphics Table of ContentsInserting Characters and Graphics 1 Title Key Freezing an Input Image Frame MemoryAdvanced special effects Features of This SystemSupport for wide range of input/output signal formats Comprehensive title key functionsFeatures of This System Option BoardsControl Panel Numbers shown in parenthesis for more detailsControl Panel Delegation sectionPrimary cross-point bus section Effect transition section Pattern/numeric keypadEditor and GPI buttons Fade-to-black and DSK sectionMenu control section LUM luminance button Press this to display a SET UP buttonDSK downstream keyer section Edge sectionEffect control section User program sectionSnapshot section Front Panel Qs 25-pin connector rear panelProcessor Unit Rear PanelSDI Input 1 to 4, Option 5 to 8 BNC-type Processor UnitCOMPONENT/COMPOSITE Option 5 to 8 BNC-type Video Option 5 to 8 4-pinBasic operations to be DME Switcher IntroductionSequence of Operations Always carried out Carried out as requiredProcedure DME Switcher Introduction Example Operation 1 WipeSetting items Program outputDME Switcher Introduction Example Operation 2 Picture-in-PictureBorder on Move the fader lever to the opposite end Both the Background bus INT Video buttonForeground bus button 1 light red To start the demonstration DME Switcher Introduction DemonstrationTo end the demonstration Demonstration with user-registered snapshotsChanging settings DME Switcher Introduction Using the MenusAccessing a menu To change the menu20Selecting Images Background Image and Foreground ImageSelecting the background image and foreground image Selecting Images Previewing the image after an effect is executedTransition effects and animation effects Selecting an EffectTypes of Effect Modifications to effectsBackground image to the left Selecting an Effect Example EffectsForeground image appears from the right, and slides over Foreground fills the screenSelecting an Effect Nonlinear effectsTwo-channel DME effects Selection in Direct Pattern Selection Mode 3D mapping effectsAdjusting the number before confirming If you enter a wrong numberPress the SET button, turning it on To blur the image boundary When effect parameters are already adjustedBeveled Edge, and Crop To remove unwanted portions of the imageChanging the Pattern Position and Size Location XYZ Indications in the Edge menu with square bracketsModifying the Pattern User Modifiable Effects ProcedureUsing knobs and buttons F1 to F5, set the parameters Changing the Pattern Position and Size Location XYZLuminance Key Inserting Characters and Graphics 1 Title KeyModifying the Pattern User Modifiable Effects Example of user modifiable effect parametersInserting Characters and Graphics 1 Title Key NecessaryTo remove the luminance key Manual chroma keying Auto chroma keyingAuto chroma keying Two-channel chroma keyingMenu changes to the auto chroma key menu T1ACR Making fine adjustments to the composite imageCursor adjustment Control knob If there are variations in the background colorManual chroma key Use the same procedure as for an auto chroma key see34Inserting Characters and Graphics 1 Title Key Parameter to onAdjusting the hue range for chroma keying the angle setting Angle setting Example using a blue background colorWatching the composite image on the program monitor, turn Removing the mask Mask menu, press the F5INVERT button, setting it to onInserting Characters and Graphics 2 Downstream Key Press the Mask button lit in , turning it offInserting Characters and Graphics 2 Downstream Key To invert the downstream key source signal Applying a border to a downstream keyTo remove the border To set the transition time, use the following procedure Setting Up a TransitionSetting the Transition Time To mask a part of the downstream keyOperation of transition effects Setting Up a TransitionSetting the Transition Direction Operation of animation effectsUsing the fader lever and Auto Trans button together Using the Auto Trans buttonUsing the fader lever Executing an EffectAdjusting Color Mattes Executing an EffectAdjusting Image Colors Color Correction Adjusting Color MattesTo copy a matte color Freezing an Input Image Frame Memory Function Adjusting Image Colors Color CorrectionF5Gamma adjust the gamma value of the luminance signal F4HueRot set the hueFade-to-Black Freezing an Input Image Frame Memory FunctionChanging Direct Pattern Assignments To change the direct pattern assignmentPress the SET button User Program Effects Changing Direct Pattern AssignmentsConstructing a User Program Effect User Program Effects Types of User Program Effect Modification ParametersEffect type Pattern number User Program Effects Displaying parameter values Resetting the parameters to their initial valuesSetting the type of interpolation About the key frame durationUser Program Effects Creating New User Program Effects Sequence of key frame maximum eightButton once more To change the key frame parameters User Program Effects Editing User Program EffectsTo recall a user program effect User program effectAdding a key frame Deleting a key frameCopying a key frame To save key frame dataTo recall a key frame With buttons 0 to 9 and press Enter User Program Effects Executing User Program EffectsDeleting All User Program Effects EffectTo cancel the snapshot saving operation SnapshotsSaving a Snapshot Snapshots Recalling a Snapshot Snapshot DemonstrationControl From the PVE-500 Control using PVE-500 control signalsDownstream key control using GPI signals Snapshots Reinitializing the SnapshotsRoll Editing Signal flowControl From the PVE-500 Preparations Cut EditingControl From the BVE-600 Control From the PVE-500On the BVE-600 Timing of the trigger T1/T2 signals Control From the BVE-600 Roll EditingConnectable editing control units Control using editor control signalsControl From the BVE-900/2000 Series On the BKE-900/910Control From the BVE-900/2000 Series Control Using GPI SignalsEditing point delay Executing effects in the reverse directionFlow of signals in A/B roll editing is as follows Control Using GPI SignalsTiming of the GPI signal Turning a Downstream Key On and OffPreparations on the DFS-700/700P Settings for preread editingPreread Editing Preparations on a BVE-2000 earlier than VerKey Signal Connections 66Basic System ConnectionsWhen using GPI signals System Connections for Preread EditingConnections for an A/B Roll Editing System System Setup page 1/8 Setup Menu SettingsSetup Menu Organization When using the BVE-2000Setup Menu Settings System Information Display page 2/8 Input Video Setup page 3/8Output Video Setup page 4/8 Primary inputs and signal formatsLoading User Settings From Memory page 7/8 70Setup Menu Settings Control Panel Setup page 5/8Initializing User Settings page 6/8 Saving User Settings in Memory page 8/8Following warning messages are displayed Configuration InstalledEffect Type List DisplayEffect Control Parameter List Effect Type ListF6 to F10 Menu Effect Control Parameter List BTML/BOTTOM/BTMRLINE1/LINE2/PIXEL1/P1XEL2 BOTTOM/HORZ/VERT 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to 14Appendixes 16Appendixes 18Appendixes Direction type Characteristics Effect Motion TypesPattern No Lighting Lighting Trail TrailOption Options Effect Pattern Variant Forms and Decorations Edge Crop Locate Lighting Trail Option711 711 712Effect Pattern Image List FG FGEffect Pattern Image List 1021 1023 1025 1027 Appendixes Spotlight DFS-700/700P 38Appendixes Appendixes A-39 BG FG FG FG FG BG Album turn 1850 1852 1851 1853 Flip, Tumble 2201 2203 2210 Effect Pattern Image List 48Appendixes Appendixes A-49 Effect Pattern Image List 52Appendixes Appendixes A-53 2ch picture-in-picture 2500 2501 2520 Split page turn 2560 Effect Pattern Image List 100Effect Pattern Image List To Exchange the Button Labels Effect Pattern Image ListSpecifiSpecificationsations GlossaryGlossary Index 105 Index106

702P, BKDF-711, BKDF-712, BKDF- 702, DFS-700P specifications

Sony, a leader in professional video technology, has developed a range of advanced digital field studio (DFS) products that cater to various broadcasting and production needs. The Sony DFS-700 series is particularly known for its high-quality imaging and robust features, making it a popular choice among professionals.

The Sony DFS-700 is a versatile digital signal processor designed for both field and studio use. It features high-definition video processing capabilities, supporting multiple video formats, including 1080i and 720p. This model is equipped with advanced digital signal processing technology, which ensures superior image quality through enhanced noise reduction and color correction. The DFS-700 also supports various input formats, allowing seamless integration with existing broadcast systems.

Alongside the DFS-700, the BKDF-712, BKDF-711, BKDF-702, and BKDF-702P are essential components in the Sony ecosystem. The BKDF-712 is designed for high-definition video capture and processing, featuring dual-channel capabilities that allow for simultaneous input and output. With support for both SDI and HDMI interfaces, this module provides flexibility in connecting to various video sources.

The BKDF-711 focuses on audio processing, providing high-quality audio capture and mixing capabilities. It supports a range of audio formats, ensuring compatibility with different production environments. The built-in audio delay feature is particularly useful for live broadcasts, helping synchronize audio and video seamlessly.

Next in line, the BKDF-702 is known for its advanced encoding capabilities. It features real-time encoding for different streaming formats, making it ideal for live broadcasts and on-demand streaming. The BKDF-702P, a professional version of the BKDF-702, offers enhanced features such as lower latency and higher compression efficiency, catering to the needs of high-performance streaming.

Each of these modules is designed with modularity in mind, allowing easy upgrades and customization based on specific production requirements. Together, they form a comprehensive solution for professional video and audio processing, embodying Sony's commitment to innovation and quality in the broadcasting industry.

Overall, the Sony DFS-700 and its associated modules represent a blend of technology, flexibility, and high performance, making them indispensable tools for professionals in the ever-evolving landscape of video production. With their cutting-edge features, these products continue to set benchmarks in the world of broadcasting and live event production.