Sony DFS-700P, BKDF- 702, BKDF-712, BKDF-711, 702P service manual 14Appendixes

Page 84

DFS-700/700P

Appendixes

1-77

Effect Control Parameter List

 

Effect control parameters (continued)

Pattern

Effect type and adjustable parameters

No.

 

2710

3D page turn

2711

F1: Direction of turn (Angle = 0 to 100)

 

F2: Change in turn direction (Curve = –100 to +100)

 

F3: Radius of turn (Radius = 0 to 100)

 

F4: Adjustment of effect end position (EndAdj= –100 to +100)

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

F9: Perspective (Pers = 0 to 100)

 

F10: Delay before start of turn (Delay = –100 to +100)

 

X/Y/Z: Location, enlargement, and reduction of the pattern

2712

3D page turn

2713

F3: Radius of turn (Radius = 0 to 100)

 

F4: Adjustment of effect end position (EndAdj= –100 to +100)

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

F9: Perspective (Pers = 0 to 100)

 

F10: Delay before start of turn (Delay = –100 to +100)

 

X/Y/Z: Location, enlargement, and reduction of the pattern

2714

3D page turn

2715

F3: Radius of turn (Radius = 0 to 100)

 

F4: Adjustment of effect end position (EndAdj= –100 to +100)

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

F9: Perspective (Pers = 0 to 100)

 

F10: Delay before start of turn (Delay = –100 to +100)

 

X/Y/Z: Location, enlargement, and reduction of the pattern

2720

3D twist

 

F1: Direction of twist (Angle = 0 to 99)

 

F2: Change in twist direction (Curve = –100 to +100)

 

F3: Area of the part that twists (Area = 0 to 100)

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

F9: Perspective (Pers = 0 to 100)

 

F10: Delay before start of twist (Delay = –100 to +100)

 

X/Y/Z: Location, enlargement, and reduction of the pattern

2721

3D twist

to

F3: Area of the part that twists (Area = 0 to 100)

2724

F4: Type of twist (TYPE = TYPE01/TYPE02/TYPE03/TYPE04)

 

 

F6: Amount of X-axis rotation (Rot_X = –100 to +100)

 

F7: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

F8: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

F9: Perspective (Pers = 0 to 100)

 

F10: Delay before start of twist (Delay = –100 to +100)

 

X/Y/Z: Location, enlargement, and reduction of the pattern

A-14Appendixes

(continued)

 

Effect control parameters (continued)

 

Pattern

Effect type and adjustable parameters

 

No.

 

 

2730

3D box twist

 

to

F3: Area of the part that twists (Area = 0 to 100)

Appendixes

2739

F4: Type of twist (TYPE = TYPE01/TYPE02/TYPE03/TYPE04)

 

 

F5: Delay before start of twist (Delay = –100 to +100)

 

 

X/Y/Z: Location, enlargement, and reduction of the pattern

 

2750

3D modeling effect

 

 

F1: Amplitude of swirl (Amp = 0 to 100)

 

 

F2: X-axis rotation of path into swirl (Path_X = –100 to +100)

 

 

F3: Y-axis rotation of path into swirl (Path_Y = –100 to +100)

 

 

F4: Z-axis rotation of path into swirl (Path_Z = –100 to +100)

 

2800

3D beveled edge, Picture-in-picture

 

to

F1: Amount of X-axis rotation (Rot_X = –100 to +100)

 

2805

F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

 

F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

 

F4: Perspective (Pers = 0 to 100)

 

 

F5: Bevel frame type (TYPE = TYPE01 to TYPE10)

 

 

F6: Width of frame (Width = 0 to 100)

 

 

F10: Position of light source (Light = –100 to +100)

 

 

X/Y/Z: Location, enlargement, and reduction of the pattern

 

2810

3D modeled edge, Picture-in-picture

 

to

F1: Amount of X-axis rotation (Rot_X = –100 to +100)

 

2813

F2: Amount of Y-axis rotation (Rot_Y = –100 to +100)

 

 

F3: Amount of Z-axis rotation (Rot_Z = –100 to +100)

 

 

F4: Perspective (Pers = 0 to 100)

 

 

F5: Border frame type (TYPE = TYPE01 to TYPE04)

 

 

F6: Width of frame (Width = 0 to 100)

 

 

F7: Length of protruding part of frame (Length = 0 to 100)

 

 

F8: Sharpness of frame edges (Sharp = 0 to 100)(2810 and 2811 only)

 

 

F9: Position in the depth direction of the picture (Depth = 0 to 100)

 

 

F10: Position of light source (Light = –100 to +100)

 

 

X/Y/Z: Location, enlargement, and reduction of the pattern

 

(continued)

Appendixes A-15

Image 84
Contents DFS-700 DFS-700P Table of Contents Self-diagnosis DFS-700/700P Page Manual Structure Page Operating Instructions DFS-700/700PTable of Contents Table of Contents Inserting Characters and Graphics 1 Title KeyInserting Characters and Graphics Freezing an Input Image Frame MemoryFeatures of This System Support for wide range of input/output signal formatsAdvanced special effects Comprehensive title key functionsFeatures of This System Option BoardsControl Panel Numbers shown in parenthesis for more detailsControl Panel Delegation sectionPrimary cross-point bus section Effect transition section Pattern/numeric keypadEditor and GPI buttons Fade-to-black and DSK sectionMenu control section SET UP button DSK downstream keyer sectionLUM luminance button Press this to display a Edge sectionEffect control section User program sectionSnapshot section Qs 25-pin connector rear panel Processor UnitFront Panel Rear PanelProcessor Unit COMPONENT/COMPOSITE Option 5 to 8 BNC-typeSDI Input 1 to 4, Option 5 to 8 BNC-type Video Option 5 to 8 4-pinDME Switcher Introduction Sequence of OperationsBasic operations to be Always carried out Carried out as requiredDME Switcher Introduction Example Operation 1 Wipe Setting itemsProcedure Program outputDME Switcher Introduction Example Operation 2 Picture-in-PictureBorder on Move the fader lever to the opposite end Both the Background bus INT Video buttonForeground bus button 1 light red DME Switcher Introduction Demonstration To end the demonstrationTo start the demonstration Demonstration with user-registered snapshotsDME Switcher Introduction Using the Menus Accessing a menuChanging settings To change the menu20Selecting Images Background Image and Foreground ImageSelecting the background image and foreground image Selecting Images Previewing the image after an effect is executedSelecting an Effect Types of EffectTransition effects and animation effects Modifications to effectsSelecting an Effect Example Effects Foreground image appears from the right, and slides overBackground image to the left Foreground fills the screenSelecting an Effect Nonlinear effectsTwo-channel DME effects Selection in Direct Pattern Selection Mode 3D mapping effectsAdjusting the number before confirming If you enter a wrong numberPress the SET button, turning it on When effect parameters are already adjusted Beveled Edge, and CropTo blur the image boundary To remove unwanted portions of the imageChanging the Pattern Position and Size Location XYZ Indications in the Edge menu with square bracketsProcedure Using knobs and buttons F1 to F5, set the parametersModifying the Pattern User Modifiable Effects Changing the Pattern Position and Size Location XYZInserting Characters and Graphics 1 Title Key Modifying the Pattern User Modifiable EffectsLuminance Key Example of user modifiable effect parametersInserting Characters and Graphics 1 Title Key NecessaryTo remove the luminance key Auto chroma keying Auto chroma keyingManual chroma keying Two-channel chroma keyingMaking fine adjustments to the composite image Cursor adjustment Control knobMenu changes to the auto chroma key menu T1ACR If there are variations in the background colorUse the same procedure as for an auto chroma key see 34Inserting Characters and Graphics 1 Title KeyManual chroma key Parameter to onAdjusting the hue range for chroma keying the angle setting Angle setting Example using a blue background colorWatching the composite image on the program monitor, turn Mask menu, press the F5INVERT button, setting it to on Inserting Characters and Graphics 2 Downstream KeyRemoving the mask Press the Mask button lit in , turning it offInserting Characters and Graphics 2 Downstream Key To invert the downstream key source signal Applying a border to a downstream keyTo remove the border Setting Up a Transition Setting the Transition TimeTo set the transition time, use the following procedure To mask a part of the downstream keySetting Up a Transition Setting the Transition DirectionOperation of transition effects Operation of animation effectsUsing the Auto Trans button Using the fader leverUsing the fader lever and Auto Trans button together Executing an EffectAdjusting Color Mattes Executing an EffectAdjusting Image Colors Color Correction Adjusting Color MattesTo copy a matte color Adjusting Image Colors Color Correction F5Gamma adjust the gamma value of the luminance signalFreezing an Input Image Frame Memory Function F4HueRot set the hueFade-to-Black Freezing an Input Image Frame Memory FunctionChanging Direct Pattern Assignments To change the direct pattern assignmentPress the SET button User Program Effects Changing Direct Pattern AssignmentsConstructing a User Program Effect User Program Effects Types of User Program Effect Modification ParametersEffect type Pattern number User Program Effects Resetting the parameters to their initial values Setting the type of interpolationDisplaying parameter values About the key frame durationUser Program Effects Creating New User Program Effects Sequence of key frame maximum eightButton once more User Program Effects Editing User Program Effects To recall a user program effectTo change the key frame parameters User program effectAdding a key frame Deleting a key frameCopying a key frame To save key frame dataTo recall a key frame User Program Effects Executing User Program Effects Deleting All User Program EffectsWith buttons 0 to 9 and press Enter EffectTo cancel the snapshot saving operation SnapshotsSaving a Snapshot Snapshots Recalling a Snapshot Snapshot DemonstrationControl using PVE-500 control signals Downstream key control using GPI signalsControl From the PVE-500 Snapshots Reinitializing the SnapshotsSignal flow Control From the PVE-500 PreparationsRoll Editing Cut EditingControl From the BVE-600 Control From the PVE-500On the BVE-600 Timing of the trigger T1/T2 signals Control From the BVE-600 Roll EditingControl using editor control signals Control From the BVE-900/2000 SeriesConnectable editing control units On the BKE-900/910Control Using GPI Signals Editing point delayControl From the BVE-900/2000 Series Executing effects in the reverse directionControl Using GPI Signals Timing of the GPI signalFlow of signals in A/B roll editing is as follows Turning a Downstream Key On and OffSettings for preread editing Preread EditingPreparations on the DFS-700/700P Preparations on a BVE-2000 earlier than VerKey Signal Connections 66Basic System ConnectionsWhen using GPI signals System Connections for Preread EditingConnections for an A/B Roll Editing System Setup Menu Settings Setup Menu OrganizationSystem Setup page 1/8 When using the BVE-2000Input Video Setup page 3/8 Output Video Setup page 4/8Setup Menu Settings System Information Display page 2/8 Primary inputs and signal formats70Setup Menu Settings Control Panel Setup page 5/8 Initializing User Settings page 6/8Loading User Settings From Memory page 7/8 Saving User Settings in Memory page 8/8Configuration Installed Effect Type ListFollowing warning messages are displayed DisplayEffect Control Parameter List Effect Type ListF6 to F10 Menu Effect Control Parameter List BTML/BOTTOM/BTMRLINE1/LINE2/PIXEL1/P1XEL2 BOTTOM/HORZ/VERT 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to 14Appendixes 16Appendixes 18Appendixes Direction type Characteristics Effect Motion TypesPattern No Lighting Lighting Trail TrailOption Options Effect Pattern Variant Forms and Decorations Edge Crop Locate Lighting Trail Option711 711 712Effect Pattern Image List FG FGEffect Pattern Image List 1021 1023 1025 1027 Appendixes Spotlight DFS-700/700P 38Appendixes Appendixes A-39 BG FG FG FG FG BG Album turn 1850 1852 1851 1853 Flip, Tumble 2201 2203 2210 Effect Pattern Image List 48Appendixes Appendixes A-49 Effect Pattern Image List 52Appendixes Appendixes A-53 2ch picture-in-picture 2500 2501 2520 Split page turn 2560 Effect Pattern Image List 100Effect Pattern Image List To Exchange the Button Labels Effect Pattern Image ListSpecifiSpecificationsations GlossaryGlossary Index 105 Index106

702P, BKDF-711, BKDF-712, BKDF- 702, DFS-700P specifications

Sony, a leader in professional video technology, has developed a range of advanced digital field studio (DFS) products that cater to various broadcasting and production needs. The Sony DFS-700 series is particularly known for its high-quality imaging and robust features, making it a popular choice among professionals.

The Sony DFS-700 is a versatile digital signal processor designed for both field and studio use. It features high-definition video processing capabilities, supporting multiple video formats, including 1080i and 720p. This model is equipped with advanced digital signal processing technology, which ensures superior image quality through enhanced noise reduction and color correction. The DFS-700 also supports various input formats, allowing seamless integration with existing broadcast systems.

Alongside the DFS-700, the BKDF-712, BKDF-711, BKDF-702, and BKDF-702P are essential components in the Sony ecosystem. The BKDF-712 is designed for high-definition video capture and processing, featuring dual-channel capabilities that allow for simultaneous input and output. With support for both SDI and HDMI interfaces, this module provides flexibility in connecting to various video sources.

The BKDF-711 focuses on audio processing, providing high-quality audio capture and mixing capabilities. It supports a range of audio formats, ensuring compatibility with different production environments. The built-in audio delay feature is particularly useful for live broadcasts, helping synchronize audio and video seamlessly.

Next in line, the BKDF-702 is known for its advanced encoding capabilities. It features real-time encoding for different streaming formats, making it ideal for live broadcasts and on-demand streaming. The BKDF-702P, a professional version of the BKDF-702, offers enhanced features such as lower latency and higher compression efficiency, catering to the needs of high-performance streaming.

Each of these modules is designed with modularity in mind, allowing easy upgrades and customization based on specific production requirements. Together, they form a comprehensive solution for professional video and audio processing, embodying Sony's commitment to innovation and quality in the broadcasting industry.

Overall, the Sony DFS-700 and its associated modules represent a blend of technology, flexibility, and high performance, making them indispensable tools for professionals in the ever-evolving landscape of video production. With their cutting-edge features, these products continue to set benchmarks in the world of broadcasting and live event production.