Sony BKDF- 702, DFS-700P, BKDF-712 Inserting Characters and Graphics 1 Title Key, Necessary

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DFS-700/700P

Inserting Characters and Graphics (1) — Title Key

Procedure

To insert text and graphics in a background image by means of a luminance key, use the following procedure.

4 6

4 In the TITLE section of the menu control section, press a LUM button, turning it on.

The luminance key menu appears in the menu display. In the following example, the LUM button in column 1 is lit.

T1LUM

Clip

Gain

INVERT

FILL

Densty

1/1

0-100

0-100

OFF

VIDEO

0-100

PAGE

F1

F2

F3

F4

F5

Chapter 3 Basic Operation

1

2

 

1 TITLE 2

DSK

EDGE

 

 

 

 

 

 

 

 

 

EDITOR

LUM

LUM

LUM

TRAIL

 

 

 

 

 

 

 

 

 

 

 

 

 

SHADOW

 

 

 

 

 

 

 

 

 

GPI

CRK

CRK

BORDER

BEVELD

 

 

 

 

 

 

 

 

 

 

 

 

 

EDGE

 

INITIAL

 

 

 

 

 

 

 

SET UP

MASK

MASK

MASK

SOFT

 

 

 

 

 

 

 

 

 

SHIFT

CCR

LIGHTING MATTES

BORDER

 

PATTERN

PAGE

F1

 

F2

F3

F4

F5

 

 

 

 

 

 

ADJ

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EFFECT

 

 

 

 

 

 

 

 

 

TRANS RATE

 

 

DSK

 

 

 

 

 

 

 

 

 

 

 

 

 

FTB

SET

 

 

CCR

TITLE 1

TITLE 2

DSK

SUPER BG FRGD 2

MEMORY

FRAME

FREEZ

MIX

EFFECT

 

AUXILIARY

 

SOURCE

SOURCE

FILL

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

 

TITLE

 

BACKGROUND

 

 

 

 

 

 

 

 

VIDEO

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

CUT

 

VIDEO

 

FOREGROUND

 

 

 

 

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

AUTO

 

VIDEO

TRANS

 

5

USER PGM

SNAP SHOT

 

 

 

STATUS EDIT

 

 

 

 

 

EDIT

LEARN

 

 

 

 

 

RECALL

 

 

 

3

 

HOLD

 

LOCATION

 

INPUT

 

 

 

PATTERN NUMBER

 

 

 

 

 

 

 

 

SET

 

 

N/R

REV

DIRECT

DIRECT

DSK PVW

 

 

 

RECALL PATTERN

 

 

 

 

 

LAST X

FADE

 

7

8

9

 

TO

 

INS

BLACK

 

4

5

6

DEL

 

 

 

 

 

P IN P

DSK

 

1

2

3

RST

 

 

DOWN UP ENTER

0

PATTERN/KEY PAD

5 Either press the CUT button in the effect transition section, or move the fader lever.

A composite of the foreground and background images appears in the program monitor.

At this point, though, (before adjustment), either of the background image or foreground image may not be visible.

When the foreground image consists of dark lettering on a light background

In the luminance key menu, press the F3(INVERT) button, turning it on, then continue to step 6.

6 Watching the composite image on the program monitor, use the F1(Clip) knob and F2(Gain) knob to adjust the clip and gain as

Chapter 3 Basic Operation

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3-34Chapter 3 Basic Operation

1 With the BACKGROUND bus buttons, select the background image.

The selected background image appears on the program monitor.

2 With the FOREGROUND bus buttons, select the foreground image.

If a preview monitor is connected, the selected foreground image appears in the preview monitor.

3 Select the effect pattern, and press the TITLE button in the effect transition section, turning it on.

Note

Depending on the effect pattern, it may not be possible to use a luminance key. If such a pattern is selected, the TITLE button does not light. Check the “TITLE” column of the table in the section “Effect Pattern Variant Forms and Decorations” (page A-22), and select a pattern for which this shows a check mark ().

When the TITLE button lights, the N/R button also automatically lights, indicating that the system is in N/R (normal/reverse) mode. While the TITLE button is lit, it is not possible to switch out of N/R mode.

necessary.

To switch between the composite image and the background image

Press the CUT button. This toggles between the composite image and the background image.

To fill the inserted text or image with a color matte (using a color matte as key fill)

You can use the same color as a border or the same color as an effect.

To use the same color as a border, in the luminance key menu, press the F4(FILL) button to select “BDRMAT”.

To use the same color as an effect, in the luminance key menu, press the F4(FILL) button to select “EFFMAT”.

To change the color of color mattes, see the section “Adjusting Color Mattes” (page 3-57).

To return from a color matte key fill to the foreground image, press the F4(FILL) button to select “VIDEO”.

Creating a composite image with a semi-transparent foreground image

Watching the composite image on the program monitor, turn the F5(Densty) knob, to adjust the transparency of the foreground image.

To remove the luminance key

Press the TITLE button in the effect transition section, turning it off.

Chapter 3 Basic Operation 3-35

Image 38
Contents DFS-700 DFS-700P Table of Contents Self-diagnosis DFS-700/700P Page Manual Structure Page Operating Instructions DFS-700/700PTable of Contents Inserting Characters and Graphics Table of ContentsInserting Characters and Graphics 1 Title Key Freezing an Input Image Frame MemoryAdvanced special effects Features of This SystemSupport for wide range of input/output signal formats Comprehensive title key functionsFeatures of This System Option BoardsControl Panel Numbers shown in parenthesis for more detailsPrimary cross-point bus section Control PanelDelegation section Effect transition section Pattern/numeric keypadMenu control section Editor and GPI buttonsFade-to-black and DSK section LUM luminance button Press this to display a SET UP buttonDSK downstream keyer section Edge sectionSnapshot section Effect control sectionUser program section Front Panel Qs 25-pin connector rear panelProcessor Unit Rear PanelSDI Input 1 to 4, Option 5 to 8 BNC-type Processor UnitCOMPONENT/COMPOSITE Option 5 to 8 BNC-type Video Option 5 to 8 4-pinBasic operations to be DME Switcher IntroductionSequence of Operations Always carried out Carried out as requiredProcedure DME Switcher Introduction Example Operation 1 WipeSetting items Program outputBorder on DME Switcher IntroductionExample Operation 2 Picture-in-Picture Foreground bus button 1 light red Move the fader lever to the opposite endBoth the Background bus INT Video button To start the demonstration DME Switcher Introduction DemonstrationTo end the demonstration Demonstration with user-registered snapshotsChanging settings DME Switcher Introduction Using the MenusAccessing a menu To change the menuSelecting the background image and foreground image 20Selecting ImagesBackground Image and Foreground Image Selecting Images Previewing the image after an effect is executedTransition effects and animation effects Selecting an EffectTypes of Effect Modifications to effectsBackground image to the left Selecting an Effect Example EffectsForeground image appears from the right, and slides over Foreground fills the screenTwo-channel DME effects Selecting an EffectNonlinear effects Selection in Direct Pattern Selection Mode 3D mapping effectsPress the SET button, turning it on Adjusting the number before confirmingIf you enter a wrong number To blur the image boundary When effect parameters are already adjustedBeveled Edge, and Crop To remove unwanted portions of the imageChanging the Pattern Position and Size Location XYZ Indications in the Edge menu with square bracketsModifying the Pattern User Modifiable Effects ProcedureUsing knobs and buttons F1 to F5, set the parameters Changing the Pattern Position and Size Location XYZLuminance Key Inserting Characters and Graphics 1 Title KeyModifying the Pattern User Modifiable Effects Example of user modifiable effect parametersTo remove the luminance key Inserting Characters and Graphics 1 Title KeyNecessary Manual chroma keying Auto chroma keyingAuto chroma keying Two-channel chroma keyingMenu changes to the auto chroma key menu T1ACR Making fine adjustments to the composite imageCursor adjustment Control knob If there are variations in the background colorManual chroma key Use the same procedure as for an auto chroma key see34Inserting Characters and Graphics 1 Title Key Parameter to onWatching the composite image on the program monitor, turn Adjusting the hue range for chroma keying the angle settingAngle setting Example using a blue background color Removing the mask Mask menu, press the F5INVERT button, setting it to onInserting Characters and Graphics 2 Downstream Key Press the Mask button lit in , turning it offInserting Characters and Graphics 2 Downstream Key To remove the border To invert the downstream key source signalApplying a border to a downstream key To set the transition time, use the following procedure Setting Up a TransitionSetting the Transition Time To mask a part of the downstream keyOperation of transition effects Setting Up a TransitionSetting the Transition Direction Operation of animation effectsUsing the fader lever and Auto Trans button together Using the Auto Trans buttonUsing the fader lever Executing an EffectAdjusting Color Mattes Executing an EffectTo copy a matte color Adjusting Image Colors Color CorrectionAdjusting Color Mattes Freezing an Input Image Frame Memory Function Adjusting Image Colors Color CorrectionF5Gamma adjust the gamma value of the luminance signal F4HueRot set the hueFade-to-Black Freezing an Input Image Frame Memory FunctionPress the SET button Changing Direct Pattern AssignmentsTo change the direct pattern assignment Constructing a User Program Effect User Program EffectsChanging Direct Pattern Assignments Effect type Pattern number User Program Effects Types of User Program EffectModification Parameters User Program Effects Displaying parameter values Resetting the parameters to their initial valuesSetting the type of interpolation About the key frame durationButton once more User Program Effects Creating New User Program EffectsSequence of key frame maximum eight To change the key frame parameters User Program Effects Editing User Program EffectsTo recall a user program effect User program effectAdding a key frame Deleting a key frameTo recall a key frame Copying a key frameTo save key frame data With buttons 0 to 9 and press Enter User Program Effects Executing User Program EffectsDeleting All User Program Effects EffectSaving a Snapshot To cancel the snapshot saving operationSnapshots Snapshots Recalling a Snapshot Snapshot DemonstrationControl From the PVE-500 Control using PVE-500 control signalsDownstream key control using GPI signals Snapshots Reinitializing the SnapshotsRoll Editing Signal flowControl From the PVE-500 Preparations Cut EditingOn the BVE-600 Control From the BVE-600Control From the PVE-500 Timing of the trigger T1/T2 signals Control From the BVE-600 Roll EditingConnectable editing control units Control using editor control signalsControl From the BVE-900/2000 Series On the BKE-900/910Control From the BVE-900/2000 Series Control Using GPI SignalsEditing point delay Executing effects in the reverse directionFlow of signals in A/B roll editing is as follows Control Using GPI SignalsTiming of the GPI signal Turning a Downstream Key On and OffPreparations on the DFS-700/700P Settings for preread editingPreread Editing Preparations on a BVE-2000 earlier than VerKey Signal Connections 66Basic System ConnectionsConnections for an A/B Roll Editing System When using GPI signalsSystem Connections for Preread Editing System Setup page 1/8 Setup Menu SettingsSetup Menu Organization When using the BVE-2000Setup Menu Settings System Information Display page 2/8 Input Video Setup page 3/8Output Video Setup page 4/8 Primary inputs and signal formatsLoading User Settings From Memory page 7/8 70Setup Menu Settings Control Panel Setup page 5/8Initializing User Settings page 6/8 Saving User Settings in Memory page 8/8Following warning messages are displayed Configuration InstalledEffect Type List DisplayF6 to F10 Menu Effect Control Parameter ListEffect Type List Effect Control Parameter List BTML/BOTTOM/BTMRLINE1/LINE2/PIXEL1/P1XEL2 BOTTOM/HORZ/VERT 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to 14Appendixes 16Appendixes 18Appendixes Pattern No Direction type CharacteristicsEffect Motion Types Option Options Lighting LightingTrail Trail Effect Pattern Variant Forms and Decorations Edge Crop Locate Lighting Trail Option711 711 712Effect Pattern Image List FG FGEffect Pattern Image List 1021 1023 1025 1027 Appendixes Spotlight DFS-700/700P 38Appendixes Appendixes A-39 BG FG FG FG FG BG Album turn 1850 1852 1851 1853 Flip, Tumble 2201 2203 2210 Effect Pattern Image List 48Appendixes Appendixes A-49 Effect Pattern Image List 52Appendixes Appendixes A-53 2ch picture-in-picture 2500 2501 2520 Split page turn 2560 Effect Pattern Image List 100Effect Pattern Image List To Exchange the Button Labels Effect Pattern Image ListSpecifiSpecificationsations GlossaryGlossary Index 105 Index106

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