Contents
DFS-700 DFS-700P
Table of Contents
Self-diagnosis
DFS-700/700P
Page
Manual Structure
Page
Operating Instructions
DFS-700/700P
Table of Contents
Table of Contents
Inserting Characters and Graphics 1 Title Key
Inserting Characters and Graphics
Freezing an Input Image Frame Memory
Features of This System
Support for wide range of input/output signal formats
Advanced special effects
Comprehensive title key functions
Features of This System
Option Boards
Control Panel
Numbers shown in parenthesis for more details
Primary cross-point bus section
Control Panel
Delegation section
Effect transition section
Pattern/numeric keypad
Menu control section
Editor and GPI buttons
Fade-to-black and DSK section
SET UP button
DSK downstream keyer section
LUM luminance button Press this to display a
Edge section
Snapshot section
Effect control section
User program section
Qs 25-pin connector rear panel
Processor Unit
Front Panel
Rear Panel
Processor Unit
COMPONENT/COMPOSITE Option 5 to 8 BNC-type
SDI Input 1 to 4, Option 5 to 8 BNC-type
Video Option 5 to 8 4-pin
DME Switcher Introduction
Sequence of Operations
Basic operations to be
Always carried out Carried out as required
DME Switcher Introduction Example Operation 1 Wipe
Setting items
Procedure
Program output
Border on
DME Switcher Introduction
Example Operation 2 Picture-in-Picture
Foreground bus button 1 light red
Move the fader lever to the opposite end
Both the Background bus INT Video button
DME Switcher Introduction Demonstration
To end the demonstration
To start the demonstration
Demonstration with user-registered snapshots
DME Switcher Introduction Using the Menus
Accessing a menu
Changing settings
To change the menu
Selecting the background image and foreground image
20Selecting Images
Background Image and Foreground Image
Selecting Images
Previewing the image after an effect is executed
Selecting an Effect
Types of Effect
Transition effects and animation effects
Modifications to effects
Selecting an Effect Example Effects
Foreground image appears from the right, and slides over
Background image to the left
Foreground fills the screen
Two-channel DME effects
Selecting an Effect
Nonlinear effects
Selection in Direct Pattern Selection Mode
3D mapping effects
Press the SET button, turning it on
Adjusting the number before confirming
If you enter a wrong number
When effect parameters are already adjusted
Beveled Edge, and Crop
To blur the image boundary
To remove unwanted portions of the image
Changing the Pattern Position and Size Location XYZ
Indications in the Edge menu with square brackets
Procedure
Using knobs and buttons F1 to F5, set the parameters
Modifying the Pattern User Modifiable Effects
Changing the Pattern Position and Size Location XYZ
Inserting Characters and Graphics 1 Title Key
Modifying the Pattern User Modifiable Effects
Luminance Key
Example of user modifiable effect parameters
To remove the luminance key
Inserting Characters and Graphics 1 Title Key
Necessary
Auto chroma keying
Auto chroma keying
Manual chroma keying
Two-channel chroma keying
Making fine adjustments to the composite image
Cursor adjustment Control knob
Menu changes to the auto chroma key menu T1ACR
If there are variations in the background color
Use the same procedure as for an auto chroma key see
34Inserting Characters and Graphics 1 Title Key
Manual chroma key
Parameter to on
Watching the composite image on the program monitor, turn
Adjusting the hue range for chroma keying the angle setting
Angle setting Example using a blue background color
Mask menu, press the F5INVERT button, setting it to on
Inserting Characters and Graphics 2 Downstream Key
Removing the mask
Press the Mask button lit in , turning it off
Inserting Characters and Graphics 2 Downstream Key
To remove the border
To invert the downstream key source signal
Applying a border to a downstream key
Setting Up a Transition
Setting the Transition Time
To set the transition time, use the following procedure
To mask a part of the downstream key
Setting Up a Transition
Setting the Transition Direction
Operation of transition effects
Operation of animation effects
Using the Auto Trans button
Using the fader lever
Using the fader lever and Auto Trans button together
Executing an Effect
Adjusting Color Mattes
Executing an Effect
To copy a matte color
Adjusting Image Colors Color Correction
Adjusting Color Mattes
Adjusting Image Colors Color Correction
F5Gamma adjust the gamma value of the luminance signal
Freezing an Input Image Frame Memory Function
F4HueRot set the hue
Fade-to-Black
Freezing an Input Image Frame Memory Function
Press the SET button
Changing Direct Pattern Assignments
To change the direct pattern assignment
Constructing a User Program Effect
User Program Effects
Changing Direct Pattern Assignments
Effect type Pattern number
User Program Effects Types of User Program Effect
Modification Parameters
User Program Effects
Resetting the parameters to their initial values
Setting the type of interpolation
Displaying parameter values
About the key frame duration
Button once more
User Program Effects Creating New User Program Effects
Sequence of key frame maximum eight
User Program Effects Editing User Program Effects
To recall a user program effect
To change the key frame parameters
User program effect
Adding a key frame
Deleting a key frame
To recall a key frame
Copying a key frame
To save key frame data
User Program Effects Executing User Program Effects
Deleting All User Program Effects
With buttons 0 to 9 and press Enter
Effect
Saving a Snapshot
To cancel the snapshot saving operation
Snapshots
Snapshots Recalling a Snapshot
Snapshot Demonstration
Control using PVE-500 control signals
Downstream key control using GPI signals
Control From the PVE-500
Snapshots Reinitializing the Snapshots
Signal flow
Control From the PVE-500 Preparations
Roll Editing
Cut Editing
On the BVE-600
Control From the BVE-600
Control From the PVE-500
Timing of the trigger T1/T2 signals
Control From the BVE-600 Roll Editing
Control using editor control signals
Control From the BVE-900/2000 Series
Connectable editing control units
On the BKE-900/910
Control Using GPI Signals
Editing point delay
Control From the BVE-900/2000 Series
Executing effects in the reverse direction
Control Using GPI Signals
Timing of the GPI signal
Flow of signals in A/B roll editing is as follows
Turning a Downstream Key On and Off
Settings for preread editing
Preread Editing
Preparations on the DFS-700/700P
Preparations on a BVE-2000 earlier than Ver
Key Signal Connections
66Basic System Connections
Connections for an A/B Roll Editing System
When using GPI signals
System Connections for Preread Editing
Setup Menu Settings
Setup Menu Organization
System Setup page 1/8
When using the BVE-2000
Input Video Setup page 3/8
Output Video Setup page 4/8
Setup Menu Settings System Information Display page 2/8
Primary inputs and signal formats
70Setup Menu Settings Control Panel Setup page 5/8
Initializing User Settings page 6/8
Loading User Settings From Memory page 7/8
Saving User Settings in Memory page 8/8
Configuration Installed
Effect Type List
Following warning messages are displayed
Display
F6 to F10 Menu
Effect Control Parameter List
Effect Type List
Effect Control Parameter List
BTML/BOTTOM/BTMR
LINE1/LINE2/PIXEL1/P1XEL2
BOTTOM/HORZ/VERT
2700 3D page turn 2701 F1 Direction of turn Angle = 0 to
14Appendixes
16Appendixes
18Appendixes
Pattern No
Direction type Characteristics
Effect Motion Types
Option Options
Lighting Lighting
Trail Trail
Effect Pattern Variant Forms and Decorations
Edge Crop Locate Lighting Trail Option
711
711 712
Effect Pattern Image List
FG FG
Effect Pattern Image List
1021 1023 1025 1027
Appendixes Spotlight
DFS-700/700P
38Appendixes Appendixes A-39
BG FG FG FG FG BG
Album turn 1850 1852 1851 1853 Flip, Tumble
2201 2203 2210
Effect Pattern Image List
48Appendixes Appendixes A-49
Effect Pattern Image List
52Appendixes Appendixes A-53
2ch picture-in-picture 2500 2501 2520
Split page turn 2560
Effect Pattern Image List
100Effect Pattern Image List
To Exchange the Button Labels
Effect Pattern Image List
SpecifiSpecificationsations
GlossaryGlossary
Index
105
Index
106