Sony 702P, DFS-700 Selecting an Effect, Types of Effect, Transition effects and animation effects

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1-22

Selecting Images

Selecting Signals Output to the Auxiliary Bus

Delegation buttons

Selecting an Effect

This section describes the types of effects you can use on this system, and how to select an effect.

Types of Effect

 

1 TITLE 2

DSK

EDGE

 

 

 

 

 

 

 

 

 

EDITOR

LUM

LUM

LUM

TRAIL

 

 

 

 

 

 

 

 

 

 

 

 

 

SHADOW

 

 

 

 

 

 

 

 

 

GPI

CRK

CRK

BORDER

BEVELD

 

 

 

 

 

 

 

 

 

 

 

 

 

EDGE

 

INITIAL

 

 

 

 

 

 

 

SET UP

MASK

MASK

MASK

SOFT

 

 

 

 

 

 

 

 

 

SHIFT

CCR

LIGHTING MATTES

BORDER

 

PATTERN

PAGE

F1

 

F2

F3

F4

F5

 

 

 

 

 

 

ADJ

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EFFECT

 

 

 

 

 

 

 

 

 

TRANS RATE

 

 

DSK

 

 

 

 

 

 

 

 

 

 

 

 

 

FTB

SET

 

 

CCR

TITLE 1

TITLE 2

DSK

SUPER BG FRGD 2

MEMORY

FRAME

FREEZ

MIX

EFFECT

 

AUXILIARY

 

SOURCE

SOURCE

FILL

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

 

TITLE

 

BACKGROUND

 

 

 

 

 

 

 

 

VIDEO

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

CUT

 

VIDEO

 

FOREGROUND

 

 

 

 

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

AUTO

 

VIDEO

TRANS

 

USER PGM

SNAP SHOT

 

 

 

STATUS EDIT

 

 

 

 

 

EDIT

LEARN

 

 

 

 

 

RECALL

 

 

 

 

 

HOLD

 

LOCATION

 

 

INPUT

 

 

 

 

PATTERN NUMBER

 

 

 

 

 

 

 

 

SET

 

 

N/R

REV

DIRECT

DIRECT

DSK PVW

 

 

 

RECALL PATTERN

 

 

 

 

 

LAST X

FADE

 

7

8

9

 

TO

 

INS

BLACK

 

4

5

6

DEL

 

 

 

 

 

P IN P

DSK

 

1

2

3

RST

 

DOWN UP ENTER

0

PATTERN/KEY PAD

The DFS-700/700P has more than 450 built-in effect patterns provided as standard.

Each pattern is identified by a number, and the patterns are grouped together under headings such as “wipe” and “picture-in-picture”.

Transition effects and animation effects

Effects are broadly divided into transition effects and animation effects. Transition effects: in these effects the background image is completely

replaced by the foreground image. When the effect completes, the colors in which the BACKGROUND and FOREGROUND bus buttons are lit become the reverse of those before the effect.

Chapter 3 Basic Operation

AUXILIARY buttons

To select the signal to be output to the auxiliary bus, press the desired AUXILIARY button (BLACK, 1 to 8, MEMORY, or INT VIDEO), turning it on.

To specify the function for which the selected signal is used, press one of the delegation buttons, turning it on.

CCR button: use for color correction.

TITLE 1 SOURCE button: use as the key source signal for title key 1.

TITLE 2 SOURCE button: use as the key source signal for title key 2.

DSK FILL button: use as key fill for the downstream keyer.

SUPER BG button: use as background for 3D effects, two-channel DME effects and so on.

FRGD 2 button: use as the second foreground channel for 3D effects, two-channel DME effects and so on.

MEMORY button: capture in frame memory.

Animation effects: in these effects, for example, the foreground image is inserted in the background image, and moved around. The foreground image does not completely replace the background image, and the colors in which the BACKGROUND and FOREGROUND bus buttons are lit stay the same.

For the differences between transition and animation effects, see the section “Background Image and Foreground Image” (page 3-12).

Modifications to effects

Depending on the effect pattern, the following modifications can be added.

You can add a border to the boundary between the background image and foreground image, or blur the boundary.

You can change the pattern position and size.

For details of the modifications that can be applied to the effect patterns, see the section “Effect Pattern Variant Forms and Decorations” (page A-22).

You can change a pattern by changing its parameters. (Effects which can be changed by setting parameters are referred to as “user modifiable effects”.)

Chapter 3 Basic Operation

DFS-700/700P

3-16Chapter 3 Basic Operation

Chapter 3 Basic Operation 3-17

Image 29
Contents DFS-700 DFS-700P Table of Contents Self-diagnosis DFS-700/700P Page Manual Structure Page DFS-700/700P Operating InstructionsTable of Contents Inserting Characters and Graphics 1 Title Key Table of ContentsInserting Characters and Graphics Freezing an Input Image Frame MemorySupport for wide range of input/output signal formats Features of This SystemAdvanced special effects Comprehensive title key functionsOption Boards Features of This SystemNumbers shown in parenthesis for more details Control PanelPrimary cross-point bus section Control PanelDelegation section Pattern/numeric keypad Effect transition sectionMenu control section Editor and GPI buttonsFade-to-black and DSK section DSK downstream keyer section SET UP buttonLUM luminance button Press this to display a Edge sectionSnapshot section Effect control sectionUser program section Processor Unit Qs 25-pin connector rear panelFront Panel Rear PanelCOMPONENT/COMPOSITE Option 5 to 8 BNC-type Processor UnitSDI Input 1 to 4, Option 5 to 8 BNC-type Video Option 5 to 8 4-pinSequence of Operations DME Switcher IntroductionBasic operations to be Always carried out Carried out as requiredSetting items DME Switcher Introduction Example Operation 1 WipeProcedure Program outputBorder on DME Switcher IntroductionExample Operation 2 Picture-in-Picture Foreground bus button 1 light red Move the fader lever to the opposite endBoth the Background bus INT Video button To end the demonstration DME Switcher Introduction DemonstrationTo start the demonstration Demonstration with user-registered snapshotsAccessing a menu DME Switcher Introduction Using the MenusChanging settings To change the menuSelecting the background image and foreground image 20Selecting ImagesBackground Image and Foreground Image Previewing the image after an effect is executed Selecting ImagesTypes of Effect Selecting an EffectTransition effects and animation effects Modifications to effectsForeground image appears from the right, and slides over Selecting an Effect Example EffectsBackground image to the left Foreground fills the screenTwo-channel DME effects Selecting an EffectNonlinear effects 3D mapping effects Selection in Direct Pattern Selection ModePress the SET button, turning it on Adjusting the number before confirmingIf you enter a wrong number Beveled Edge, and Crop When effect parameters are already adjustedTo blur the image boundary To remove unwanted portions of the imageIndications in the Edge menu with square brackets Changing the Pattern Position and Size Location XYZUsing knobs and buttons F1 to F5, set the parameters ProcedureModifying the Pattern User Modifiable Effects Changing the Pattern Position and Size Location XYZModifying the Pattern User Modifiable Effects Inserting Characters and Graphics 1 Title KeyLuminance Key Example of user modifiable effect parametersTo remove the luminance key Inserting Characters and Graphics 1 Title KeyNecessary Auto chroma keying Auto chroma keyingManual chroma keying Two-channel chroma keyingCursor adjustment Control knob Making fine adjustments to the composite imageMenu changes to the auto chroma key menu T1ACR If there are variations in the background color34Inserting Characters and Graphics 1 Title Key Use the same procedure as for an auto chroma key seeManual chroma key Parameter to onWatching the composite image on the program monitor, turn Adjusting the hue range for chroma keying the angle settingAngle setting Example using a blue background color Inserting Characters and Graphics 2 Downstream Key Mask menu, press the F5INVERT button, setting it to onRemoving the mask Press the Mask button lit in , turning it offInserting Characters and Graphics 2 Downstream Key To remove the border To invert the downstream key source signalApplying a border to a downstream key Setting the Transition Time Setting Up a TransitionTo set the transition time, use the following procedure To mask a part of the downstream keySetting the Transition Direction Setting Up a TransitionOperation of transition effects Operation of animation effectsUsing the fader lever Using the Auto Trans buttonUsing the fader lever and Auto Trans button together Executing an EffectExecuting an Effect Adjusting Color MattesTo copy a matte color Adjusting Image Colors Color CorrectionAdjusting Color Mattes F5Gamma adjust the gamma value of the luminance signal Adjusting Image Colors Color CorrectionFreezing an Input Image Frame Memory Function F4HueRot set the hueFreezing an Input Image Frame Memory Function Fade-to-BlackPress the SET button Changing Direct Pattern AssignmentsTo change the direct pattern assignment Constructing a User Program Effect User Program EffectsChanging Direct Pattern Assignments Effect type Pattern number User Program Effects Types of User Program EffectModification Parameters User Program Effects Setting the type of interpolation Resetting the parameters to their initial valuesDisplaying parameter values About the key frame durationButton once more User Program Effects Creating New User Program EffectsSequence of key frame maximum eight To recall a user program effect User Program Effects Editing User Program EffectsTo change the key frame parameters User program effectDeleting a key frame Adding a key frameTo recall a key frame Copying a key frameTo save key frame data Deleting All User Program Effects User Program Effects Executing User Program EffectsWith buttons 0 to 9 and press Enter EffectSaving a Snapshot To cancel the snapshot saving operationSnapshots Snapshot Demonstration Snapshots Recalling a SnapshotDownstream key control using GPI signals Control using PVE-500 control signalsControl From the PVE-500 Snapshots Reinitializing the SnapshotsControl From the PVE-500 Preparations Signal flowRoll Editing Cut EditingOn the BVE-600 Control From the BVE-600Control From the PVE-500 Control From the BVE-600 Roll Editing Timing of the trigger T1/T2 signalsControl From the BVE-900/2000 Series Control using editor control signalsConnectable editing control units On the BKE-900/910Editing point delay Control Using GPI SignalsControl From the BVE-900/2000 Series Executing effects in the reverse directionTiming of the GPI signal Control Using GPI SignalsFlow of signals in A/B roll editing is as follows Turning a Downstream Key On and OffPreread Editing Settings for preread editingPreparations on the DFS-700/700P Preparations on a BVE-2000 earlier than Ver66Basic System Connections Key Signal ConnectionsConnections for an A/B Roll Editing System When using GPI signalsSystem Connections for Preread Editing Setup Menu Organization Setup Menu SettingsSystem Setup page 1/8 When using the BVE-2000Output Video Setup page 4/8 Input Video Setup page 3/8Setup Menu Settings System Information Display page 2/8 Primary inputs and signal formatsInitializing User Settings page 6/8 70Setup Menu Settings Control Panel Setup page 5/8Loading User Settings From Memory page 7/8 Saving User Settings in Memory page 8/8Effect Type List Configuration InstalledFollowing warning messages are displayed DisplayF6 to F10 Menu Effect Control Parameter ListEffect Type List BTML/BOTTOM/BTMR Effect Control Parameter ListLINE1/LINE2/PIXEL1/P1XEL2 BOTTOM/HORZ/VERT 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to 14Appendixes 16Appendixes 18Appendixes Pattern No Direction type CharacteristicsEffect Motion Types Option Options Lighting LightingTrail Trail Edge Crop Locate Lighting Trail Option Effect Pattern Variant Forms and Decorations711 712 711FG FG Effect Pattern Image ListEffect Pattern Image List 1021 1023 1025 1027 Appendixes Spotlight DFS-700/700P 38Appendixes Appendixes A-39 BG FG FG FG FG BG Album turn 1850 1852 1851 1853 Flip, Tumble 2201 2203 2210 Effect Pattern Image List 48Appendixes Appendixes A-49 Effect Pattern Image List 52Appendixes Appendixes A-53 2ch picture-in-picture 2500 2501 2520 Split page turn 2560 Effect Pattern Image List 100Effect Pattern Image List Effect Pattern Image List To Exchange the Button LabelsSpecifiSpecificationsations GlossaryGlossary Index Index 105106

702P, BKDF-711, BKDF-712, BKDF- 702, DFS-700P specifications

Sony, a leader in professional video technology, has developed a range of advanced digital field studio (DFS) products that cater to various broadcasting and production needs. The Sony DFS-700 series is particularly known for its high-quality imaging and robust features, making it a popular choice among professionals.

The Sony DFS-700 is a versatile digital signal processor designed for both field and studio use. It features high-definition video processing capabilities, supporting multiple video formats, including 1080i and 720p. This model is equipped with advanced digital signal processing technology, which ensures superior image quality through enhanced noise reduction and color correction. The DFS-700 also supports various input formats, allowing seamless integration with existing broadcast systems.

Alongside the DFS-700, the BKDF-712, BKDF-711, BKDF-702, and BKDF-702P are essential components in the Sony ecosystem. The BKDF-712 is designed for high-definition video capture and processing, featuring dual-channel capabilities that allow for simultaneous input and output. With support for both SDI and HDMI interfaces, this module provides flexibility in connecting to various video sources.

The BKDF-711 focuses on audio processing, providing high-quality audio capture and mixing capabilities. It supports a range of audio formats, ensuring compatibility with different production environments. The built-in audio delay feature is particularly useful for live broadcasts, helping synchronize audio and video seamlessly.

Next in line, the BKDF-702 is known for its advanced encoding capabilities. It features real-time encoding for different streaming formats, making it ideal for live broadcasts and on-demand streaming. The BKDF-702P, a professional version of the BKDF-702, offers enhanced features such as lower latency and higher compression efficiency, catering to the needs of high-performance streaming.

Each of these modules is designed with modularity in mind, allowing easy upgrades and customization based on specific production requirements. Together, they form a comprehensive solution for professional video and audio processing, embodying Sony's commitment to innovation and quality in the broadcasting industry.

Overall, the Sony DFS-700 and its associated modules represent a blend of technology, flexibility, and high performance, making them indispensable tools for professionals in the ever-evolving landscape of video production. With their cutting-edge features, these products continue to set benchmarks in the world of broadcasting and live event production.