Sony BKDF-712, DFS-700, 702P Auto chroma keying, Manual chroma keying, Two-channel chroma keying

Page 39

1-32Inserting Characters and Graphics (1) — Title Key

Chroma Keying

Auto chroma keying

DFS-700/700P

Chapter 3 Basic Operation

3-36Chapter 3 Basic Operation

In chroma keying, a key signal is created based on a specific reference color in the foreground image, and used to replace the corresponding parts of the foreground image by the background image. Normally, the foreground image is created with a plain blue background, which is then replaced by the background image.

Background image

Foreground image

Composite image formed by chroma

keying (program output)

In this system, you can use either of the following methods to carry out chroma keying.

• Auto chroma keying

You point the cursor at part of the background, thus specifying the keying color. This is the quick and easy way to make a composite image.

• Manual chroma keying

You specify the keying color by manual adjustment. This allows you finer control than with auto chroma keying.

By starting with auto chroma keying, then using manual chroma key adjustments as required, you can get the optimum composite image efficiently.

Two-channel chroma keying

With the optional BKDF-711 2nd Channel DME Board installed, you can use a second chroma key channel.

To use two chroma key channels, set both title 1 and title 2 in the TITLE section of the menu control section. To select the foreground image used for the second chroma key channel, press the FRGD 2 button in the delegation section, turning it on, then with one of the AUXILIARY buttons select the desired video signal.

To use a normal effect for a title key

In this case, use one of the buttons in column 1 of the TITLE section to recall the title 1 setting menu (T1LUM, T1CRK, or T1MSK), and make the settings.

To combine the background image and foreground image by auto chroma

keying, use the following procedure.

 

 

 

 

 

 

 

 

 

 

4

 

 

 

 

 

 

6

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

USER PGM

SNAP SHOT

 

 

 

 

 

 

1 TITLE 2

DSK

EDGE

 

 

 

 

 

 

 

 

 

 

 

 

 

5,7

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

STATUS EDIT

 

 

 

 

 

 

EDITOR

LUM

LUM

LUM

TRAIL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SHADOW

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GPI

CRK

CRK

BORDER

BEVELD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EDGE

 

INITIAL

 

 

 

 

 

 

EDIT

LEARN

 

 

 

 

 

SET UP

MASK

MASK

MASK

SOFT

 

 

 

 

 

 

 

 

 

RECALL

 

 

 

3

 

 

SHIFT

CCR

LIGHTING MATTES

BORDER

 

PATTERN PAGE

 

F1

F2

F3

F4

F5

HOLD

 

LOCATION

 

 

 

 

 

 

 

 

ADJ

 

 

 

 

 

 

 

INPUT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EFFECT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TRANS RATE

 

 

DSK

PATTERN NUMBER

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FTB

SET

 

 

 

SET

 

 

1

 

 

CCR

TITLE 1

TITLE 2

DSK

SUPER BG FRGD 2

MEMORY FRAME

FREEZ

MIX

EFFECT

 

N/R

REV

DIRECT

DIRECT

DSK PVW

 

AUXILIARY

 

SOURCE

SOURCE

FILL

 

 

 

 

 

 

 

 

 

 

RECALL PATTERN

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LAST X

FADE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

7

8

9

 

TO

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

 

TITLE

 

INS

BLACK

 

BACKGROUND

 

 

 

 

 

 

 

 

VIDEO

 

 

 

 

 

 

 

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

CUT

 

4

5

6

DEL

 

 

 

 

 

 

 

 

 

 

 

 

 

VIDEO

 

 

 

 

 

 

P IN P

DSK

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1

2

3

RST

 

 

 

FOREGROUND

 

 

 

 

 

 

 

 

 

 

 

 

DOWN

UP

ENTER

 

 

 

BLACK

1

2

3

4

5

6

7

8

MEMORY

INT

AUTO

 

0

 

 

 

 

 

2

VIDEO

TRANS

 

PATTERN/KEY PAD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chapter3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1 Select the background image with the BACKGROUND bus buttons.

Basic

Operation

The selected background image appears on the program monitor.

 

2 Select the foreground image with the FOREGROUND bus buttons.

If a preview monitor is connected, the selected foreground image appears in the preview monitor.

3 Select the effect pattern, and press the TITLE button in the effect transition section, turning it on.

Note

Depending on the effect pattern, it may not be possible to use chroma keying. If such a pattern is selected, the TITLE button does not light. Check the “TITLE” column of the table in the section “Effect Pattern Variant Forms and Decorations” ( page A-22), and select a pattern for which this shows a check mark ().

When the TITLE button lights, the N/R button also automatically lights, indicating that the system is in N/R (normal/reverse) mode. While the TITLE button is lit, it is not possible to switch out of N/R mode.

(continued)

Chapter 3 Basic Operation 3-37

Image 39
Contents DFS-700 DFS-700P Table of Contents Self-diagnosis DFS-700/700P Page Manual Structure Page DFS-700/700P Operating InstructionsTable of Contents Freezing an Input Image Frame Memory Table of ContentsInserting Characters and Graphics 1 Title Key Inserting Characters and GraphicsComprehensive title key functions Features of This SystemSupport for wide range of input/output signal formats Advanced special effectsOption Boards Features of This SystemNumbers shown in parenthesis for more details Control PanelControl Panel Delegation sectionPrimary cross-point bus section Pattern/numeric keypad Effect transition sectionEditor and GPI buttons Fade-to-black and DSK sectionMenu control section Edge section SET UP buttonDSK downstream keyer section LUM luminance button Press this to display aEffect control section User program sectionSnapshot section Rear Panel Qs 25-pin connector rear panelProcessor Unit Front PanelVideo Option 5 to 8 4-pin Processor UnitCOMPONENT/COMPOSITE Option 5 to 8 BNC-type SDI Input 1 to 4, Option 5 to 8 BNC-typeAlways carried out Carried out as required DME Switcher IntroductionSequence of Operations Basic operations to beProgram output DME Switcher Introduction Example Operation 1 WipeSetting items ProcedureDME Switcher Introduction Example Operation 2 Picture-in-PictureBorder on Move the fader lever to the opposite end Both the Background bus INT Video buttonForeground bus button 1 light red Demonstration with user-registered snapshots DME Switcher Introduction DemonstrationTo end the demonstration To start the demonstrationTo change the menu DME Switcher Introduction Using the MenusAccessing a menu Changing settings20Selecting Images Background Image and Foreground ImageSelecting the background image and foreground image Previewing the image after an effect is executed Selecting ImagesModifications to effects Selecting an EffectTypes of Effect Transition effects and animation effectsForeground fills the screen Selecting an Effect Example EffectsForeground image appears from the right, and slides over Background image to the leftSelecting an Effect Nonlinear effectsTwo-channel DME effects 3D mapping effects Selection in Direct Pattern Selection ModeAdjusting the number before confirming If you enter a wrong numberPress the SET button, turning it on To remove unwanted portions of the image When effect parameters are already adjustedBeveled Edge, and Crop To blur the image boundaryIndications in the Edge menu with square brackets Changing the Pattern Position and Size Location XYZChanging the Pattern Position and Size Location XYZ ProcedureUsing knobs and buttons F1 to F5, set the parameters Modifying the Pattern User Modifiable EffectsExample of user modifiable effect parameters Inserting Characters and Graphics 1 Title KeyModifying the Pattern User Modifiable Effects Luminance KeyInserting Characters and Graphics 1 Title Key NecessaryTo remove the luminance key Two-channel chroma keying Auto chroma keyingAuto chroma keying Manual chroma keyingIf there are variations in the background color Making fine adjustments to the composite imageCursor adjustment Control knob Menu changes to the auto chroma key menu T1ACRParameter to on Use the same procedure as for an auto chroma key see34Inserting Characters and Graphics 1 Title Key Manual chroma keyAdjusting the hue range for chroma keying the angle setting Angle setting Example using a blue background colorWatching the composite image on the program monitor, turn Press the Mask button lit in , turning it off Mask menu, press the F5INVERT button, setting it to onInserting Characters and Graphics 2 Downstream Key Removing the maskInserting Characters and Graphics 2 Downstream Key To invert the downstream key source signal Applying a border to a downstream keyTo remove the border To mask a part of the downstream key Setting Up a TransitionSetting the Transition Time To set the transition time, use the following procedureOperation of animation effects Setting Up a TransitionSetting the Transition Direction Operation of transition effectsExecuting an Effect Using the Auto Trans buttonUsing the fader lever Using the fader lever and Auto Trans button togetherExecuting an Effect Adjusting Color MattesAdjusting Image Colors Color Correction Adjusting Color MattesTo copy a matte color F4HueRot set the hue Adjusting Image Colors Color CorrectionF5Gamma adjust the gamma value of the luminance signal Freezing an Input Image Frame Memory FunctionFreezing an Input Image Frame Memory Function Fade-to-BlackChanging Direct Pattern Assignments To change the direct pattern assignmentPress the SET button User Program Effects Changing Direct Pattern AssignmentsConstructing a User Program Effect User Program Effects Types of User Program Effect Modification ParametersEffect type Pattern number User Program Effects About the key frame duration Resetting the parameters to their initial valuesSetting the type of interpolation Displaying parameter valuesUser Program Effects Creating New User Program Effects Sequence of key frame maximum eightButton once more User program effect User Program Effects Editing User Program EffectsTo recall a user program effect To change the key frame parametersDeleting a key frame Adding a key frameCopying a key frame To save key frame dataTo recall a key frame Effect User Program Effects Executing User Program EffectsDeleting All User Program Effects With buttons 0 to 9 and press EnterTo cancel the snapshot saving operation SnapshotsSaving a Snapshot Snapshot Demonstration Snapshots Recalling a SnapshotSnapshots Reinitializing the Snapshots Control using PVE-500 control signalsDownstream key control using GPI signals Control From the PVE-500Cut Editing Signal flowControl From the PVE-500 Preparations Roll EditingControl From the BVE-600 Control From the PVE-500On the BVE-600 Control From the BVE-600 Roll Editing Timing of the trigger T1/T2 signalsOn the BKE-900/910 Control using editor control signalsControl From the BVE-900/2000 Series Connectable editing control unitsExecuting effects in the reverse direction Control Using GPI SignalsEditing point delay Control From the BVE-900/2000 SeriesTurning a Downstream Key On and Off Control Using GPI SignalsTiming of the GPI signal Flow of signals in A/B roll editing is as followsPreparations on a BVE-2000 earlier than Ver Settings for preread editingPreread Editing Preparations on the DFS-700/700P66Basic System Connections Key Signal ConnectionsWhen using GPI signals System Connections for Preread EditingConnections for an A/B Roll Editing System When using the BVE-2000 Setup Menu SettingsSetup Menu Organization System Setup page 1/8Primary inputs and signal formats Input Video Setup page 3/8Output Video Setup page 4/8 Setup Menu Settings System Information Display page 2/8Saving User Settings in Memory page 8/8 70Setup Menu Settings Control Panel Setup page 5/8Initializing User Settings page 6/8 Loading User Settings From Memory page 7/8Display Configuration InstalledEffect Type List Following warning messages are displayedEffect Control Parameter List Effect Type ListF6 to F10 Menu BTML/BOTTOM/BTMR Effect Control Parameter ListLINE1/LINE2/PIXEL1/P1XEL2 BOTTOM/HORZ/VERT 2700 3D page turn 2701 F1 Direction of turn Angle = 0 to 14Appendixes 16Appendixes 18Appendixes Direction type Characteristics Effect Motion TypesPattern No Lighting Lighting Trail TrailOption Options Edge Crop Locate Lighting Trail Option Effect Pattern Variant Forms and Decorations711 712 711FG FG Effect Pattern Image ListEffect Pattern Image List 1021 1023 1025 1027 Appendixes Spotlight DFS-700/700P 38Appendixes Appendixes A-39 BG FG FG FG FG BG Album turn 1850 1852 1851 1853 Flip, Tumble 2201 2203 2210 Effect Pattern Image List 48Appendixes Appendixes A-49 Effect Pattern Image List 52Appendixes Appendixes A-53 2ch picture-in-picture 2500 2501 2520 Split page turn 2560 Effect Pattern Image List 100Effect Pattern Image List Effect Pattern Image List To Exchange the Button LabelsSpecifiSpecificationsations GlossaryGlossary Index Index 105106

702P, BKDF-711, BKDF-712, BKDF- 702, DFS-700P specifications

Sony, a leader in professional video technology, has developed a range of advanced digital field studio (DFS) products that cater to various broadcasting and production needs. The Sony DFS-700 series is particularly known for its high-quality imaging and robust features, making it a popular choice among professionals.

The Sony DFS-700 is a versatile digital signal processor designed for both field and studio use. It features high-definition video processing capabilities, supporting multiple video formats, including 1080i and 720p. This model is equipped with advanced digital signal processing technology, which ensures superior image quality through enhanced noise reduction and color correction. The DFS-700 also supports various input formats, allowing seamless integration with existing broadcast systems.

Alongside the DFS-700, the BKDF-712, BKDF-711, BKDF-702, and BKDF-702P are essential components in the Sony ecosystem. The BKDF-712 is designed for high-definition video capture and processing, featuring dual-channel capabilities that allow for simultaneous input and output. With support for both SDI and HDMI interfaces, this module provides flexibility in connecting to various video sources.

The BKDF-711 focuses on audio processing, providing high-quality audio capture and mixing capabilities. It supports a range of audio formats, ensuring compatibility with different production environments. The built-in audio delay feature is particularly useful for live broadcasts, helping synchronize audio and video seamlessly.

Next in line, the BKDF-702 is known for its advanced encoding capabilities. It features real-time encoding for different streaming formats, making it ideal for live broadcasts and on-demand streaming. The BKDF-702P, a professional version of the BKDF-702, offers enhanced features such as lower latency and higher compression efficiency, catering to the needs of high-performance streaming.

Each of these modules is designed with modularity in mind, allowing easy upgrades and customization based on specific production requirements. Together, they form a comprehensive solution for professional video and audio processing, embodying Sony's commitment to innovation and quality in the broadcasting industry.

Overall, the Sony DFS-700 and its associated modules represent a blend of technology, flexibility, and high performance, making them indispensable tools for professionals in the ever-evolving landscape of video production. With their cutting-edge features, these products continue to set benchmarks in the world of broadcasting and live event production.