Roland VC-2 owner manual Garage

Page 67

Effects List

14: Garage

This simulates the reverberation of a garage. It produces the reverberation of a room surrounded by hard-surfaced walls with many reflections.

Parameter

Value

Description

 

 

 

Pre Low Freq

50–4000 Hz

Frequency of the low range

Pre Low Gain

-15– +15 dB

Gain of the low range

Pre Mid Freq

50–20000 Hz

Frequency of the middle range

Pre Mid Q

0.5, 0.7, 1.0, 2.0,

Width of the middle range

 

4.0, 8.0

Set a higher value for Q to nar-

 

 

row the range to be affected.

Pre Mid Gain

-15– +15 dB

Gain of the middle range

Pre Hi Freq

2000–20000 Hz

Frequency of the high range

Pre Hi Gain

-15– +15 dB

Gain of the high range

Rev Time

0.06–32.0 sec

Duration (time) of the reverb

Pre Dly Time

0–200.0 ms

Adjusts the delay time from the

 

 

direct sound until the reverb

 

 

sound is heard.

Density

0–99

Density of the reverb

Room Size

1–8

Size of the room which is simu-

 

 

lated

Early Ref Lev-

0–99

Volume level of the initial reflect-

el

 

ed sound

Release Densi-

0–99

Density of the sound that reaches

ty

 

the listener after many repeated

 

 

reflections

Low Damp

50–4000 Hz

Adjusts the frequency below

Freq

 

which sound fed back to the ef-

 

 

fect will be cut.

 

 

The Low Damp function damps

 

 

the low frequency band of the re-

 

 

verb sound quicker than other

 

 

bands.

Low Damp

-36–0 dB

Degree of Low Damp

Gain

 

 

Hi Damp Freq

2000–20000 Hz

Adjusts the frequency above

 

 

which sound fed back to the ef-

 

 

fect will be cut.

 

 

High Damp, by attenuating the

 

 

higher frequencies first.

Hi Damp Gain

-36–0 dB

Degree of High Damp

Post HC Freq

160–15000 Hz,

Frequency at which the high cut

 

THRU

filter will begin to take effect

 

 

(THRU: no filter is used)

67

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Contents 03897845 ’05-3-1N Page Page Table of Contents Table of Contents Conventions Used in This Manual Main FeaturesInternal Structure About the VC-2Patch Algorithms Internal Memory / PC Card Memory StructureProject Work Area/Temporary AreaInput VolumeMIC Switch Panel DescriptionsKEY PAD Button PC Card Slot Power SwitchDisplay 14 E1-E8 knobsDirect OUT Jacks L, R Midi Connectors IN, OUT, ThruAC Inlet Input Jacks L, RConnect your mic to the front panel MIC jack Making connectionsFig.Q-02.e Starting up VC-2Selecting Patches with the Value dial Try Out the Sound Patch modeTop Screen of Patch Mode Selecting a PatchBeep Tone Using buttons to select patchesPlaying Enabling or DisablingIf the patch algorithm is Vocoder~ Parameters in the Top ScreenCommon to all patch algorithms If the patch algorithm is Modeling~If the patch algorithm is Processor Type If the patch algorithm is Keyboard~Creating Patches Basic Procedure for Patch EditingChanging the Pitch Patch Tune Pulldown menu, touch Data Transfer Transmitting Data to an External Midi Device Data TransferSource, select the type of data that you want to transmit Saving Patches Patch Write Naming a Patch Patch NameAuditioning the Save-Destination Patch Compare Deleting Patches Patch Delete Copying Patch Controller SettingsPatch Controller Copy Top Screen System MIC Setting ScreenNS-LIMIT PRE-EFX Type Pre-Effect TypesNS-COMP OFFINF1 Carrier ScreenNoise SUP OSC OSC 1/OSCVibrato Pitch OSC1 PitchOSC2 Pitch GlidePortamento KEY AssignCarrier Screen for Processor~ Wave ScreenPoly Pitch Shifter Screen Vocoder ScreenPoly Pitch Shifter ControllerPitch / EQ Growl / TVA / Ctrl Routing Effect ScreenMFX Type MFXCHO REVImporting Individual Wave Files Wave Import Using Waves Wave ModeExchanging a Wave Wave Exchange Using the Wave BrowserCopying a Wave Wave Copy Moving a Wave Wave MoveTouch System How to Make the System Function SettingsWrite InitPulldown menu, touch Info Settings Common to the Entire System Common MasterFunctions of System Parameters Viewing VC-2’s Information InformationChord Memory MIDI/USBAudio I/F Controller Settings ControllerBreath Loading a Project from Disk Load Project Saving a Project on Disk Save ProjectTouch Execute to execute the Factory Reset Touch Factory ResetFactory Reset screen appears Backing Up Data to Your Computer USB Mode Graphic EQ Graphic Equalizer Effects ListMFX Parameters Parametric EQ Parametric EqualizerIsolator and Filter Resonant FilterAmp Simulator Guitar Amp Specifications of each Speaker TypeDistortion / OD Distortion / OverdriveHumanizer Auto WahRecommended combination of pre-amp and speaker Dynamic Processor Stereo Dynamic Processor Stereo DelayTape Echo Simulator REO, Alter Multi Tap DelayEffect has five delays. Each of the Delay Time parameters Can also set the panning and level of each delay soundBand Pass Delay Reverse DelayVocal Echo Delay Pan Type Analog Delay→ChorusDigital Chorus Boss Flanger Space ChorusHexa Chorus Analog FlangerStep Flanger Analog PhaserTremolo/Auto Pan Digital PhaserRotary Stereo Pitch Shifter Signal up to one octave up or down28 OD/DS→Cho/Flg Overdrive Distortion→Chorus/FlangerChorus/Flanger→Delay 29 OD/DS→DelayOverdrive/Distortion→Delay 30 Cho/Flg→DelayVocal Multi 32 Enh→Delay Enhancer→Delay31 Enh→Cho/Flg Enhancer→Chorus/FlangerLPF Thru Guitar MultiHPF 36 E.Piano Multi Bass MultiPhonograph Keyboard MultiThis effect reproduces the sound of an AM radio playing Radio TuningBit Rate Converter Pseudo StereoChorus Type Chorus ParametersChorus Parameters Stereo StudioSpring Reverb ParametersStereo Plate Stereo OperaHouseStereo Church Stereo EchoesStereo Room Stereo CathedralRoom Hall Hall Garage Specifications Midi Implementation Chart CHO IndexReverb type Save Project System mode Temporary AreaVolume REV Type