Roland VC-2 owner manual Room, Thru

Page 64

Effects List

08: Room 1

Reverb which simulates the reverberation within a room. It is standard room reverb.

Parameter

Value

Description

 

 

 

Pre Low Freq

50–4000 Hz

Frequency of the low range

Pre Low Gain

-15– +15 dB

Gain of the low range

Pre Mid Freq

50–20000 Hz

Frequency of the middle range

Pre Mid Q

0.5, 0.7, 1.0, 2.0,

Width of the middle range

 

4.0, 8.0

Set a higher value for Q to nar-

 

 

row the range to be affected.

Pre Mid Gain

-15– +15 dB

Gain of the middle range

Pre Hi Freq

2000–20000 Hz

Frequency of the high range

Pre Hi Gain

-15– +15 dB

Gain of the high range

Low Rev Time

0.06–32.0 sec

Duration (time) of the reverb for

 

 

the low frequency band

Hi Rev Time

0.06–32.0 sec

Duration (time) of the reverb for

 

 

the high frequency band

Xover Freq

160–15000 Hz,

The reverberation specified by

 

THRU

the Low Rev Time will be ap-

 

 

plied to the range below this fre-

 

 

quency, and by the Hi Rev Time

 

 

to the range above this frequen-

 

 

cy.

Pre Dly Time

0–200.0 ms

Adjusts the delay time from the

 

 

direct sound until the reverb

 

 

sound is heard.

Density

0–99

Density of the reverb

Room Size

5.6–32.6 m

Size of the room which is simu-

 

 

lated

Early Ref Lev-

0–99

Volume level of the initial reflect-

el

 

ed sound

Release Densi-

0–99

Density of the sound that reaches

ty

 

the listener after many repeated

 

 

reflections

Low Damp

50–4000 Hz

Adjusts the frequency below

Freq

 

which sound fed back to the ef-

 

 

fect will be cut.

 

 

The Low Damp function damps

 

 

the low frequency band of the re-

 

 

verb sound quicker than other

 

 

bands.

Low Damp

-36–0 dB

Degree of Low Damp

Gain

 

 

Hi Damp Freq

2000–20000 Hz

Adjusts the frequency above

 

 

which sound fed back to the ef-

 

 

fect will be cut.

 

 

High Damp, by attenuating the

 

 

higher frequencies first.

Hi Damp Gain

-36–0 dB

Degree of High Damp

Post HC Freq

160–15000 Hz,

Frequency at which the high cut

 

THRU

filter will begin to take effect

 

 

(THRU: no filter is used)

09: Room 2

This simulates the reverberation of a room. It is suitable for simulating a fairly small room, and produces a clear reverberation.

Parameter

Value

Description

 

 

 

Pre Low Freq

50–4000 Hz

Frequency of the low range

Pre Low Gain

-15– +15 dB

Gain of the low range

Pre Mid Freq

50–20000 Hz

Frequency of the middle range

Pre Mid Q

0.5, 0.7, 1.0, 2.0,

Width of the middle range

 

4.0, 8.0

Set a higher value for Q to nar-

 

 

row the range to be affected.

Pre Mid Gain

-15– +15 dB

Gain of the middle range

Pre Hi Freq

2000–20000 Hz

Frequency of the high range

Pre Hi Gain

-15– +15 dB

Gain of the high range

Rev Time

0.06–32.0 sec

Duration (time) of the reverb

Pre Dly Time

0–200.0 ms

Adjusts the delay time from the

 

 

direct sound until the reverb

 

 

sound is heard.

Density

0–99

Density of the reverb

Room Size

1–10

Size of the room which is simu-

 

 

lated

Early Ref Lev-

0–99

Volume level of the initial reflect-

el

 

ed sound

Low Damp

50–4000 Hz

Adjusts the frequency below

Freq

 

which sound fed back to the ef-

 

 

fect will be cut.

 

 

The Low Damp function damps

 

 

the low frequency band of the re-

 

 

verb sound quicker than other

 

 

bands.

Low Damp

-36–0 dB

Degree of Low Damp

Gain

 

 

Hi Damp Freq

2000–20000 Hz

Adjusts the frequency above

 

 

which sound fed back to the ef-

 

 

fect will be cut.

 

 

High Damp, by attenuating the

 

 

higher frequencies first.

Hi Damp Gain

-36–0 dB

Degree of High Damp

Post HC Freq

160–15000 Hz,

Frequency at which the high cut

 

THRU

filter will begin to take effect

 

 

(THRU: no filter is used)

64

Image 64
Contents 03897845 ’05-3-1N Page Page Table of Contents Table of Contents Main Features Conventions Used in This ManualAbout the VC-2 Internal StructurePatch Algorithms Memory Structure ProjectWork Area/Temporary Area Internal Memory / PC CardVolume MIC SwitchPanel Descriptions InputKEY PAD Button Power Switch Display14 E1-E8 knobs PC Card SlotMidi Connectors IN, OUT, Thru AC InletInput Jacks L, R Direct OUT Jacks L, RMaking connections Connect your mic to the front panel MIC jackStarting up VC-2 Fig.Q-02.eTry Out the Sound Patch mode Top Screen of Patch ModeSelecting a Patch Selecting Patches with the Value dialUsing buttons to select patches PlayingEnabling or Disabling Beep ToneParameters in the Top Screen Common to all patch algorithmsIf the patch algorithm is Modeling~ If the patch algorithm is Vocoder~If the patch algorithm is Keyboard~ If the patch algorithm is Processor TypeCreating Patches Basic Procedure for Patch EditingChanging the Pitch Patch Tune Pulldown menu, touch Data Transfer Transmitting Data to an External Midi Device Data TransferSource, select the type of data that you want to transmit Saving Patches Patch Write Naming a Patch Patch NameAuditioning the Save-Destination Patch Compare Deleting Patches Patch Delete Copying Patch Controller SettingsPatch Controller Copy System MIC Setting Screen Top ScreenPRE-EFX Type Pre-Effect Types NS-COMPOFF NS-LIMITCarrier Screen Noise SUPOSC OSC 1/OSC INF1Pitch OSC1 Pitch OSC2 PitchGlide VibratoKEY Assign PortamentoWave Screen Carrier Screen for Processor~Vocoder Screen Poly Pitch Shifter ScreenPoly Pitch Shifter ControllerPitch / EQ Growl / TVA / Ctrl Effect Screen RoutingMFX CHOREV MFX TypeUsing Waves Wave Mode Importing Individual Wave Files Wave ImportUsing the Wave Browser Copying a Wave Wave CopyMoving a Wave Wave Move Exchanging a Wave Wave ExchangeHow to Make the System Function Settings WriteInit Touch SystemSettings Common to the Entire System Common Master Functions of System ParametersViewing VC-2’s Information Information Pulldown menu, touch InfoMIDI/USB Chord MemoryAudio I/F Controller Settings ControllerBreath Saving a Project on Disk Save Project Loading a Project from Disk Load ProjectTouch Execute to execute the Factory Reset Touch Factory ResetFactory Reset screen appears Backing Up Data to Your Computer USB Mode Effects List MFX ParametersParametric EQ Parametric Equalizer Graphic EQ Graphic EqualizerResonant Filter Isolator and FilterSpecifications of each Speaker Type Distortion / ODDistortion / Overdrive Amp Simulator Guitar AmpHumanizer Auto WahRecommended combination of pre-amp and speaker Dynamic Processor Stereo Dynamic Processor Stereo DelayTape Echo Simulator Multi Tap Delay Effect has five delays. Each of the Delay Time parametersCan also set the panning and level of each delay sound REO, AlterBand Pass Delay Reverse DelayVocal Echo Delay Pan Type Analog Delay→ChorusDigital Chorus Space Chorus Hexa ChorusAnalog Flanger Boss FlangerAnalog Phaser Step FlangerTremolo/Auto Pan Digital PhaserRotary Signal up to one octave up or down 28 OD/DS→Cho/Flg OverdriveDistortion→Chorus/Flanger Stereo Pitch Shifter29 OD/DS→Delay Overdrive/Distortion→Delay30 Cho/Flg→Delay Chorus/Flanger→Delay32 Enh→Delay Enhancer→Delay 31 Enh→Cho/FlgEnhancer→Chorus/Flanger Vocal MultiLPF Thru Guitar MultiHPF Bass Multi 36 E.Piano MultiKeyboard Multi PhonographRadio Tuning Bit Rate ConverterPseudo Stereo This effect reproduces the sound of an AM radio playingChorus Type Chorus ParametersChorus Parameters Reverb Parameters Stereo PlateStereo OperaHouse Stereo StudioSpringStereo Echoes Stereo RoomStereo Cathedral Stereo ChurchRoom Hall Hall Garage Specifications Midi Implementation Chart Index CHOSystem mode Temporary Area VolumeREV Type Reverb type Save Project