28 ATI 3D Tab
Custom Properties Dialog: OpenGL® or Direct 3D®
SMOOTHVISION™ | Anisotropic filtering uses a texture filtering technique |
HD Anisotropic | that blends multiple texture samples together. The |
Filtering slider | number of samples taken when anisotropic filtering is |
| performed can vary. By moving this slider to the right, as |
| the number of samples taken increases, the quality of |
| the final image increases significantly. 16X provides |
| extremely detailed, |
| the largest number of texture samples possible. |
| Selecting the Application Preference checkbox will |
| result in |
| in the application’s performance. |
| Select the Application Preference checkbox for high- |
| quality images, with a negligible reduction in the |
| application’s performance. |
| Deselect the Application Preference checkbox to |
| customize the anisotropic filtering. |
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Texture Preference | Choose between high quality or high performance |
slider | textures for your application. Moving the slider to the |
| right delivers the highest quality experience. Moving the |
| slider to the left emphasizes a |
| solution while still providing good visuals. |
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Mipmap Detail | Choose the texture quality of the mipmaps the |
Level slider | application will use. Mipmaps are a collection of different |
| sized textures of the same image. As the user moves |
| closer to a 3D object the image quality should increase, |
| requiring a higher quality texture of the same image. The |
| base mipmap is the highest quality texture, and all |
| subsequent mipmaps are smaller sized textures of the |
| same image. Moving the slider to the right selects a |
| higher quality base mipmap, delivering the highest |
| quality application experience. Moving the slider to the |
| left selects a lower quality mipmap, delivering the |
| highest application performance. |
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Wait for Vertical | Controls whether the Vertical sync is always on, always |
sync slider | off, or controlled by the application. |
TRUFORM™ slider | TRUFORM™ is a technology developed by ATI that |
| enables |
| traditional triangle rendering APIs. It improves the |
| sillouhettes and lighting of objects. |
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