C O M M A N D L I N E I N T E R F A C

.E

 

 

.

 

 

Command Summary

 

 

. . .

Table 6-10.DGy 201 Play and Record Commands (Continued)

 

 

 

Command

Arguments

Description

DeleteMARK

<markNum markName

The DMARK command deletes the given event

 

mark if the event mark is in the clip currently being

 

-ALL>

played (or paused).

 

With the argument “-ALL,” DeleteMark deletes all

 

 

 

 

event marks in the current clip.

 

 

Without an argument, this command deletes the

 

 

currently selected event mark (if the DGy is paused

 

 

on an event mark).

EditMARK

<markNum

The EMARK command names (or renames) the

 

markName>

specified event mark, if the event mark is in the clip

 

<markName>

currently being played (or paused).

 

 

Initially each event mark is assigned a number. The

 

 

EditMARK command may be used to associate a

 

 

descriptive name with that number.

 

 

MarkNames must have at least one alpha

 

 

character and must contain no white space. The

 

 

markName "ALL" is illegal.

ListEVeryMARK

(none)

The LEVMARK command lists the timecode and

 

 

description of all event marks in all clips on both

 

 

disks. Retrieval time will be dependent upon the

 

 

total number of event marks.

ListMARK

<markNum markName

The LMARK command displays the timecode and

 

description of the mark number specified, if the

 

-ALL>

mark is in the clip currently being played (or

 

paused). The optional “-ALL” argument provides a

 

 

 

 

list of all marks.

 

 

Example

 

 

List all marks of the current clip (player currently

 

 

paused on the clip)

 

 

lmark -all

 

 

 

MARK

(none)

Event marks can be made during record or

 

 

playback. If a MARK is issued during record the

 

 

event mark is created using the current record time.

 

 

If a MARK is issued during playback the event mark

 

 

is created using the time stamp of the original

 

 

recording.

NEXTMARK

(none)

The NEXTMARK command sends the recorder to

 

 

the next event mark from the current position, and

 

 

cues there. To play from that spot you must issue a

 

 

PLAY or Pause command.

 

 

NEXTMARK will only seek within the current clip,

 

 

and will not wrap.

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DGy Model 201 User Guide

108

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Image 117
RGB Spectrum 201 manual Mark, Nextmark

201 specifications

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