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Overview Appendix
USB Memory
Song Player
Digital Recorder
Synthesizer
Selecting Sounds Perform. Functions Editing/Eects Other Settings Rec/Play/Edit Eects Rhythm Pattern
18: AUTO PAN
Cyclically modulates the stereo location of the sound.
L in
R in
L out
R out

Auto Pan

2-Band EQ
2-Band EQ

Auto Pan

Parameter Value Explanation
Mod.Wave
Modulation Wave
TRI Triangle wave
SQR Square wave
SIN Sine wave
SAW1/2 Sawtooth wave
SAW1 SAW2
L
R
L
R
Rate.# 0.05–10.00 Hz, note Frequency of the change
Depth.# 0–127 Depth to which the eect is
applied
Low.Gain -15–+15 dB Gain of the low range
High.Gain -15–+15 dB Gain of the high range
Level 0–127 Output Level
19: STEP PAN
This uses a 16-step sequence to vary the panning of the sound.
L in
R in
L out
R out

Step Pan

Step Pan

Parameter Value Explanation
Step.01-16 L64–63R Pan at each step
Rate.# 0.05–10.00 Hz, note Rate at which the 16-step
sequence will cycle
Attack.# 0–127 Speed at which the pan changes
between steps
Input.Sync.Sw OFF, ON
Species whether an input
note will cause the sequence to
resume from the rst step of the
sequence (ON) or not (OFF)
Input.Sync.Threshold 0–127 Volume at which an input note
will be detected
Level 0–127 Output volume
MEMO
You can use multi-eect control to make the step sequence play again from
the beginning (p. 46).
20: SLICER
By applying successive cuts to the sound, this eect turns a conventional sound into a
sound that appears to be played as a backing phrase. This is especially eective when
applied to sustain-type sounds.
L in
R in
L out
R out

Slicer

Slicer

Parameter Value Explanation
Step.01-16 0–127 Level at each step
Rate.# 0.05–10.00 Hz, note Rate at which the 16-step
sequence will cycle
Attack.# 0–127 Speed at which the level changes
between steps
Input.Sync.Sw OFF, ON
Species whether an input
note will cause the sequence to
resume from the rst step of the
sequence (ON) or not (OFF)
Input.Sync.Threshold 0–127 Volume at which an input note
will be detected
Mode
Sets the manner in which the volume changes as one step
progresses to the next.
LEGATO
The change in volume from
one step’s level to the next
remains unaltered. If the level of
a following step is the same as
the one preceding it, there is no
change in volume.
SLASH
The level is momentarily set to 0
before progressing to the level
of the next step. This change in
volume occurs even if the level of
the following step is the same as
the preceding step.
Shue.# 0–127
Timing of volume changes in
levels for even-numbered steps
(step 2, step 4, step 6...).
The higher the value, the later
the beat progresses.
Level 0–127 Output level
MEMO
You can use multi-eect control to make the step sequence play again from
the beginning (p. 46).