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Overview Appendix
USB Memory
Song Player
Digital Recorder
Synthesizer
Selecting Sounds Perform. Functions Editing/Eects Other Settings Rec/Play/Edit Eects Rhythm Pattern
29: 3D CHORUS
This applies a 3D eect to the chorus sound. The chorus sound will be positioned 90
degrees left and 90 degrees right.
L
R

3D Chorus

2-Band
EQ
2-Band
EQ
R out
L out
Parameter Value Explanation
Filter.Type
Type of lter
OFF No lter is used
LPF Cuts the frequency range above
the Cuto Freq
HPF Cuts the frequency range below
the Cuto Freq
Cuto.Freq 200–8000 Hz
Center frequency when using the
lter to cut a specic frequency
range
Pre.Delay 0.0–100 msec
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Rate.# 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Modulation depth of the chorus
eect
Phase 0–180 deg Spatial spread of the sound
Output.Mode
The optimal 3D eect will be achieved.
SPEAKER When using speakers
PHONES When using headphones
Low.Gain -15–+15 dB Gain of the low range
High.Gain -15–+15 dB Gain of the high range
Balance.# D100:0W–D0:100W
Volume balance between the
direct sound (D) and the chorus
sound (W)
Level 0–127 Output Level
30: 3D FLANGER
This applies a 3D eect to the anger sound. The anger sound will be positioned 90
degrees left and 90 degrees right.
L
R

3D Flanger

2-Band
EQ
2-Band
EQ
R out
L out
Parameter Value Explanation
Filter.Type
Type of lter
OFF No lter is used
LPF Cuts the frequency range above
the Cuto Freq
HPF Cuts the frequency range below
the Cuto Freq
Cuto.Freq 200–8000 Hz
Center frequency when using the
lter to cut a specic frequency
range
Pre.Delay 0.0–100 msec
Adjusts the delay time from
when the direct sound begins
until the anger sound is heard.
Rate.# 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Depth of modulation
Phase 0–180 deg Spatial spread of the sound
Parameter Value Explanation
Feedback.# -98–+98%
Adjusts the proportion of the
anger sound that is fed back
into the eect. Negative (-)
settings will invert the phase.
Output.Mode
The optimal 3D eect will be achieved.
SPEAKER When using speakers
PHONES When using headphones
Low.Gain -15–+15 dB Gain of the low range
High.Gain -15–+15 dB Gain of the high range
Balance.# D100:0W–D0:100W
Volume balance between the
direct sound (D) and the anger
sound (W)
Level 0–127 Output Level
31: 3D STEP FLANGER
This applies a 3D eect to the step anger sound. The anger sound will be positioned
90 degrees left and 90 degrees right.
L
R

3D Step Flanger

2-Band
EQ
2-Band
EQ
R out
L out
Parameter Value Explanation
Filter.Type
Type of lter
OFF No lter is used
LPF Cuts the frequency range above
the Cuto Freq
HPF Cuts the frequency range below
the Cuto Freq
Cuto.Freq 200–8000 Hz
Center frequency when using the
lter to cut a specic frequency
range
Pre.Delay 0.0–100 msec
Adjusts the delay time from
when the direct sound begins
until the anger sound is heard.
Rate.# 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Depth of modulation
Phase 0–180 deg Spatial spread of the sound
Feedback.# -98–+98%
Adjusts the proportion of the
anger sound that is fed back
into the eect. Negative (-)
settings will invert the phase.
Step.Rate.# 0.10–20.00 Hz, note Rate (period) of pitch change
Output.Mode
The optimal 3D eect will be achieved.
SPEAKER When using speakers
PHONES When using headphones
Low.Gain -15–+15 dB Gain of the low range
High.Gain -15–+15 dB Gain of the high range
Balance.# D100:0W–D0:100W
Volume balance between the
direct sound (D) and the anger
sound (W)
Level 0–127 Output Level