95
Overview Appendix
USB Memory
Song Player
Digital Recorder
Synthesizer
Selecting Sounds Perform. Functions Editing/Eects Other Settings Rec/Play/Edit Eects Rhythm Pattern
Re-Recording Over a Mistake ( Punch-In/Out)
During recording, you may sometimes play a wrong note or be
unsatis ed with your performance. In such cases, you can punch-in/
out to re-record just a speci c region of your performance.
“Punch-in” is the action of switching from playback to recording while
you play back a track. “Punch-out” is the action of switching from
recording back to playback while the track continues to play.
In other words, you punch-in at the point where you want to start
re-recording, and punch-out when you’re  nished recording.
Start Stop
Time
Playback Recording Playback
Punch-In Punch-Out
On the JUNO-Gi, you can choose from two methods of doing this;
manual punch-in/out and auto punch-in/out.
MEMO
You can use the Undo function (p. 96) to return to the state prior
to re-recording.
The data prior to punching-in/out will remain on the SD card
without being erased. If you no longer need this data, you
should execute Song Optimize (p. 104) to erase the unneeded
data from the SD card so that its storage capacity can be used
e ectively.

Manual Punch-In/Out

In this method, you punch-in/out by operating the [l] (REC) button.
* When.using.manual.punch-in/out,.you.must.ensure.that.there.is.at.
least.a.1.0.second.interval.between.punch-in.and.punch-out.
1. Select.the.track.that.you.want.to.punch.into,.as.described.in.
steps.2–3.of.“Selecting.the.track.to.record”.(p..94).
2. Press.the.[l].(REC).button.to.turn.o..its.illumination,.thus.
exiting.recording-standby.mode.
3. Move.to.a.location.slightly.earlier.than.the.point.at.which.
you.want.to.begin.rerecording,.and.press.the.[ ].(PLAY).
button.to.play.back.the.song.
4. At.the.point.where.you.want.to.begin.rerecording,.press.the.
[l].(REC).button.
Punch-in will begin, and you’ll be in record mode.
5. When.you’re.ready.to.punch-out,.press.the.[l].(REC).button.
(or.press.the.[ ].(PLAY).button).
Each time you press the [l] (REC) button, you’ll alternately punch-in
and punch-out, so simply perform the same procedure at any other
location that you want to re-record.
6. When.you’re..nished.recording,.press.the.[n].(STOP).button.

Auto Punch-In/Out

“Auto punch-in/out” is the method in which punch-in/
out begins automatically at the time locations you specify
beforehand.
This is convenient when you want to punch-in/out at precise
points, or if you want to punch-in/out automatically so that
you can concentrate on your playing.
* When.using.auto.punch-in/out,.you.must.set.the.punchin.and.
punch-out.points.at.least.1.0.seconds.apart.
1. Specify.the.punch-in.and.punch-out.locations.(the.A–B.
region).as.described.in.steps.1–2.of.“Specifying.the.A–B.
Region”.(p..90).
2. Hold.down.the.[SHIFT].button,.and.press.the.[REPEAT].(A. .
.B).button.
The A–B SETTING screen will appear.
3. Press.the.[2].(AUTO).button.
The region you speci ed will be the auto punch-in/out region.
4. Press.[EXIT].button.to.close.the.A–B.SETTING.screen.
5. Move.to.a.location.slightly.earlier.than.the.point.at.which.
you.want.to.begin.rerecording.
6. Select.the.track.that.you.want.to.punch.into,.as.described.in.
steps.2–3.of.“Selecting.the.track.to.record”.(p..94).
7. Press.the.[ ].(PLAY).button.
At the location you speci ed for punch-in, the [l] (REC) button will
automatically turn red and recording will begin. When you reach the
punch-out point, you will automatically return to playback.
8. When.you’ve..nished.recording,.press.the.[n].(STOP).button.