Applying Effects to the Sound
RevType (Reverb Type)
Selects one of the
Value: 1–32
Display | Description |
|
|
1 | Small Hall |
2 | Medium Hall |
3 | Large Hall |
4 | Chapel |
5 | Box |
6 | Small Metal Room |
7 | Small Room |
8 | Medium Room |
9 | Medium Large Room |
10 | Large Room |
11 | Single Delay (102 ms) |
12 | Cross Delay (180 ms) |
13 | Cross Delay (224 ms) |
14 | Cross |
15 | Short Gate (200 ms) |
16 | Long Gate (480 ms) |
Display | Description |
|
|
17 | Bright Hall |
18 | Large Cave |
19 | Steel Pan |
20 | Delay (248 ms) |
21 | Delay (338 ms) |
22 | Cross Delay (157 ms) |
23 | Cross Delay (252 ms) |
24 | Cross Delay |
25 | Gate Reverb |
26 | Reverse Gate (360 ms) |
27 | Reverse Gate (480 ms) |
28 | Slap Back |
29 | Slap Back |
30 | Slap Back |
31 | Twisted Space |
32 | Space |
*The reverb types
Revbal (Reverb Balance)
Sets the volume of the reverb and direct sounds.
Value: 0–100
Display Function
100The volume of the reverb sound = maximum, the volume of the direct sound = 0.
0The volume of the reverb sound = 0, the volume of the direct sound = maximum.
Vol (Total Volume)
Sets the volume of both tones, and therefore adjusts the volume difference between Patches. Value:
23