Identifying the parts

Index indicator/Date search/Date scan indicator/ TIME CODE WRITE indicator / ZERO MEM indicator (p. 75, 78, 83)

END SEARCH indicator (p. 24) PHOTO mode indicator (p. 46)

Exposure indicator (p. 61)/Zoom indicator (p. 15)

Remaining battery indicator

@™Date indicator (p. 70) @£Time indicator (p. 70) @¢ORC indicator (p. 71)

@￿Time code indicator (p. 83) @§Data Code indicator (p. 29) @¶Date or time indicator (p. 70)/

Tape counter indicator (p. 14)/ RC time code indicator (p. 83)/

Self-diagnosis functions indicators (p. 106)

To watch the demonstration

You can start the demonstration by setting DEMO MODE in the menu system.

You can also start the demonstration by the following operation.

To enter demo mode

(1) Eject the cassette and set the POWER switch to PLAYER.

(2) Turn STANDBY up to STANDBY.

(3) While holding down ·set the POWER switch to CAMERA.

To exit demo mode

(1) Set the POWER switch to PLAYER.

(2) Turn STANDBY up to STANDBY.

(3) While holding down ￿set the POWER switch to CAMERA.

О·ÓÁ̇˜ÂÌËя ˜‡ÒÚÂÈ

И̉Ë͇ÚÓ￿ Ë̉ÂÍÒ‡/ÔÓËÒ͇ ‰‡Ú˚/ Ò͇ÌË￿Ó‚‡ÌËя ‰‡Ú/Ë̉Ë͇ÚÓ￿ TIME CODE WRITE/И̉Ë͇ÚÓ￿ ZERO MEM (ÒÚ￿. 75, 78, 83)

И̉Ë͇ÚÓ￿ END SEARCH (ÒÚ￿. 24) И̉Ë͇ÚÓ￿ ￿ÂÊËχ PHOTO (ÒÚ￿. 46)

И̉Ë͇ÚÓ￿ ˝ÍÒÔÓÁˈËË (ÒÚ￿.61)/ И̉Ë͇ÚÓ￿ Ú￿‡ÌÒÙÓ͇ˆËË (ÒÚ￿. 15)

И̉Ë͇ÚÓ￿ ÓÒÚ‡‚¯Â„ÓÒя Á‡￿я‰‡ ·‡Ú‡￿ÂÈÌÓ„Ó ·ÎÓ͇

@™И̉Ë͇ÚÓ￿ ‰‡Ú˚ (ÒÚ￿. 70)

И̉Ë͇ÚÓ￿ ‚￿ÂÏÂÌË (ÒÚ￿. 70) И̉Ë͇ÚÓ￿ ORC (ÒÚ￿. 71)

@￿И̉Ë͇ÚÓ￿ ‚￿ÂÏÂÌÌÓ„Ó ÍÓ‰‡ (ÒÚ￿. 83) И̉Ë͇ÚÓ￿ ÍÓ‰‡ ‰‡Ú˚ (ÒÚ￿. 29)

И̉Ë͇ÚÓ￿ ‰‡Ú˚ ËÎË ‚￿ÂÏÂÌË (ÒÚ￿. 70)/ И̉Ë͇ÚÓ￿ Ò˜ÂÚ˜Ë͇ ÎÂÌÚ˚ (ÒÚ￿. 14)/ И̉Ë͇ÚÓ￿ ÍÓ‰‡ ‚￿ÂÏÂÌË (ÒÚ￿. 83)/

И̉Ë͇ÚÓ￿ ÙÛÌ͈ËÈ Ò‡ÏӉˇ„ÌÓÒÚËÍË

(ÒÚ￿. 111)

ДÎя Ô￿ÓÒÏÓÚ￿‡ ‰ÂÏÓÌÒÚ￿‡ˆËË

В˚ ÏÓÊÂÚ ̇˜‡Ú¸ ‰ÂÏÓÌÒÚ￿‡ˆË˛ ÔÛÚÂÏ ÛÒÚ‡ÌÓ‚ÍË DEMO MODE ‚ ÒËÒÚÂÏ ÏÂÌ˛. В˚ Ú‡ÍÊ ÏÓÊÂÚ ̇˜‡Ú¸ ‰ÂÏÓÌÒÚ￿‡ˆË˛ Ò ÔÓÏÓ˘¸˛ ÒÎÂ‰Û˛˘ÂÈ ÓÔÂ￿‡ˆËË.

ДÎя ‚ıÓ‰‡ ‚ ‰ÂÏÓÌÒÚ￿‡ˆËÓÌÌ˚È ￿ÂÊËÏ (1) ИÁ‚ÎÂÍËÚ ͇ÒÒÂÚÛ Ë ÛÒÚ‡ÌÓ‚ËÚÂ

ÔÂ￿ÂÍβ˜‡ÚÂθ POWER ‚ ÔÓÎÓÊÂÌË PLAYER.

(2) ПÓ‚Â￿ÌËÚ ÔÂ￿ÂÍβ˜‡ÚÂθ STANDBY ‚

ÔÓÎÓÊÂÌËÂ STANDBY.

(3) ДÂ￿ʇ ̇ʇÚÓÈ ÍÌÓÔÍÛ ·, ÛÒÚ‡ÌÓ‚ËÚ ÔÂ￿ÂÍβ˜‡ÚÂθ POWER ‚ ÔÓÎÓÊÂÌË CAMERA.

ДÎя ‚˚ıÓ‰‡ ËÁ ‰ÂÏÓÌÒÚ￿‡ˆËÓÌÌÓ„Ó ￿ÂÊËχ

(1)УÒÚ‡ÌÓ‚ËÚ ÔÂ￿ÂÍβ˜‡ÚÂθ POWER ‚

ÔÓÎÓÊÂÌËÂ PLAYER.

(2) ПÓ‚Â￿ÌËÚ ÔÂ￿ÂÍβ˜‡ÚÂθ STANDBY ‚

ÔÓÎÓÊÂÌËÂ STANDBY.

(3) ДÂ￿ʇ ̇ʇÚÓÈ ÍÌÓÔÍÛ ￿, ÛÒÚ‡ÌÓ‚ËÚ ÔÂ￿ÂÍβ˜‡ÚÂθ POWER ‚ ÔÓÎÓÊÂÌË CAMERA.

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