Section 6.7 - Punch operations
6-7
which allows you to restore the previous version.
Only one level of undo is allowed, and if no value
has been stored in the in or out memory prior to
the wrong value being entered, no undo is possi-
ble. To undo the wrong entry:
1) Press and hold down the CANCEL key, and
press either the IN or the OUT key, depending
on the memory store operation that you want
to undo.
The previously-stored memory value will be
shown on the LOCATE TIME/VALUE display.
This undo function can also be used with the “on-
the-fly” location memory store function (see
6.5.8, “Repeated entry of location points”)to
delete a cue point entered in error. In this case, the
CUE STR key, rather than the IN or OUT key,
should be pressed while the CANCEL key is held
down.
Please note that there is no “redo” function.
6.7.5 Setting pre-roll and post-roll times
These times used for punch operations only, and
are independent of the pre-roll time described in
6.5.1, “Setting the location pre-roll value”.
The PRRL key can be used to locate to the punch-
in time, minus the punch pre-roll time set here.
1) From menu group 1, move the cursor to Pre/
Post, and press SELECT:
2) The times may be set up to a maximum of 59
minutes, 59 seconds, using the cursor keys or
the numerical keypad.
The values shown above (5 sec onds a nd 3 seconds )
are the factory default values for pre-roll and post-
roll, respectively.
These values are also the minimum values. Any
attempt to set a value less than these wi ll cause the
setting to revert to the minimum value.
6.7.6 Crossfade times
Crossfading is used in digital recording to provide
a “seamless” punch operation.
1) From menu group 1, move the cursor to
X-fade and press SELECT:
2) On DA-98 units, the time can be set from
10ms to 200ms in 10ms increments. On DA-
38 and DA-88 units, the increments are still
10ms, but the time can be set from 10ms to
90ms.
Use the UP and DOWN keys to change the value,
or the last digits of a value entere d with the
numeric keypad.
6.7.7 Rehearsing the punch recording
1) Arm the track(s) which will be used for
recording.
The REC FUNCTION indicators [1] of these
tracks will flash, and the INPUT MONITOR indi-
cators [2] will light.
2) Press the AUTO MON key [5].
This corresponds to pressing the AUTO MON key
of a DA-98 unit or the INSERT key of a D A-3 8, or
pressing the AUTO INPUT and INSERT keys
together on a DA-88 unit.
3) Press the RHSL key [35].
The tape will locate to the punch pre-roll point
and start playing. The INPUT MONITOR
indicators of the armed tracks will go out,
showing that monitoring is off-tape.
When the tape reaches the punch-in point, the
RECORD key [40] will start to flash. The
INPUT MONITOR indicators will light, show-
ing that source monitoring is now enabled.
When the tape reaches the punch-out point, the
RECORD key will go out. The INPUT MON-
ITOR indicators will also go out .
When the tape reaches the post-roll point, it
will stop.
To repeat the rehearsal, press the RHSL key
again.
The rehearsal can be interrupted at any time by
pressing the STOP key.
6.7.8 Performing the punch recording
1) With the tracks armed, and the AUTO M ON
indicator lit, press the AUTO PU NCH key [36].
Preroll Postroll
Machine 1
Pre Post
00m05s 00m03s
Crossfade Time
Machine 1
060 ms