ATI Technologies X1650 manual Buffer, Catalyst Control Center, Color Component, Color Correction

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not be confused with luminosity, which measures the actual light level emitted from the computer display.

Buffer

A name referring to portions of on-board video memory. One large buffer is always used to display images to the screen; this is the “display buffer.” The rest of offscreen memory is typically used by applications as back buffers, z-buffers, and texture buffers.

CatalystControl Center

CatalystControl Center is the successor technology to the Catalyst

software formerly available only through the Windows® Control Panel. It has a new user interface, providing a more interactive means of controlling such things as 2D and 3D performance while providing immediate feedback using a more intuitive graphical user interface.

Color Component

Three color components—Red, Green, and Blue—combine in various intensities to determine the color of each pixel on the screen. The values of each color component are graphically represented by a corresponding color curve.

Color Correction

Correct discrepancies between the real color value and the way a screen displays it. Color discrepancies can be caused by a variety of sources, including the lighting conditions in the work area and gradual shifts in color over time on monitors or flat panel displays.

Color Depth

Color depth refers to the number of color shades available on your display and is measured in bits per pixel (bpp). Typical ranges are: 256 colors (8bpp), thousands of colors (16bpp), and millions of colors (32bpp).

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Radeon X1650 PRO Features FeaturesIntroduction Ring Bus Memory ControllerAdvanced Image Quality Features Avivo Video and Display PlatformCrossFire Uninstall Previous Graphics Card Drivers System RequirementsTo uninstall previous drivers System Requirements Using Multiple Displays Connecting Your MonitorsTo connect your monitors Display Configurations Display Connectors Comments Configuration UsedDisplay Configurations Viewing Your PC Display on a TV Using TV Display and Capture FeaturesUsing TV Out Connecting to a TV or VCR To connect S-Video OutUsing a Monitor vs. Using TV Display Connecting Your S-Video Out to a TV or VCRConnecting to Hdtv Using a TV as the Only DisplayUsing Games and Applications Viewing Text on a TVInstalling your ATI Hdtv video cable ATI Hdtv CableUsing Your ATI Hdtv Video Cable Installing Software and Drivers Installing Drivers and Software in WindowsSoftware Installation Prerequisites To install ATI drivers and softwareMonitor Configuration To configure your primary display To set up a multi-monitor displayReinstalling Drivers To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Catalyst Control Center Launching Catalyst Control CenterLaunching Catalyst Control Center Using the Start Menu Other Quick Launch Access PointsLaunching Catalyst Control Center Using the System Tray Launching Catalyst Control Center Using Hot KeysCrossFire FAQ What graphics cards work with CrossFire?Page Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? Allowable CrossFire System Components Welcome to CrossFireCrossFire Overview CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Troubleshooting ReferenceScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution FCC Compliance Information Additional AccessoriesCompliance Information Electrical Safety Industry Canada Compliance StatementCE Compliance Information Informations de conformité de la CEThis product was manufactured by ATI Technologies Inc Glossary 3DcAdaptive Anti-aliasing AGPAlpha Blending Alternate Frame RenderingAnisotropic Filtering Anti-aliasingAspect Aspect RatioBack Buffer Bilinear FilteringBit Depth BitmapBuffer Catalyst Control CenterColor Component Color CorrectionComponent Video Composite VideoCompositing Engine Control PointCRT DVI EdtvFlat Shading FogFrames Per Second GammaGouraud Shading HdcpHdtv HueHydraVision HyperZ HDKeyframe Interpolation KTX Buffer Region ExtensionLighting MipmappingPCI NtscPAL PCI Express PCIe PipelinePixel PulldownResolution Refresh RateRendering SaturationScissor Mode SdtvSecam Shadow MaskSmartShader HD SmoothVision HDSpecular Highlight Super Anti-aliasingSuperTiling VideoTexel Texture MappingTransition Minimized Differential Signaling Tmds Trilinear FilteringVector Adaptive Deinterlacing VersaVisionVGA Connector Vertex shader unitsVideo Immersion VideoShader HDVPU Recover YPbPr