ATI Technologies X1650 manual SuperTiling

Page 39

CrossFireOverview 103

SuperTiling

In this mode, each frame to be rendered is divided into a number of tiles in an alternating checkerboard pattern, so that half of the tiles are assigned to each of the two GPUs. Each tile is kept to a relatively small 32x32 pixel square, so this method does a good job of balancing the workload across each GPU regardless of what is being rendered on the display, doing so without any software overhead.

1PCI Express® CrossFireCompatible Graphics Card

2Radeon® X1650 PRO CrossFireEdition Graphics Card

3Partial Frame Rendered on PCI Express® CrossFireCompatible Graphics Card

4Partial Frame Rendered on PCI Express® CrossFireEdition Graphics Card

5Final Rendered Frame on Display

SuperTiling has the advantage of being able to work with practically any 3D application. However, there are a small number of applications where the SuperTiling workload distribution does not provide optimal performance. For these special cases, Scissor Mode can be used.

Image 39
Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Ring Bus Memory Controller Radeon X1650 PRO FeaturesFeatures IntroductionAvivo Video and Display Platform Advanced Image Quality FeaturesCrossFire System Requirements Uninstall Previous Graphics Card DriversTo uninstall previous drivers System Requirements Connecting Your Monitors Using Multiple DisplaysTo connect your monitors Display Connectors Comments Configuration Used Display ConfigurationsDisplay Configurations Using TV Display and Capture Features Using TV OutViewing Your PC Display on a TV To connect S-Video Out Connecting to a TV or VCRConnecting Your S-Video Out to a TV or VCR Using a Monitor vs. Using TV DisplayViewing Text on a TV Connecting to HdtvUsing a TV as the Only Display Using Games and ApplicationsATI Hdtv Cable Installing your ATI Hdtv video cableUsing Your ATI Hdtv Video Cable To install ATI drivers and software Installing Software and DriversInstalling Drivers and Software in Windows Software Installation PrerequisitesMonitor Configuration To set up a multi-monitor display Reinstalling DriversTo configure your primary display To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Launching Catalyst Control Center Catalyst Control CenterLaunching Catalyst Control Center Using Hot Keys Launching Catalyst Control Center Using the Start MenuOther Quick Launch Access Points Launching Catalyst Control Center Using the System TrayWhat graphics cards work with CrossFire? CrossFire FAQPage Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? Welcome to CrossFire CrossFire OverviewAllowable CrossFire System Components CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Reference TroubleshootingScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution Additional Accessories Compliance InformationFCC Compliance Information Informations de conformité de la CE Electrical SafetyIndustry Canada Compliance Statement CE Compliance InformationThis product was manufactured by ATI Technologies Inc 3Dc GlossaryAlternate Frame Rendering Adaptive Anti-aliasingAGP Alpha BlendingAspect Ratio Anisotropic FilteringAnti-aliasing AspectBitmap Back BufferBilinear Filtering Bit DepthColor Correction BufferCatalyst Control Center Color ComponentControl Point Component VideoComposite Video Compositing EngineCRT Fog DVIEdtv Flat ShadingHdcp Frames Per SecondGamma Gouraud ShadingHyperZ HD HdtvHue HydraVisionMipmapping Keyframe InterpolationKTX Buffer Region Extension LightingNtsc PALPCI Pulldown PCI Express PCIePipeline PixelSaturation ResolutionRefresh Rate RenderingShadow Mask Scissor ModeSdtv SecamSuper Anti-aliasing SmartShader HDSmoothVision HD Specular HighlightTexture Mapping SuperTilingVideo TexelVersaVision Transition Minimized Differential Signaling TmdsTrilinear Filtering Vector Adaptive DeinterlacingVideoShader HD VGA ConnectorVertex shader units Video ImmersionYPbPr VPU Recover