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of the 3D rendering process, making it a major performance bottleneck.
HyperZ™ HD technology reduces the memory bandwidth consumed by the
Keyframe Interpolation
This feature is also known as “morphing.” In an animation, a start and end point are picked as the key frames. In a 3D rendering, the start point could have a character with a neutral expression, and the end point could have that same character smiling. Additional frames are interpolated (inserted) between the two keyframes in order that “morphs” (transforms) the image so that there is a smooth transition between the key frames.
KTX Buffer Region Extension
This OpenGL® programming term refers to a feature that rapidly updates portions of the display of 3D modeling applications that change very quickly, or have been moved or occluded. It does this by optimizing the storage of buffer regions in the graphics card’s memory buffer. Other applications are typically not adversely affected when this is enabled.
Lighting
In 3D computer graphics, refers to aspects and quality of the virtual light source being used to make an object visible. Lighting can strongly affect the “mood” of a scene. For example, a “harsh” light could be a bare lightbulb that is glaringly bright on the objects closest to it while casting strong shadows in the background. A “softer” light would be more diffuse and not cast shadows, such as you would get outdoors on a typical overcast day.
Mipmapping
The most