ATI Technologies X1650 manual Frames Per Second, Gamma, Gouraud Shading, Hdcp, Hdmi

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this stage and this buffer contains only a one-to-one relationship of the data to be relayed to the display.

Frames Per Second

In terms of 3D graphics, refers to the rate at which the graphic processor can render new screens per second. Higher rates equals better, more naturalistic performance for such things as games set in a 3D environment. Sometimes abbreviated to “fps.”

Gamma

Sometimes confused with brightness, gamma actually refers to the correction that is applied to any display device in order to produce more gradual increases or decreases in the perceived brightness for that device. A change in gamma produces a non-linear change in the color curve, ensuring that perceived changes in color and intensity are consistently applied.

Gouraud Shading

A shading method used to produce a smooth lighting effect across a 3D object. A specific color is used at each vertex of a triangle or polygon and interpolated across the entire face.

HDCP

HDCP is an acronym for “High-Bandwidth Digital Copy Protection.” It is a form of digital rights management designed to protect copyright of

signals being transported across DVI or HDMIconnections. Several international regulatory bodies have recommended its incorporation into high-definition display and playback devices.

HDMI

HDMIis an acronym for “High Definition Multimedia Interface.” It is a 19-pin connector used for transferring combined digital audio and video.

HDMIsupports standard, enhanced, and high-definition digital video signals, and is designed for use with VCRs, DVD players, personal

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Radeon X1650 PRO Features FeaturesIntroduction Ring Bus Memory ControllerAdvanced Image Quality Features Avivo Video and Display PlatformCrossFire Uninstall Previous Graphics Card Drivers System RequirementsTo uninstall previous drivers System Requirements Using Multiple Displays Connecting Your MonitorsTo connect your monitors Display Configurations Display Connectors Comments Configuration UsedDisplay Configurations Using TV Display and Capture Features Using TV OutViewing Your PC Display on a TV Connecting to a TV or VCR To connect S-Video OutUsing a Monitor vs. Using TV Display Connecting Your S-Video Out to a TV or VCRConnecting to Hdtv Using a TV as the Only DisplayUsing Games and Applications Viewing Text on a TVInstalling your ATI Hdtv video cable ATI Hdtv CableUsing Your ATI Hdtv Video Cable Installing Software and Drivers Installing Drivers and Software in WindowsSoftware Installation Prerequisites To install ATI drivers and softwareMonitor Configuration To set up a multi-monitor display Reinstalling DriversTo configure your primary display To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Catalyst Control Center Launching Catalyst Control CenterLaunching Catalyst Control Center Using the Start Menu Other Quick Launch Access PointsLaunching Catalyst Control Center Using the System Tray Launching Catalyst Control Center Using Hot KeysCrossFire FAQ What graphics cards work with CrossFire?Page Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? Welcome to CrossFire CrossFire OverviewAllowable CrossFire System Components CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Troubleshooting ReferenceScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution Additional Accessories Compliance InformationFCC Compliance Information Electrical Safety Industry Canada Compliance StatementCE Compliance Information Informations de conformité de la CEThis product was manufactured by ATI Technologies Inc Glossary 3DcAdaptive Anti-aliasing AGPAlpha Blending Alternate Frame RenderingAnisotropic Filtering Anti-aliasingAspect Aspect RatioBack Buffer Bilinear FilteringBit Depth BitmapBuffer Catalyst Control CenterColor Component Color CorrectionComponent Video Composite VideoCompositing Engine Control PointCRT DVI EdtvFlat Shading FogFrames Per Second GammaGouraud Shading HdcpHdtv HueHydraVision HyperZ HDKeyframe Interpolation KTX Buffer Region ExtensionLighting MipmappingNtsc PALPCI PCI Express PCIe PipelinePixel PulldownResolution Refresh RateRendering SaturationScissor Mode SdtvSecam Shadow MaskSmartShader HD SmoothVision HDSpecular Highlight Super Anti-aliasingSuperTiling VideoTexel Texture MappingTransition Minimized Differential Signaling Tmds Trilinear FilteringVector Adaptive Deinterlacing VersaVisionVGA Connector Vertex shader unitsVideo Immersion VideoShader HDVPU Recover YPbPr