ATI Technologies X1650 manual Ntsc, Pal, Pci

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NTSC

The name for the type of analog television signal used throughout the Americas (except Brazil) and in Japan. It draws a total of 525 vertical interlaced frames of video at a refresh rate of 60 Hz, making it relatively flicker-free. The acronym refers to the National Television Systems Committee, which devised this color video standard in 1953.

Offscreen Memory

An area of memory used to preload images so that they can be quickly drawn to the screen. Offscreen memory refers to all of the remaining video memory not taken up by the front buffer, which holds the contents of the display screen currently visible.

OpenGL®

Short for “Open Graphics Library,” this is an industry standard for cross- platform 3D graphics development. It consists of a large number of functions that can be called upon in various programs, such as games, CAD, and virtual-reality systems, to produce complex 3D objects from simpler, more “primitive” building blocks. Implementations currently exist

under Windows®, Mac OS® X, and various forms of Unix, including Linux®.

ATI Overdrive

ATI Overdrive maximizes the performance of the GPU by dynamically altering its speed to an optimal level depending on usage. An on-chip thermal sensor constantly monitors the temperature of the GPU, allowing for maximum clock speed to be maintained while avoiding overheating.

PAL

An acronym for “Phase Alternating Line”, the name for a video broadcast standard used in much of Europe (except France), most of Asia, the Middle-East, Africa and Australia. It draws a total of 625 vertical interlaced frames of video at a refresh rate of 25 Hz.

PCI

Acronym for “Peripheral Component Interconnect”, which is the specification for a type of computer bus used for attaching computer

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Ring Bus Memory Controller Radeon X1650 PRO FeaturesFeatures IntroductionAvivo Video and Display Platform Advanced Image Quality FeaturesCrossFire System Requirements Uninstall Previous Graphics Card DriversTo uninstall previous drivers System Requirements Connecting Your Monitors Using Multiple DisplaysTo connect your monitors Display Connectors Comments Configuration Used Display ConfigurationsDisplay Configurations Using TV Display and Capture Features Using TV OutViewing Your PC Display on a TV To connect S-Video Out Connecting to a TV or VCRConnecting Your S-Video Out to a TV or VCR Using a Monitor vs. Using TV DisplayViewing Text on a TV Connecting to HdtvUsing a TV as the Only Display Using Games and ApplicationsATI Hdtv Cable Installing your ATI Hdtv video cableUsing Your ATI Hdtv Video Cable To install ATI drivers and software Installing Software and DriversInstalling Drivers and Software in Windows Software Installation PrerequisitesMonitor Configuration To set up a multi-monitor display Reinstalling DriversTo configure your primary display To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Launching Catalyst Control Center Catalyst Control CenterLaunching Catalyst Control Center Using Hot Keys Launching Catalyst Control Center Using the Start MenuOther Quick Launch Access Points Launching Catalyst Control Center Using the System TrayWhat graphics cards work with CrossFire? CrossFire FAQPage Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? Welcome to CrossFire CrossFire OverviewAllowable CrossFire System Components CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Reference TroubleshootingScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution Additional Accessories Compliance InformationFCC Compliance Information Informations de conformité de la CE Electrical SafetyIndustry Canada Compliance Statement CE Compliance InformationThis product was manufactured by ATI Technologies Inc 3Dc GlossaryAlternate Frame Rendering Adaptive Anti-aliasingAGP Alpha BlendingAspect Ratio Anisotropic FilteringAnti-aliasing AspectBitmap Back BufferBilinear Filtering Bit DepthColor Correction BufferCatalyst Control Center Color ComponentControl Point Component VideoComposite Video Compositing EngineCRT Fog DVIEdtv Flat ShadingHdcp Frames Per SecondGamma Gouraud ShadingHyperZ HD HdtvHue HydraVisionMipmapping Keyframe InterpolationKTX Buffer Region Extension LightingNtsc PALPCI Pulldown PCI Express PCIePipeline PixelSaturation ResolutionRefresh Rate RenderingShadow Mask Scissor ModeSdtv SecamSuper Anti-aliasing SmartShader HDSmoothVision HD Specular HighlightTexture Mapping SuperTilingVideo TexelVersaVision Transition Minimized Differential Signaling TmdsTrilinear Filtering Vector Adaptive DeinterlacingVideoShader HD VGA ConnectorVertex shader units Video ImmersionYPbPr VPU Recover