ATI Technologies X1650 manual Back Buffer, Bilinear Filtering, Bit Depth, Bitmap, Brightness

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Back Buffer

A type of offscreen memory used to provide smooth video and 2D graphics acceleration. This technique uses two frame buffers, so the process is often referred to as “double-buffering.” While the contents of one buffer are displayed, a second buffer, called the “back” buffer, holds the frame being worked on. In this way, users will only see complete, smooth frames displayed onscreen.

Bilinear Filtering

This filtering method reduces the blockiness caused when zooming into a 3D surface that is at a right angle to the viewer. A newspaper photo examined closely enough will show that the picture is made up of tiny dots. If the photo was enlarged it would start to look “blocky” and less distinct. This is also a problem for computer-generated images, especially for surface details.

Bit Depth

Refers to the number of data bits required to store color information about a pixel. Larger bit depth means a greater range of color information is capable of being encoded into each pixel. For example, 1 binary bit of memory can only encode to either “0” or “1.” So a graphical bit depth of 1 means that the display can only show two colors, the black and white of a monochrome display. Four-bit color depth is capable of displaying 16 colors because there are only 16 different combinations of 4 bits (“0000”, “0001”, “0010”... to “1111”). Sixteen-bit color is capable of reproducing 65,536 colors, 24-bit color can display up to 16,777,216 individual colors, and 30-bit color can display up to one billion individual colors.

Bitmap

A bitmap is a graphic or character representation composed of individual pixels, arranged horizontally in rows. A monochrome bitmap uses one bit per pixel (bpp). Color bitmaps may use up to 32bpp, depending on the color depth selected.

Brightness

The amount of white or black that is applied to all colors onscreen. By making the screen “brighter” you are adding more white to it. This should

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Ring Bus Memory Controller Radeon X1650 PRO FeaturesFeatures IntroductionAvivo Video and Display Platform Advanced Image Quality FeaturesCrossFire System Requirements Uninstall Previous Graphics Card DriversTo uninstall previous drivers System Requirements Connecting Your Monitors Using Multiple DisplaysTo connect your monitors Display Connectors Comments Configuration Used Display ConfigurationsDisplay Configurations Using TV Out Using TV Display and Capture FeaturesViewing Your PC Display on a TV To connect S-Video Out Connecting to a TV or VCRConnecting Your S-Video Out to a TV or VCR Using a Monitor vs. Using TV DisplayViewing Text on a TV Connecting to HdtvUsing a TV as the Only Display Using Games and ApplicationsATI Hdtv Cable Installing your ATI Hdtv video cableUsing Your ATI Hdtv Video Cable To install ATI drivers and software Installing Software and DriversInstalling Drivers and Software in Windows Software Installation PrerequisitesMonitor Configuration Reinstalling Drivers To set up a multi-monitor displayTo configure your primary display To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Launching Catalyst Control Center Catalyst Control CenterLaunching Catalyst Control Center Using Hot Keys Launching Catalyst Control Center Using the Start MenuOther Quick Launch Access Points Launching Catalyst Control Center Using the System TrayWhat graphics cards work with CrossFire? CrossFire FAQPage Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? CrossFire Overview Welcome to CrossFireAllowable CrossFire System Components CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Reference TroubleshootingScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution Compliance Information Additional AccessoriesFCC Compliance Information Informations de conformité de la CE Electrical SafetyIndustry Canada Compliance Statement CE Compliance InformationThis product was manufactured by ATI Technologies Inc 3Dc GlossaryAlternate Frame Rendering Adaptive Anti-aliasingAGP Alpha BlendingAspect Ratio Anisotropic FilteringAnti-aliasing AspectBitmap Back BufferBilinear Filtering Bit DepthColor Correction BufferCatalyst Control Center Color ComponentControl Point Component VideoComposite Video Compositing EngineCRT Fog DVIEdtv Flat ShadingHdcp Frames Per SecondGamma Gouraud ShadingHyperZ HD HdtvHue HydraVisionMipmapping Keyframe InterpolationKTX Buffer Region Extension LightingPAL NtscPCI Pulldown PCI Express PCIePipeline PixelSaturation ResolutionRefresh Rate RenderingShadow Mask Scissor ModeSdtv SecamSuper Anti-aliasing SmartShader HDSmoothVision HD Specular HighlightTexture Mapping SuperTilingVideo TexelVersaVision Transition Minimized Differential Signaling TmdsTrilinear Filtering Vector Adaptive DeinterlacingVideoShader HD VGA ConnectorVertex shader units Video ImmersionYPbPr VPU Recover