ATI Technologies X1650 manual SuperTiling, Video, Texel, Texture Mapping, Texture Preference

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SuperTiling

A graphical load-balancing scheme where two graphics cards are used to render alternate small 32x32 pixel squares in a fine-grained checkerboard pattern. This configuration increases image rendering quality, as each card processes half of the complex 3D objects in the pixel squares. SuperTiling is better optimized for most applications than Scissor Mode (where two graphics cards are used to render the top and bottom halves of the screen), since the checkerboard pattern better ensures a more even distribution of what needs to be rendered. This type of graphical operation is only

available in Radeon® CrossFiregraphics cards running Microsoft® Direct 3D® games or applications.

S-Video

Short for “Separate Video,” S-Video is a type of analog video interface that produces a higher-quality signal compared to composite video. The signal is split into two separate channels— luminance (Y) and chrominance (C). Sometimes referred to as “Y/C video” or “Y/C”, the connectors typically contain 4-pins within a single connection housing and are commonly found on consumer DVD players, VCRs, game consoles, and related devices.

Texel

Short for “texture element,” the 3D equivalent of a pixel, describing the base unit of the surface of a 3D object, such as a sphere; for a 2D object, such as a circle, the base unit is a pixel.

Texture Mapping

In computer graphics, two-dimensional textured surfaces are referred to as texture maps. Texture mapping is the process by which a two-dimensional surface gets wrapped around a three-dimensional object so that the 3D object takes on the same texture qualities. For example, if you take a 2D textured surface that looks like cloth and wrap it around a 3D sphere, the sphere will now appear to have a cloth-like surface.

Texture Preference

Texture Preference is a feature enabling the user to select the texture quality level for the surface of a 3D object. Selecting the highest quality possible will provide the most realism, although it may also have some impact on the performance of any 3D intensive application.

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Radeon X1650 PRO Features FeaturesIntroduction Ring Bus Memory ControllerAdvanced Image Quality Features Avivo Video and Display PlatformCrossFire Uninstall Previous Graphics Card Drivers System RequirementsTo uninstall previous drivers System Requirements Using Multiple Displays Connecting Your MonitorsTo connect your monitors Display Configurations Display Connectors Comments Configuration UsedDisplay Configurations Viewing Your PC Display on a TV Using TV Display and Capture FeaturesUsing TV Out Connecting to a TV or VCR To connect S-Video OutUsing a Monitor vs. Using TV Display Connecting Your S-Video Out to a TV or VCRConnecting to Hdtv Using a TV as the Only DisplayUsing Games and Applications Viewing Text on a TVInstalling your ATI Hdtv video cable ATI Hdtv CableUsing Your ATI Hdtv Video Cable Installing Software and Drivers Installing Drivers and Software in WindowsSoftware Installation Prerequisites To install ATI drivers and softwareMonitor Configuration To configure your primary display To set up a multi-monitor displayReinstalling Drivers To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Catalyst Control Center Launching Catalyst Control CenterLaunching Catalyst Control Center Using the Start Menu Other Quick Launch Access PointsLaunching Catalyst Control Center Using the System Tray Launching Catalyst Control Center Using Hot KeysCrossFire FAQ What graphics cards work with CrossFire?Page Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? Allowable CrossFire System Components Welcome to CrossFireCrossFire Overview CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Troubleshooting ReferenceScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution FCC Compliance Information Additional AccessoriesCompliance Information Electrical Safety Industry Canada Compliance StatementCE Compliance Information Informations de conformité de la CEThis product was manufactured by ATI Technologies Inc Glossary 3DcAdaptive Anti-aliasing AGPAlpha Blending Alternate Frame RenderingAnisotropic Filtering Anti-aliasingAspect Aspect RatioBack Buffer Bilinear FilteringBit Depth BitmapBuffer Catalyst Control CenterColor Component Color CorrectionComponent Video Composite VideoCompositing Engine Control PointCRT DVI EdtvFlat Shading FogFrames Per Second GammaGouraud Shading HdcpHdtv HueHydraVision HyperZ HDKeyframe Interpolation KTX Buffer Region ExtensionLighting MipmappingPCI NtscPAL PCI Express PCIe PipelinePixel PulldownResolution Refresh RateRendering SaturationScissor Mode SdtvSecam Shadow MaskSmartShader HD SmoothVision HDSpecular Highlight Super Anti-aliasingSuperTiling VideoTexel Texture MappingTransition Minimized Differential Signaling Tmds Trilinear FilteringVector Adaptive Deinterlacing VersaVisionVGA Connector Vertex shader unitsVideo Immersion VideoShader HDVPU Recover YPbPr