ATI Technologies X1650 manual Refresh Rate, Rendering, Resolution, Saturation, Scart

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processing in the Vector Adaptive Deinterlacing feature within CatalystControl Center.

Refresh Rate

Also referred to as “vertical refresh rate.” This is the rate at which a monitor or television can redraw the screen from top to bottom. NTSC television systems have a refresh rate of approximately 60 Hz whereas computer displays typically have refresh rates of 75 Hz or more. At refresh rates of 70 Hz and lower, screen flicker is often noticeable.

Rendering

Rendering refers to the final drawing stages where the 2D image that appears on a display is derived from its 3D descriptions. What appears on the display may look three dimensional, but it is really just a 2D grid of pixels designed to appear that way.

Resolution

The resolution of any display is the number of pixels that can be depicted on screen as specified by the number of horizontal rows against the number of vertical columns. The default VGA resolution of many video cards is capable of displaying 640 rows of pixels by 480 columns. The typical resolution of current displays is set to higher values, such as 1024x768 (XGA), 1280x1024 (SXGA), or 1600x1200 (UXGA).

Saturation

Refers to the intensity of a specific hue (color). A highly saturated hue is vivid and intense, whereas a less saturated hue appears more grey. A completely unsaturated color is grey. In terms of the RGB color model, a fully saturated color exists when you have 100% brightness in one of the three channels (say, red) and 0% in the two others (green and blue). Conversely, a fully desaturated color is one where all of the color values are the same. Saturation can therefore be thought of as the relative difference between the values of the channels.

SCART

SCART is an acronym for “Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs”. SCART is an 21-pin connector used

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Features Radeon X1650 PRO FeaturesIntroduction Ring Bus Memory ControllerAvivo Video and Display Platform Advanced Image Quality FeaturesCrossFire System Requirements Uninstall Previous Graphics Card DriversTo uninstall previous drivers System Requirements Connecting Your Monitors Using Multiple DisplaysTo connect your monitors Display Connectors Comments Configuration Used Display ConfigurationsDisplay Configurations Viewing Your PC Display on a TV Using TV Display and Capture FeaturesUsing TV Out To connect S-Video Out Connecting to a TV or VCRConnecting Your S-Video Out to a TV or VCR Using a Monitor vs. Using TV DisplayUsing a TV as the Only Display Connecting to HdtvUsing Games and Applications Viewing Text on a TVATI Hdtv Cable Installing your ATI Hdtv video cableUsing Your ATI Hdtv Video Cable Installing Drivers and Software in Windows Installing Software and DriversSoftware Installation Prerequisites To install ATI drivers and softwareMonitor Configuration To configure your primary display To set up a multi-monitor displayReinstalling Drivers To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Launching Catalyst Control Center Catalyst Control CenterOther Quick Launch Access Points Launching Catalyst Control Center Using the Start MenuLaunching Catalyst Control Center Using the System Tray Launching Catalyst Control Center Using Hot KeysWhat graphics cards work with CrossFire? CrossFire FAQPage Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? Allowable CrossFire System Components Welcome to CrossFireCrossFire Overview CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Reference TroubleshootingScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution FCC Compliance Information Additional AccessoriesCompliance Information Industry Canada Compliance Statement Electrical SafetyCE Compliance Information Informations de conformité de la CEThis product was manufactured by ATI Technologies Inc 3Dc GlossaryAGP Adaptive Anti-aliasingAlpha Blending Alternate Frame RenderingAnti-aliasing Anisotropic FilteringAspect Aspect RatioBilinear Filtering Back BufferBit Depth BitmapCatalyst Control Center BufferColor Component Color CorrectionComposite Video Component VideoCompositing Engine Control PointCRT Edtv DVIFlat Shading FogGamma Frames Per SecondGouraud Shading HdcpHue HdtvHydraVision HyperZ HDKTX Buffer Region Extension Keyframe InterpolationLighting MipmappingPCI NtscPAL Pipeline PCI Express PCIePixel PulldownRefresh Rate ResolutionRendering SaturationSdtv Scissor ModeSecam Shadow MaskSmoothVision HD SmartShader HDSpecular Highlight Super Anti-aliasingVideo SuperTilingTexel Texture MappingTrilinear Filtering Transition Minimized Differential Signaling TmdsVector Adaptive Deinterlacing VersaVisionVertex shader units VGA ConnectorVideo Immersion VideoShader HDYPbPr VPU Recover