ATI Technologies X1650 manual Vertex shader units, VGA Connector, Video Immersion, VideoShader HD

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carries a considerable amount of information describing its coordinates in 3D space, as well as its weight, color, texture coordinates, fog, and point size data. A vertex shader is a graphics processing function that manipulates these values, producing such things as more realistic lighting effects, improved complex textures such as hair and fur, and more accurate surface deformations such as waves rippling in a pool or the stretching and wrinkling of a character’s clothes as he or she moves.

Vertex shader units

A feature built into the graphical processor which renders the texture, magnitude and direction of the individual triangles that comprise each polygon of a given 3D object. The more vertex shader units available within the graphical processor, the more complex polygons that can be generated per clock cycle, and hence finer, more naturalistic detail and movement is possible.

VGA Connector

A type of graphics connector, sometimes also called an analog connector. It is the most common type of video connector available, consisting of 15- pins set in three rows. The “VGA” is an acronym for “Video Graphics Array,” which is also the name for the video resolution mode of 640x480 pixels, the lowest standard resolution supported by virtually all video cards.

Video ImmersionII

A technology that integrates digital video features such as advanced adaptive de-interlacing, temporal filtering, and video gamma enhancement to produce high-quality video along with an integrated digital TV decode capability. It also supports component output support for EDTV displays at 480i (interlaced scanning), 480p (progressive scanning), and for HDTV displays at 720p, and 1080i.

VideoShaderHD

A feature that integrates pixel-shading technology with video filtering and processing functions. It accelerates noise removal, de-blocking, adaptive

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Introduction Radeon X1650 PRO FeaturesFeatures Ring Bus Memory ControllerAdvanced Image Quality Features Avivo Video and Display PlatformCrossFire Uninstall Previous Graphics Card Drivers System RequirementsTo uninstall previous drivers System Requirements Using Multiple Displays Connecting Your MonitorsTo connect your monitors Display Configurations Display Connectors Comments Configuration UsedDisplay Configurations Using TV Out Using TV Display and Capture FeaturesViewing Your PC Display on a TV Connecting to a TV or VCR To connect S-Video OutUsing a Monitor vs. Using TV Display Connecting Your S-Video Out to a TV or VCRUsing Games and Applications Connecting to HdtvUsing a TV as the Only Display Viewing Text on a TVInstalling your ATI Hdtv video cable ATI Hdtv CableUsing Your ATI Hdtv Video Cable Software Installation Prerequisites Installing Software and DriversInstalling Drivers and Software in Windows To install ATI drivers and softwareMonitor Configuration Reinstalling Drivers To set up a multi-monitor displayTo configure your primary display To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Catalyst Control Center Launching Catalyst Control CenterLaunching Catalyst Control Center Using the System Tray Launching Catalyst Control Center Using the Start MenuOther Quick Launch Access Points Launching Catalyst Control Center Using Hot KeysCrossFire FAQ What graphics cards work with CrossFire?Page Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? CrossFire Overview Welcome to CrossFireAllowable CrossFire System Components CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Troubleshooting ReferenceScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution Compliance Information Additional AccessoriesFCC Compliance Information CE Compliance Information Electrical SafetyIndustry Canada Compliance Statement Informations de conformité de la CEThis product was manufactured by ATI Technologies Inc Glossary 3DcAlpha Blending Adaptive Anti-aliasingAGP Alternate Frame RenderingAspect Anisotropic FilteringAnti-aliasing Aspect RatioBit Depth Back BufferBilinear Filtering BitmapColor Component BufferCatalyst Control Center Color CorrectionCompositing Engine Component VideoComposite Video Control PointCRT Flat Shading DVIEdtv FogGouraud Shading Frames Per SecondGamma HdcpHydraVision HdtvHue HyperZ HDLighting Keyframe InterpolationKTX Buffer Region Extension MipmappingPAL NtscPCI Pixel PCI Express PCIePipeline PulldownRendering ResolutionRefresh Rate SaturationSecam Scissor ModeSdtv Shadow MaskSpecular Highlight SmartShader HDSmoothVision HD Super Anti-aliasingTexel SuperTilingVideo Texture MappingVector Adaptive Deinterlacing Transition Minimized Differential Signaling TmdsTrilinear Filtering VersaVisionVideo Immersion VGA ConnectorVertex shader units VideoShader HDVPU Recover YPbPr