ATI Technologies manual Introduction, Radeon X1650 PRO Features, Ring Bus Memory Controller

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Radeon® X1650 PRO Features 1

CHAPTER 1:

Introduction

Congratulations on the purchase of your ATI Radeon® X1650 PRO graphics card. We hope that you will enjoy countless hours of trouble-free computing.

Radeon® X1650 PRO Features

Features

157 million transistors on 90nm fabrication process.

Dual-link DVI.

Twelve pixel shader processors.

Five vertex shader processors.

128-bit 4-channel DDR/DDR2/GDDR3 memory interface.

Native PCI Express x16 bus interface.

AGP 8x configurations also supported with AGP-PCI-E external bridge chip.

Dynamic Voltage Control.

Ring Bus Memory Controller

256-bit internal ring bus for memory reads.

Programmable intelligent arbitration logic.

Fully associative texture, color, and Z/stencil cache designs.

Hierarchical Z-buffer with Early Z test.

Lossless Z Compression (up to 48:1).

Fast Z-Buffer Clear.

Z/stencil cache optimized for real-time shadow rendering.

Ultra-Threaded Shader Engine

Support for Microsoft ® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware.

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Features Radeon X1650 PRO FeaturesIntroduction Ring Bus Memory ControllerAvivo Video and Display Platform Advanced Image Quality FeaturesCrossFire System Requirements Uninstall Previous Graphics Card DriversTo uninstall previous drivers System Requirements Connecting Your Monitors Using Multiple DisplaysTo connect your monitors Display Connectors Comments Configuration Used Display ConfigurationsDisplay Configurations Using TV Display and Capture Features Using TV OutViewing Your PC Display on a TV To connect S-Video Out Connecting to a TV or VCRConnecting Your S-Video Out to a TV or VCR Using a Monitor vs. Using TV DisplayUsing a TV as the Only Display Connecting to HdtvUsing Games and Applications Viewing Text on a TVATI Hdtv Cable Installing your ATI Hdtv video cableUsing Your ATI Hdtv Video Cable Installing Drivers and Software in Windows Installing Software and DriversSoftware Installation Prerequisites To install ATI drivers and softwareMonitor Configuration To set up a multi-monitor display Reinstalling DriversTo configure your primary display To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Launching Catalyst Control Center Catalyst Control CenterOther Quick Launch Access Points Launching Catalyst Control Center Using the Start MenuLaunching Catalyst Control Center Using the System Tray Launching Catalyst Control Center Using Hot KeysWhat graphics cards work with CrossFire? CrossFire FAQPage Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? Welcome to CrossFire CrossFire OverviewAllowable CrossFire System Components CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Reference TroubleshootingScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution Additional Accessories Compliance InformationFCC Compliance Information Industry Canada Compliance Statement Electrical SafetyCE Compliance Information Informations de conformité de la CEThis product was manufactured by ATI Technologies Inc 3Dc GlossaryAGP Adaptive Anti-aliasingAlpha Blending Alternate Frame RenderingAnti-aliasing Anisotropic FilteringAspect Aspect RatioBilinear Filtering Back BufferBit Depth BitmapCatalyst Control Center BufferColor Component Color CorrectionComposite Video Component VideoCompositing Engine Control PointCRT Edtv DVIFlat Shading FogGamma Frames Per SecondGouraud Shading HdcpHue HdtvHydraVision HyperZ HDKTX Buffer Region Extension Keyframe InterpolationLighting MipmappingNtsc PALPCI Pipeline PCI Express PCIePixel PulldownRefresh Rate ResolutionRendering SaturationSdtv Scissor ModeSecam Shadow MaskSmoothVision HD SmartShader HDSpecular Highlight Super Anti-aliasingVideo SuperTilingTexel Texture MappingTrilinear Filtering Transition Minimized Differential Signaling TmdsVector Adaptive Deinterlacing VersaVisionVertex shader units VGA ConnectorVideo Immersion VideoShader HDYPbPr VPU Recover