ATI Technologies X1650 manual Crt

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CRT

Acronym for “cathode ray tube”, which is the main component of computer monitors and TVs. Color CRTs use three separate electron beams fired through a shadow mask and onto the back of the glass screen. The electron beams activate separate red, green, and blue values in various strengths in order to produce a colored image.

Dashboard

The dashboard is the part of the CatalystControl Center used to display a graphical representation of the features available in installed ATI hardware and software. The dashboard can be used to access all of the aspects (sets of related graphical features) available on a graphics card. The dashboard is only available in Advanced view and Custom view which is aimed at more experienced users.

Direct 3D®

Part of Microsoft®’s DirectX API designed for rendering 3D graphics on

Windows® systems. It provides software developers with low-level access to functions on graphics cards, providing the type of performance necessary for intensive 3D applications such as games.

DirectX

A Microsoft® technology, DirectX is an API that provides programmers with direct access to low-level hardware functions for games and other high-performance 3D applications.

Dithering

A computer graphics technique that takes advantage of the human eye’s tendency to mix two colors that are adjacent to each other to produce smooth boundary transitions. Dithering adds intermediate color values between two or more boundaries, producing smoother, more natural look to 2D images or 3D objects.

Dot pitch

Dot pitch specifies the sharpness of a monitor’s display. It is measured in millimeters (mm) and is the distance between the individual phosphor sub- pixels in a CRT display or cells of the same color within an LCD display;

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Contents Radeon X1650 PRO Page Iii Disclaimer Important Safety Instructions Page Table of Contents Glossary Index Introduction Radeon X1650 PRO FeaturesFeatures Ring Bus Memory ControllerAdvanced Image Quality Features Avivo Video and Display PlatformCrossFire Uninstall Previous Graphics Card Drivers System RequirementsTo uninstall previous drivers System Requirements Using Multiple Displays Connecting Your MonitorsTo connect your monitors Display Configurations Display Connectors Comments Configuration UsedDisplay Configurations Using TV Out Using TV Display and Capture FeaturesViewing Your PC Display on a TV Connecting to a TV or VCR To connect S-Video OutUsing a Monitor vs. Using TV Display Connecting Your S-Video Out to a TV or VCRUsing Games and Applications Connecting to HdtvUsing a TV as the Only Display Viewing Text on a TVInstalling your ATI Hdtv video cable ATI Hdtv CableUsing Your ATI Hdtv Video Cable Software Installation Prerequisites Installing Software and DriversInstalling Drivers and Software in Windows To install ATI drivers and softwareMonitor Configuration Reinstalling Drivers To set up a multi-monitor displayTo configure your primary display To manually reinstall drivers Express or Custom Install Installing the Catalyst Software Suite Catalyst Control Center Launching Catalyst Control CenterLaunching Catalyst Control Center Using the System Tray Launching Catalyst Control Center Using the Start MenuOther Quick Launch Access Points Launching Catalyst Control Center Using Hot KeysCrossFire FAQ What graphics cards work with CrossFire?Page Is a driver profile required to make CrossFire work? On what basis are different rendering modes chosen? CrossFire Overview Welcome to CrossFireAllowable CrossFire System Components CrossFire Rendering Modes SuperTiling Scissor Mode Alternate Frame Rendering AFR Mode Super Anti-aliasing Mode CrossFire Overview CrossFire Overview Troubleshooting ReferenceScreen Defects CrossFire -Specific Troubleshooting CrossFire-Specific Troubleshooting Problem Possible Solution Compliance Information Additional AccessoriesFCC Compliance Information CE Compliance Information Electrical SafetyIndustry Canada Compliance Statement Informations de conformité de la CEThis product was manufactured by ATI Technologies Inc Glossary 3DcAlpha Blending Adaptive Anti-aliasingAGP Alternate Frame RenderingAspect Anisotropic FilteringAnti-aliasing Aspect RatioBit Depth Back BufferBilinear Filtering BitmapColor Component BufferCatalyst Control Center Color CorrectionCompositing Engine Component VideoComposite Video Control PointCRT Flat Shading DVIEdtv FogGouraud Shading Frames Per SecondGamma HdcpHydraVision HdtvHue HyperZ HDLighting Keyframe InterpolationKTX Buffer Region Extension MipmappingPAL NtscPCI Pixel PCI Express PCIePipeline PulldownRendering ResolutionRefresh Rate SaturationSecam Scissor ModeSdtv Shadow MaskSpecular Highlight SmartShader HDSmoothVision HD Super Anti-aliasingTexel SuperTilingVideo Texture MappingVector Adaptive Deinterlacing Transition Minimized Differential Signaling TmdsTrilinear Filtering VersaVisionVideo Immersion VGA ConnectorVertex shader units VideoShader HDVPU Recover YPbPr