Revision D 12/09Chapter 4: Programming Commands 73
Color shade mode (ColorPOS®)
ASCII | GS 0x87 m |
Hexadecimal | 1D 87 m |
Decimal | 29 135 m |
This applies a mixing of color into any monochrome objects such as text and monochrome logos. Rather than fading away, this mode transitions a character or logo from the current color in which it would normally be printed to the other color. The parameter m specifies the shading effect and has an initial value of 0 which signifies no effect. m specifies the percentage of shading, 0 <= m <= 100.
m specifies the percentage of shading, 0 <= m <= 100. m = 0 is the initial value and turns this mode off.
Note: Only a few gradations will be perceptible, so large increments of m, such as 20, should be used. If a reverse print mode is on, the shade effect will be applied to the background only.
When the current color mode is set to black, increasing values of m relate to the relative amount of
Both text and monochrome graphics are affected by this command. Turning color shade mode on, turns monochrome shade mode off.
Logo print with color plane swap (ColorPOS®)
ASCII | GS 0x89 n m |
Hexadecimal | 1D 89 n m |
Decimal | 29 137 n m |
This command will print logo n. The command is ignored if a logo with index n has not been defined. If m = 0 the color(s) as defined in the logo are used; if m = 1 and if the logo is a color one, then the two color planes (black and
Form and merge real time surround graphic (ColorPOS®)
ASCII | GS 0x90 m x y o p q |
Hexadecimal | 1D 90 m x y o p q |
Decimal | 29 144 m x y o p q |
This command will print a
Whenever the buffer is in the pending merge state and print output is started, the state will be changed to frozen and a merge process started (logically
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