10 Scene memory
88 PM5D/PM5D-RH V2 / DSP5D Owner’s Manual Operating section
Items in the SCENE MEMORY section
The SCENE MEMORY section lets you store and recall mix parameters as scene memories. Mute operations for mute groups
1–8 are also performed in this section.
ASCENE MEMORY [1]–[8] keys
The function of these keys will depend on the selection
of the DIRECT RECALL button and MUTE MASTER
button in the lower right of the display.
When the DIRECT RECALL button is on
SCENE MEMORY [1]–[8] keys operate as Direct
Recall keys that directly recall the eight scenes assigned
to these keys.
When the MUTE MASTER button is on
SCENE MEMORY [1]–[8] keys operate as Mute Mas-
ter keys that switch muting on/off for mute groups 1–8.
B[DIRECT RECALL]/[MUTE MASTER]
indicators
These indicators indicate the currently selected func-
tion of the SCENE MEMORY [1]–[8] keys (1).
CSCENE MEMORY [PREVIEW] key
This key selects either NORMAL mode or PREVIEW
mode as the operation when you recall a scene. PRE-
VIEW mode is selected if this key LED is lit; NORMAL
mode is selected if it is dark. Operation will differ as
follows according to the selected mode.
NORMAL mode
This mode lets you store and recall scenes as usual.
When you recall a scene in this mode, the current scene
will be overwritten by the settings of the newly recalled
scene.
PREVIEW mode
This mode lets you preview the settings of a scene
stored in memory without affecting the signal process-
ing of the current scene. When you recall a scene in this
mode, the mix parameter values of that scene will be
shown in the PM5D’s panel, but the internal signal
processing will remain as it was before the recall.
When you operate the panel keys or encoders at this
time, the panel display will change but internal signal
processing will not be affected. If desired, you can save
the edited content in the desired scene number or
library number.
DScene number indicator
This indicate shows the number (000–500) of the scene
that is selected for store or recall.
ESCENE MEMORY [UNDO] key
This key cancels the most recently-executed scene recall
operation. If you have accidentally recalled an
unwanted scene, you can press this key to return to the
state prior to recalling the scene.
FSCENE MEMORY [RECALL] key
This key recalls the scene whose number is shown in
the scene number indicator (4).
GSCENE MEMORY [π]/[] keys
These keys increment or decrement the number dis-
played in the scene number indicator (4). However if
the SCENE screen BLANK SKIP button is turned on,
you will only be able to select numbers in which a scene
is actually stored.
HSCENE MEMORY [STORE] key
This key stores the current scene into the number
shown by the scene number indicator (4).
4
5
6
3
1
2
8
7
DIRECT RECALL button
MUTE MASTER button