Daktronics All Sport 5000 manual Sport Insert Operation Concepts

Models: All Sport 5000

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Sport

Insert Number

Number Code

 

 

 

Judo

0G-96891, 0G-98376

 

Karate

0G-96890, 0G-98374

 

Pitch and Speed

LL-2482

 

Segment Timer

LL-2475

Not applicable

Soccer

LL-2440

 

Strikeout

0G-163409

 

Tae kwon do

0G-96889, 0G-98375

 

Tennis

LL-2483

 

Track

LL-2439

 

Team Name (TNMC)

LL-2441

 

Volleyball

LL-2434

 

Water Polo

0G-178439

 

Wrestling

LL-2435

 

2.3Sport Insert Operation Concepts

A sport insert identifies the actions keys required in the normal course of operation for that specific sport. In most cases, pressing a key immediately changes the scoreboard. Sometimes a sequence of keys must be pressed before a change is noticed on the scoreboard. Keys that require entry of additional information are marked by a dot. This additional information usually is a number followed by the <ENTER> key.

Keys with arrows activate an indicator (possession, bonus, etc.) on the scoreboard. The direction of the arrow selects the appropriate team (home or guest).

Some keys have a +1, +2 or +3. By pressing one of these keys once, the corresponding field on the scoreboard (such as team score or period) increments (increases) by the amount printed on the key. A key with a -1decrements (decreases) by one and a key with a +1 increments (increases) by one.

On most inserts, certain keys have been grouped together under the heading Home or Guest. These keys are team keys and work the same for both teams. They affect the statistics for that one team. Keys not under one of these headings are game keys. They are general keys for the progress of the game (such as period or quarter). Other keys have been blocked together to emphasize that these keys work together.

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Basic Operations

Page 39
Image 39
Daktronics All Sport 5000 manual Sport Insert Operation Concepts